Author Topic: Aiming with the Dora  (Read 922 times)

Offline R4M

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Aiming with the Dora
« Reply #15 on: March 27, 2001, 12:04:00 PM »
 
Quote
Originally posted by Vermillion:


Question. Are you guys comparing it to 2 cannon 190A's, or 4 cannon 190A's? You sure its not a matter of the difference in lethality rather in the difference in getting hits. You could easily be hitting "under the nose" and getting hits, you just are not getting the kills you expect because you have a lower (1/2) lethality than you are used too. Just pointing out a possibility, not making assumptions.



I've been a Fw190A5 nut since 1.03 until dora came to AH.

I flew A5 90% of the time in a 2 cannon configuration.

its not the 2 cannon, is that not being able to hit a straight and level plane at D200, in a non-deflection shot is not normal. Even for a lousy shot like me.


Offline StSanta

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« Reply #16 on: March 27, 2001, 05:09:00 PM »
Lots of 190 drivers seem to have a problem with sitting duck d300 level no g non deflection shots.

Perhaps there is something to it?

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Offline Toad

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« Reply #17 on: March 27, 2001, 06:46:00 PM »
FWIW, since I don't fly them....

I tried it in the offline mode on drones with convergence at 300. Shooting from 200-400 I found I had to "hold over" with my usual center dot to score solid hits.

Hold over was about 3 dot widths.

BTW, I use a single dot site that I made up in Paint. It's a cluster of 6 "grid squares" in a 2 row, 3 column format.

Might try making a custom sight for the Dora that builds in a bit of hold over.

Good Luck.
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Offline Sundog

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« Reply #18 on: March 27, 2001, 07:22:00 PM »
It seems to me like the Shells from Dora fall off more rapidly...I know that doesn't make sense, but that is how it seems. To solve it I overcorrected. I am using the REVI Gunsite for the G10 and I usually dont open fire until 250 to 300yds. So for the Dora, I set the convergence to around 400 or 450 yds (Although I am planning on 300 yds) and that helped a lot. YOu may want to adjust your height in the cockpit (See the Andy Bush article) to help adjust the convergence wrt your gunsite.

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AKSeaWulfe

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« Reply #19 on: March 27, 2001, 10:58:00 PM »
 
Quote
Originally posted by Wilbus:
I seam to be the only one that hasn't noticed any difference between the Dora and the other 190's when it comes to gunnery, weird.


Yeah... you and this guy...
Stain has 22 kills and has been killed 3 times in the Fw 190D-9.

-SW



Offline Naudet

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« Reply #20 on: March 28, 2001, 01:04:00 AM »
I don't believe the dora has worse guns than the other FW in AH.

Even in my short AH tiem u all should know i am a decicated LW pilot.

I dont believe the DORA has any probs.
I use a convergence of 300 and normally i start firng around 400-450 yards (tgt flies streight away).
Yet i dont have any probs with hitting. Even in deflection shoot i have a good hit percentage.

There are other things to complain about but not the guns.

i.e. i thing the forward view in the AH FW is worse than real, cause AH developers havent recognized that a FW flies with the nose 5 degrees down when in level flight, this gave it exellent forward view. And about the douple delfetion was possible in the FW with a view on the tgt, compared to the spit.
But in AH both have about the same forward view limitation. It also seems that the spit can lead a tgt more without losing sight of it.
This is a real prob, the guns are fine(if u dont compare tham to 0.5 cal laser guns  ).

Offline MANDOBLE

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« Reply #21 on: March 28, 2001, 10:40:00 AM »
AKSeaWulfe, K/D means nothing about gunnery. Lets talk about hit percentage. Anything above 0.1000 is aceptable, anything below is spray'n pray. Now I'm becoming an spray'n pray Dora dweed  

Offline Lephturn

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« Reply #22 on: March 28, 2001, 10:59:00 AM »

Has anyone considered that there might be a problem with the default view position in the D9?  Anybody remember when we had the same problem with one of the 109's way back?

Guys... try this.  Jump in a D9 offline.  Just sit on the runway.  Now, punch Z, and use [ and ] to zoom in as far as you can.  Now fire your guns, and observe where your tracers seem to cross.  Because of dispersion and gun shake it will be tough to judge, but you can get a pretty good idea.  Adjust it to a position that looks pretty good.  Now try firing your D9 and see if it's more effective.

This could be the real issue if there is one.  It would also explain why some don't see the problem, since some folks manually adjust their head position in each plane for better positioning or a custom gunsight.

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Offline Tac

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« Reply #23 on: March 28, 2001, 10:59:00 AM »
Set convergence to maximum and fire at very close range.

