Author Topic: Custom Objects to the Terrain Editor  (Read 714 times)

Offline kanttori

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Custom Objects to the Terrain Editor
« on: April 06, 2010, 03:57:26 PM »
I am working with the new Karelia terrain. Now I have updated the old custom sand and grass airfields with the Object Editor. Can somebody tell me how I can see those new airfields' shapes in the Terrain Editor's "Objects/Available Shapes" list?

Edit: I have placed all the airfields' shapes and bmp files to the Karelia/texsrc folder (as in the old times), but they are not visible in TE...
« Last Edit: April 06, 2010, 04:58:11 PM by kanttori »
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Offline USRanger

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Re: Custom Objects to the Terrain Editor
« Reply #1 on: April 06, 2010, 05:22:26 PM »
This always works for me for this issue.  I start the TE with the terrain that my custom objects are supposed to show up in (the first time they don't).  I then open a different terrain, close the TE, rstart the TE (which now will open to that second terrain), then reopen then first terrain & the objects are now there.  It's always worked for me by doing this.
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Offline kanttori

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Re: Custom Objects to the Terrain Editor
« Reply #2 on: April 06, 2010, 05:33:44 PM »
Thank you USRanger, it works!  :salute
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Offline Easyscor

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Re: Custom Objects to the Terrain Editor
« Reply #3 on: April 06, 2010, 05:52:20 PM »
That's a couple of extra steps.

As you add more objects to the texsrc folder, if it's not already open, open the TE to your terrain, then just re-open the oba file and the objects will show.
Easy in-game again.
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Offline kanttori

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Re: Custom Objects to the Terrain Editor
« Reply #4 on: April 06, 2010, 06:54:27 PM »
Thanks Easyscor, that is more faster system! ;)
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Offline USRanger

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Re: Custom Objects to the Terrain Editor
« Reply #5 on: April 06, 2010, 07:44:26 PM »
Yeah yeah yeah :joystick:
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