Author Topic: Plane performance not right?  (Read 2488 times)

Offline Ardy123

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Re: Plane performance not right?
« Reply #30 on: March 22, 2010, 12:38:00 PM »
I've seen weird things with the guns... last night I hit Grizz with a tater and instead of usually killing his plane, it took of half his horz stabilizer and his right aileron??  the right aileron isn't even next to the horz stab.

Sadly I didn't film it... it was strange





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Offline grizz441

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Re: Plane performance not right?
« Reply #31 on: March 22, 2010, 12:41:11 PM »
For the most part I haven't noticed much difference with the guns except for when you tater a horiz stabilizer now there is a chance only part of it will fall off.  Main thing that feels off for me is 1) Planes have a tendency to pull upward and 2) Dive accelerations seems to be slower

Offline BillyD

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Re: Plane performance not right?
« Reply #32 on: March 22, 2010, 12:46:37 PM »
I've seen weird things last night I hit Grizz instead of his  horz

Sadly I didn't film it... it was strange








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Offline uptown

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Re: Plane performance not right?
« Reply #33 on: March 22, 2010, 12:49:54 PM »
 :rofl
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Offline Ardy123

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Re: Plane performance not right?
« Reply #34 on: March 22, 2010, 12:51:57 PM »

Keep that pimp hand strong Ardavon.

lol... seriously, it was strange, Grizz, if I remember correctly you got a pilot wound too...  The funny part about it, is finally in the end I stupidly overshot he hit me with one tater and killed me.... (after my tater shots had all slowly dismantled his plane).
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Offline whiteman

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Re: Plane performance not right?
« Reply #35 on: March 22, 2010, 12:52:41 PM »
I've heard several complaints about different aircraft, (the F4U-1A being sluggish seems to come up pretty often, although I've found no difference) and a number of people are claiming guns in WWII aren't as effective as they were before.

The only issue I've had is that my rudder won't stay calibrated since Patch 4 came out....

haven't noticed much a speed difference in the -1A but have noticed a difference with the 50 cals. Not sure if it is just my head so i haven't mentioned it since i haven't heard anyone else mention it. Been laying into planes and not knocking the wings off any more, maybe just me.

Offline MutleyBR

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Re: Plane performance not right?
« Reply #36 on: March 22, 2010, 01:02:44 PM »
haven't noticed much a speed difference in the -1A but have noticed a difference with the 50 cals. Not sure if it is just my head so i haven't mentioned it since i haven't heard anyone else mention it. Been laying into planes and not knocking the wings off any more, maybe just me.

Happened to me also indifferent planes.

Hit enemies many times, with no effect.

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Offline grizz441

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Re: Plane performance not right?
« Reply #37 on: March 22, 2010, 01:04:39 PM »
lol... seriously, it was strange, Grizz, if I remember correctly you got a pilot wound too...  The funny part about it, is finally in the end I stupidly overshot he hit me with one tater and killed me.... (after my tater shots had all slowly dismantled his plane).

Yes, I was wondering why some tard was flying the g14 with 20mms.

Offline MutleyBR

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Re: Plane performance not right?
« Reply #38 on: March 22, 2010, 01:08:04 PM »
The pony seems off.... seems slow(er) in acceleration..maybe top end. It's subjective I know.  I've heard others mention similar comments regarding other rides.

I fly different planes. And I don't use "Auto Take off".

There is the same noticeable difference in acceleration during take off run in all different planes I fly.

It seems all planes performance is affected.

Mutley
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Offline FALCONWING

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Re: Plane performance not right?
« Reply #39 on: March 22, 2010, 01:08:49 PM »
i agree that the cannon planes guns don't seem to do as much damage with short bursts as they used to...could just be me but i have had similar episodes of unloading 1/2 a magazine into a spit/yak etc and usually they would be done...not anymore.  many comments like this over squad channel :salute
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Offline Lusche

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Re: Plane performance not right?
« Reply #40 on: March 22, 2010, 01:09:45 PM »
There is the same noticeable difference in acceleration during take off run in all different planes I fly.

It seems all planes performance is affected.


Have you measured it?
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Offline MutleyBR

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Re: Plane performance not right?
« Reply #41 on: March 22, 2010, 01:21:52 PM »

Have you measured it?

Donīt have to. :D

I donīt like Auto Take off, because it makes it easier for the vulchers. One is sitting duck using it.

I set Elevator Trim just a tad up from neutral.

I apply 100% power, and if the airplane has WEP, when it lifts the tail(meaning I have speed enough for adequate tail control, elevator and rudder), I apply WEP.

When I hear gear stress sound, I pull up, enough to raise gear.

When gear is up, I level plane and accelerate.

When I have excess energy, if no enemy around, I engage climb. If enemy close I do whatever necessary to avoid being shot.

Before patches, I was able to engage Auto Pilot level, just after gear up.

If I do it now, planes go heavily nose down... They take a lot longer to accelerate even for level fight.
If I let them , they crash...

Thatīs why I donīt need to measure.

Am using the empirical method.  :aok

Mutley
« Last Edit: March 22, 2010, 01:30:12 PM by MutleyBR »
"If you're in a fair fight, you didn't plan properly."
Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline grizz441

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Re: Plane performance not right?
« Reply #42 on: March 22, 2010, 01:30:07 PM »

Have you measured it?

Speaking of measure, any way you could compare the climb rate to 10k in a k4 and compare it to the standard value?  I'm just wondering if the dive accels are in fact screwed up and if that will translate to this measurable value.

Offline Lusche

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Re: Plane performance not right?
« Reply #43 on: March 22, 2010, 02:06:17 PM »
Donīt have to. :D

I donīt like Auto Take off, because it makes it easier for the vulchers. One is sitting duck using it.

I set Elevator Trim just a tad up from neutral.

I apply 100% power, and if the airplane has WEP, when it lifts the tail(meaning I have speed enough for adequate tail control, elevator and rudder), I apply WEP.

When I hear gear stress sound, I pull up, enough to raise gear.

When gear is up, I level plane and accelerate.

When I have excess energy, if no enemy around, I engage climb. If enemy close I do whatever necessary to avoid being shot.

Before patches, I was able to engage Auto Pilot level, just after gear up.

If I do it now, planes go heavily nose down... They take a lot longer to accelerate even for level fight.
If I let them , they crash...

Thatīs why I donīt need to measure.

Am using the empirical method.  :aok

Mutley


This method has its flaws..

The plane could nose down because it indeed has not accelerated quick enough in the same time span.
But it could also nose down, because there has something changed with combat trim. (Which it seems to have, considering the nose-up tendecy displayed by the 262 and other planes)

Fact is, the pony accelerates the same from 150-350 as before. But fact is also I have no hard data to compare acceleration 0-150. ;)

Speaking of measure, any way you could compare the climb rate to 10k in a k4 and compare it to the standard value?  I'm just wondering if the dive accels are in fact screwed up and if that will translate to this measurable value.


I will to a few climb tests later tonight.
I'm also thinking about reinstalling 2.17 for some dive & ground acceleration comparisons.


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Offline Ardy123

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Re: Plane performance not right?
« Reply #44 on: March 22, 2010, 02:20:20 PM »
Yes, I was wondering why some tard was flying the g14 with 20mms.

lol  :rofl :rofl
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