Author Topic: New Base Capture System / Troop Involvement  (Read 2341 times)

Offline Chilli

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New Base Capture System / Troop Involvement
« on: March 29, 2010, 04:58:08 AM »
Instead of troops being shot and disappearing,  :huh what if they would be wounded  :rolleyes: (after a period of time they would expire like supplies).  Wounded trooper would stop advancing towards maproom.

Now, the real fun would kick in with a new vehicle ( or M3 ability) which carried Medics. :headscratch:  A Medic could rescue injured troops and release them after a period of time (like re- arm pad works for planes).   :bolt:

I believe this would, increase the ground war aspect of base captures. 

A lot of possibilities with troop involvement, like taking more than one hit on troop before it would expire.  :neener: First(or first # of) hits = wound,  Second (or _ # of) hits = trooper expires, trooper chute implodes = trooper expires (this way trooper with boots on the ground will have a better chance of survival / finding cover).



Just one of a number of possibilities of making the base capture experience more interesting.

Offline gyrene81

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Re: New Base Capture System / Troop Involvement
« Reply #1 on: March 29, 2010, 09:03:37 AM »
That is an original idea.  :D
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Offline tf15pin

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Re: New Base Capture System / Troop Involvement
« Reply #2 on: March 29, 2010, 11:22:04 AM »
I do not think a medic would be able to bandage up a paratrooper, that had just taken a 50 cal or 20mm to the gut, enough that he would be re-entering the fight.

Offline guncrasher

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Re: New Base Capture System / Troop Involvement
« Reply #3 on: March 29, 2010, 12:14:29 PM »
I do not think a medic would be able to bandage up a paratrooper, that had just taken a 50 cal or 20mm to the gut, enough that he would be re-entering the fight.

just think of it as a gv that took an ap in the turret and was fixed in 1 sec flat by a box.

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Offline fbEagle

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Re: New Base Capture System / Troop Involvement
« Reply #4 on: March 29, 2010, 12:37:47 PM »
Quote
just think of it as a gv that took an ap in the turret and was fixed in 1 sec flat by a box.

semp
Excelent point. I like the idea of medics in the game +1  :aok
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Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #5 on: March 29, 2010, 02:09:34 PM »
I do not think a medic would be able to bandage up a paratrooper, that had just taken a 50 cal or 20mm to the gut, enough that he would be re-entering the fight.

Okay, do we know how wide of a blast radius AH rounds have an effect on troopers?  Let's say that it wasn't a direct hit, but a flesh wound from shrapnel for argument's sake.  Medic's in World War II, put their share of soldiers back in the fight I am sure of it.  In a sim though, there are a lot of variables that could determine how many troopers could be effected in this way. Such as:

  • time to expire without medic involvement
  • time to heal and release trooper to fight
  • number of medics per vehicle

just think of it as a gv that took an ap in the turret and was fixed in 1 sec flat by a box.

semp

Thanks Semp, I hadn't thought of it like that either, and good point.  My guess is that Vehicle supplies were added to aid in promotion of a ground war.  What I am asking here is for something to change up the way we can go about base captures. 

How many times has this happened to you personally?  Long drive or flight to a base your attacking and you are bringing the troops.  You arrive just as the last few buildings are taken down you release your troops and as they reach the maproom and are going in one guy flies an La7 two feet off the ground and nails one of your troops.  You get absolutely no credit for the effort, other than nice try, or pat on the back, "thanks anyway," from friendlies.

I believe this could revolutionize the base capture and give that La7 more to worry about than finding and shooting a trooper with a bright red flag over his head.  Now, he needs to find any jeeps or M3s that (are themselves armed) and might be able to get those downed troopers back on the move.
« Last Edit: March 29, 2010, 02:22:31 PM by Chilli »

Offline Jayhawk

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Re: New Base Capture System / Troop Involvement
« Reply #6 on: March 29, 2010, 02:16:15 PM »
I don't think it would be used.  First of all, there would have to be a strong incentive to be the guy who brings the medics.  But really, if you can bring one set of troops and a set of medics, who only MIGHT be able to heal a troops, or simply two sets of troops, what going to happen?  Easier to just send in a fresh 10 troops than take the time to heal an injured guy lying in town.
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Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #7 on: March 29, 2010, 02:34:44 PM »
I had thought of that also Jayhawk, and good point.  Why bring just a medic?  :uhoh  Maybe every troop carrying vehicle should have 1 medic, you toggle between troops and medic, the same way you do secondary weapons.

