Author Topic: A 3 base WW1 terrain?  (Read 3186 times)

Offline dkff49

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Re: A 3 base WW1 terrain?
« Reply #15 on: March 26, 2010, 03:50:30 PM »
you mean this one?  

March 19, 2010
Aces High: Mission Editor/Skin Viewer Released
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New versions of the Mission Editor and Skin Viewer are now available.



um I think he means the terrain editor not the mission editor or the skin viewer. :D

In answer to the idea of a 3 base WWI map, I would say that I would not really go less than 3 countries and 3 bases. For the simple reason that it is nice to have the option to go to a part of the map that no one is fighting and starting a small fight rather than get involved in the horde vs horde.

In my honest opinion, I think the 3 country 6 base idea that HT implemented works very well and I would love to see furball lake done the same was in the DA. There is the center for the ones that like the 3 way furball and would seperate the 3 countries enough to permit the smaller fights as well.

The above are just my thoughts but USRanger is the one doing the work and I hope he does not take this as me telling him his idea is bad or tell him how he should do things. Good luck on your build ranger and thanks for your efforts.
« Last Edit: March 26, 2010, 03:55:53 PM by dkff49 »
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Offline Toad

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Re: A 3 base WW1 terrain?
« Reply #16 on: March 26, 2010, 04:08:24 PM »
I'd be in favor of a 3 country/ 1 base each setup with some detailed terrain (bridges, taller trees, buildings, hills, valleys, rivers, lakes).

I also think the previously mentioned 2 countries, 3 base idea with all planes in the middle and A v A in the outer bases. As the plane set expands, you could put EW planes on one end and LW planes far away on the other.

I personally don't think the 3 country / 6 base setup we have works that well for 40-50 players. What I saw last night was Rooks v bish at the lower two bases, almost no knights and nothing going on anywhere else. EBM switched to Knights and it was almost exactly even in the arena but the fight stayed mostly rook v bish at the lower base. We ended up switching some of the squad to bish to get a bish/knight fight going. It picked up a bit after that.

Nice thing is we have 4 arenas. It would be easy to simultaneously try out a few options.
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Offline CptTrips

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Re: A 3 base WW1 terrain?
« Reply #17 on: March 26, 2010, 04:29:16 PM »
I'd be in favor of a 3 country/ 1 base each setup with some detailed terrain (bridges, taller trees, buildings, hills, valleys, rivers, lakes).

I also think the previously mentioned 2 countries, 3 base idea with all planes in the middle and A v A in the outer bases. As the plane set expands, you could put EW planes on one end and LW planes far away on the other.

I personally don't think the 3 country / 6 base setup we have works that well for 40-50 players. What I saw last night was Rooks v bish at the lower two bases, almost no knights and nothing going on anywhere else. EBM switched to Knights and it was almost exactly even in the arena but the fight stayed mostly rook v bish at the lower base. We ended up switching some of the squad to bish to get a bish/knight fight going. It picked up a bit after that.

Nice thing is we have 4 arenas. It would be easy to simultaneously try out a few options.






I agree.  What we have now creates a series of isolated 2 country wars.  I think a 3 field configurations would make the distribution of fights much less linear and add more variety.  The 2 straight-line conveyor belts feeding into a meat grinder gets a little predictable.   
I wouldn’t go with just one 3 field set.  I’d have 3 or 4 of these 3 field triads distributed across a small map.
Oh, and puffy white clouds too please. ;)

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Offline USRanger

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Re: A 3 base WW1 terrain?
« Reply #18 on: March 26, 2010, 04:45:53 PM »
What about having the airfields up on hills at say, 2k or so above the surrounding area?  As of right now 95% of the fighting is taking place below treetop level, which I don't quite understand, except for the extra time it takes these birds to climb out.  I'd personally like to see the fights start out at 4-5k to add some more wiggle room during a dogfight.
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Offline Toad

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Re: A 3 base WW1 terrain?
« Reply #19 on: March 26, 2010, 04:52:41 PM »
Any WW1 dogfight is likely going to be a constantly descending fight as these planes aren't real strong on climb.

I wouldn't want to see 2k fields at all. At most, put the field about 200 feet above surrounding terrain to get above trees and buildings from the start.

Just my .02.
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Offline BnZs

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Re: A 3 base WW1 terrain?
« Reply #20 on: March 27, 2010, 02:07:04 AM »
What about having the airfields up on hills at say, 2k or so above the surrounding area?  As of right now 95% of the fighting is taking place below treetop level, which I don't quite understand, except for the extra time it takes these birds to climb out.  I'd personally like to see the fights start out at 4-5k to add some more wiggle room during a dogfight.

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Offline Ghosth

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Re: A 3 base WW1 terrain?
« Reply #21 on: March 27, 2010, 07:55:26 AM »
The first map that we saw when AH was released used an alternating field setup.  Bish, knight, rook bish knight rook
So the 2 knight bases were across from each other.