Offline R4M

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« Reply #24 on: March 28, 2001, 11:28:00 AM »
 
Quote
Originally posted by Lephturn:

Has anyone considered that there might be a problem with the default view position in the D9?  Anybody remember when we had the same problem with one of the 109's way back?

Guys... try this.  Jump in a D9 offline.  Just sit on the runway.  Now, punch Z, and use [ and ] to zoom in as far as you can.  Now fire your guns, and observe where your tracers seem to cross.  Because of dispersion and gun shake it will be tough to judge, but you can get a pretty good idea.  Adjust it to a position that looks pretty good.  Now try firing your D9 and see if it's more effective.

This could be the real issue if there is one.  It would also explain why some don't see the problem, since some folks manually adjust their head position in each plane for better positioning or a custom gunsight.



I thought on doing it, Lephturn. But if the problem is, as it seems, that the sight is too high for the weapon drop, then how do I know where to put mu head?. Because rounds will be crossing the sight upside down all the time and I dont know the distances from the cockpit, right?.

Anyway such a solution would be effective only with just one weapon convergence. I, by myself, use to toy around with the convergences a lot between sorties, mostly depending on the fight I'm going to fight (BnZ-> maximum convergence, E.fight-> 500 yards. Furballing-> 350 yards).

with the "custom" head position ,any variation on the convergence would drive you nuts.

If it is a problem with the weapons not firing correctly at the point marked by the sight, then it should be fixed by HTC, imo.

I would run some tests on this but ranges are damned difficult to calculate. Someone knows how to do it?.



AKSeaWulfe

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« Reply #25 on: March 28, 2001, 01:17:00 PM »
 
Quote
Originally posted by MANDOBLE:
AKSeaWulfe, K/D means nothing about gunnery. Lets talk about hit percentage. Anything above 0.1000 is aceptable, anything below is spray'n pray. Now I'm becoming an spray'n pray Dora dweed    

That's your opinion. The fact that I strafe ground targets(acks) to assist my country mates gives me a low gunnery %. I started out .24% this tour, but then I did some strafing.
-SW



[This message has been edited by AKSeaWulfe (edited 03-28-2001).]

AKSeaWulfe

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« Reply #26 on: March 28, 2001, 01:23:00 PM »
 
Quote
Originally posted by Lephturn:

This could be the real issue if there is one.  It would also explain why some don't see the problem, since some folks manually adjust their head position in each plane for better positioning or a custom gunsight.


My head is adjusted to be all the way back in every airplane. I don't adjust height, except to look over my nose for bogeys (scanning the skies) or shift left to right to scan past the nose. In zoom mode, I am zoomed close enough to the gunsight so that the area where the cockpit that is a lighter grey and the bottom half that is a darker grey meet and that is at the bottom of my screen. I find this the optimal zoom position for any plane, not too much nose bounce and close enough to distinguish how far below the target your shells are dropping. Same view settings for every plane, I don't use a fancy gunsite either... just a death dot that I slightly modified. At 450+ yards, you have to have the plane lined up with the bottom half of the dot, at 350yds- dead center, and at less than 250yds the enemy needs to be lined up with the top half of the dot.
Convergence pushed way out to 650yds.

-SW

Offline Lephturn

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Aiming with the Dora
« Reply #27 on: March 28, 2001, 02:12:00 PM »
Ram,

Of course it should be fixed... IF it's wrong.  We don't know if it's wrong.

It's simple to test, and if it's wrong it will be obvious.  I'll check it when I get time... but I'm at work right now.

SW... if your convergence is set to 650 your dot should be centered where the streams cross.  If you set your convergence to 300, the streams should cross (Ghostbusters flashback!) roughly dead center of your dot.  Maybe the default head position is a tiny bit too low.

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Check out Lephturn's Aerodrome for AH articles and training info!

AKSeaWulfe

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Aiming with the Dora
« Reply #28 on: March 28, 2001, 03:03:00 PM »
 
Quote
Originally posted by Lephturn:

SW... if your convergence is set to 650 your dot should be centered where the streams cross.  If you set your convergence to 300, the streams should cross (Ghostbusters flashback!) roughly dead center of your dot.  Maybe the default head position is a tiny bit too low.

If it ain't broke.. don't break it trying to fix it.    

Thanks for the tip though Leph.
-SW


Sturm

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Aiming with the Dora
« Reply #29 on: March 28, 2001, 03:10:00 PM »
As i said earlier in this thread

   Maybe knuckles is sitting down to far in the canopy?  i think that is the root of the problem, or at least one of them.  Should have said cockpit but didn't want to offend the pansie RAF guys    lol J/K

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