Actually, the idea is not so original.  Long time ago there was an online game called Chain of Command.  Just before it went away, medics were brought into the action.  Medics got no other reward other than to advance his team's chance of survival and the rescue of fallen comrades.  (Well, the animation was totally different...  the wounded would writhe on the ground until someone would rescue them or they would expire -- was kinda sick not to attempt a rescue  :headscratch: ).

Anyhow, there were plenty of volunteers to be active Medics as I remember.

Offline Ultimate

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Re: New Base Capture System / Troop Involvement
« Reply #8 on: March 29, 2010, 04:23:33 PM »
I like the Idea. :aok

Offline jimson

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Re: New Base Capture System / Troop Involvement
« Reply #9 on: March 30, 2010, 04:46:16 PM »
I like it.
More infantry involvement in general would open the game to new markets, and enhance it for current players.

Offline hitech

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Re: New Base Capture System / Troop Involvement
« Reply #10 on: March 31, 2010, 07:40:27 PM »
Instead of troops being shot and disappearing,  :huh what if they would be wounded  :rolleyes: (after a period of time they would expire like supplies).  Wounded trooper would stop advancing towards maproom.

Now, the real fun would kick in with a new vehicle ( or M3 ability) which carried Medics. :headscratch:  A Medic could rescue injured troops and release them after a period of time (like re- arm pad works for planes).   :bolt:

I believe this would, increase the ground war aspect of base captures. 

A lot of possibilities with troop involvement, like taking more than one hit on troop before it would expire.  :neener: First(or first # of) hits = wound,  Second (or _ # of) hits = trooper expires, trooper chute implodes = trooper expires (this way trooper with boots on the ground will have a better chance of survival / finding cover).

(Image removed from quote.)

Just one of a number of possibilities of making the base capture experience more interesting.

Why would I take medic, when taking more troups would be much more effective?

HiTech

Offline Scherf

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Re: New Base Capture System / Troop Involvement
« Reply #11 on: March 31, 2010, 07:49:16 PM »
Troupes is spelt with an "e", HT.

Personally, I recommend the Flying Wallendas. There's about 10,00 of those guys to choose from.

But you can't fit them all into a single C-47.





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Offline guncrasher

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Re: New Base Capture System / Troop Involvement
« Reply #12 on: April 01, 2010, 02:41:43 AM »
Why would I take medic, when taking more troups would be much more effective?

HiTech


as usual the boss makes more sense.

Troupes is spelt with an "e", HT.


Glad to help.

are you sure?  I think it is spelt troopes.  from the french troope:  one who does anything without question.

semp
you dont want me to ho, dont point your plane at me.

Offline stealth

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Re: New Base Capture System / Troop Involvement
« Reply #13 on: April 01, 2010, 03:38:20 AM »
How about having like 5 or so troops being able to destroy a townbuilding or even better just being able to take it over and not destroy it.Bombers will become a thing of the past just do it like D-Day and up a hole bunch of C-47s with escort.
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Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #14 on: April 01, 2010, 03:45:40 AM »
Why would I take medic, when taking more troops would be much more effective?

HiTech

I had thought of that also Jayhawk, and good point.  Why bring just a medic?  :uhoh  Maybe every troop carrying vehicle should have 1 medic, you toggle between troops and medic, the same way you do secondary weapons. {INSERT:  Medic is already on board and would take less time than bringing another set, also gives you a second chance at grabbing the capture}

Actually, the idea is not so original.  Long time ago there was an online game called Chain of Command.  Just before it went away, medics were brought into the action.  Medics got no other reward other than to advance his team's chance of survival and the rescue of fallen comrades.  (Well, the animation was totally different...  the wounded would writhe on the ground until someone would rescue them or they would expire -- was kinda sick not to attempt a rescue  :headscratch: ).

Anyhow, there were plenty of volunteers to be active Medics as I remember.

I drove all the way there, and am frantic that the town or defenders are about to pop up soon.  I am sitting there in my vehicle waiting for someone's troops, if not mine, to do the job so I can land successfully.  Wouldn't you rally your injured troops rather than abandon your perfectly good vehicle?  :pray