They didn't work that great for the first week of AH because the numbers were high.

But now I'd love to see it make a comeback.

Afternoons I've been finding 10-15 bish and rooks on and perhaps 2 -3 knights.
As a result there is a huge furball south on the map and virtually no action for the knights.

Offline dkff49

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Re: A 3 base WW1 terrain?
« Reply #22 on: March 27, 2010, 10:13:42 AM »
Afternoons I've been finding 10-15 bish and rooks on and perhaps 2 -3 knights.
As a result there is a huge furball south on the map and virtually no action for the knights.


I know where it seems like this on the surface but it has been my experience that it gives an opportuntiy to start a much smaller fight. Usually when I log into one of the WWI arenas I find the same as you so I usually up from one of those knight bases and fly over to one of the bish or rook bases. After circling around one of those bases for a little while you will usually see 1-2 people up to meet you. Now this fight doesn't stay small forever and usually leads to a gang from one side and so far it usually evens out only the fight is larger than I was hoping for in the first place.

The nice thing about how the bases are laid out now is that it seperates the 3rd country from the other 2 enough to discorage them from interfering and creating the 3 party furball that many  people don't enjoy and I also am not always looking for.

As an answer to your other question USRanger, I would not mind seeing the bases located with a little higher alt but I would say that 500-1000 would be a nice medium alt to have them at.
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Offline Yeager

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Re: A 3 base WW1 terrain?
« Reply #23 on: March 27, 2010, 12:01:54 PM »
Ok, lets go back to the top.  What is so wrong with it the way it is and, what will anything that has so far been proposed imrpove in any way?

With this crowd there will ALWAYS be something wrong with ANYTHING and EVERYTHING.  But like digestive gas, its coming out sooner or later so might as well just FART and get it over with.
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Offline Toad

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Re: A 3 base WW1 terrain?
« Reply #24 on: March 27, 2010, 12:16:16 PM »
Yeager, from my POV the current setup coupled with routine arena numbers leads to 1 two country fight with the thrid country pretty much out of it. It's too far to fly from the odd-man-out country down to the fight between the other two countries.

I think we'd be better served with a 1 base /three country setup like Furball Lake only without the instant-altitude-for-cherry-pickers base elevations and some interesting terrain rather than a flat blue lake.

But that's just my .02 and I am not unhappy with what we have now.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline CptTrips

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Re: A 3 base WW1 terrain?
« Reply #25 on: March 27, 2010, 01:40:09 PM »
Yeager, from my POV the current setup coupled with routine arena numbers leads to 1 two country fight with the thrid country pretty much out of it. It's too far to fly from the odd-man-out country down to the fight between the other two countries.

I think we'd be better served with a 1 base /three country setup like Furball Lake only without the instant-altitude-for-cherry-pickers base elevations and some interesting terrain rather than a flat blue lake.

But that's just my .02 and I am not unhappy with what we have now.



I agree with each of these statements. 
Including living with what we got if thats all we'll get.

:salute,
Wab





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Offline USRanger

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Re: A 3 base WW1 terrain?
« Reply #26 on: March 27, 2010, 01:45:36 PM »
Ok, lets go back to the top.  What is so wrong with it the way it is and, what will anything that has so far been proposed imrpove in any way?

With this crowd there will ALWAYS be something wrong with ANYTHING and EVERYTHING.  But like digestive gas, its coming out sooner or later so might as well just FART and get it over with.

I never said there was anything wrong with the current terrain/setup.  I merely wanted to add a second WW1 terrain for people to play on, and was looking for the best setup based on opinions of those that fly there.  That ok?  Without having to worry about strats, spawn points, etc., I can concentrate on a immersive terrain than we currently have.  There is nothing wrong with the current terrain.  I just wanted to add some variety for the community to enjoy.
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Offline CptTrips

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Re: A 3 base WW1 terrain?
« Reply #27 on: March 27, 2010, 01:47:09 PM »


I agree with each of these statements.  
Including living with what we got if thats all we'll get.

:salute,
Wab




Oh, except if I read correct I wouldn't suggest just one 3 field cluster.  I'd have a small map with several 3 field cluster spaced away from each other.  That way there might be one big furball at one cluster , but maybe some 3-4 plane fights at one of the others.

See, I always have to find something to disagree with.  :)

Wab





« Last Edit: March 27, 2010, 01:48:43 PM by AKWabbit »
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Offline Ghosth

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Re: A 3 base WW1 terrain?
« Reply #28 on: March 27, 2010, 04:32:42 PM »
Actually thats a good idea Wab.

Considering the terrain flown over in WWI we could even desert terrain for one cluster.


Offline USRanger

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Re: A 3 base WW1 terrain?
« Reply #29 on: March 30, 2010, 05:02:05 PM »
Rough test:







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