Author Topic: New Base Capture System / Troop Involvement  (Read 2332 times)

Offline Bronk

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Re: New Base Capture System / Troop Involvement
« Reply #15 on: April 01, 2010, 05:30:31 AM »
Please make it easier to land grab.
Is any one else getting this also?
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Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #16 on: April 01, 2010, 05:55:59 AM »
No Bronk.  :headscratch: Wrong again.  Let's make the game more fun.  NOE Lancasters, is that what you prefer?  For once I would like to know what you object to about Medics, rather than a missed attempt at characterizing my intentions.  But thanks for reading my post (or did you?)

Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #17 on: April 01, 2010, 01:48:56 PM »
How about having like 5 or so troops being able to destroy a townbuilding or even better just being able to take it over and not destroy it.Bombers will become a thing of the past just do it like D-Day and up a hole bunch of C-47s with escort.

 :aok I like this also.  I don't know which idea would require more effort to institute.  In both cases we are asking for troops to act differently.

In your case, I believe that you are asking the troops to either raise a flag on each building they have captured until the town belongs to them, or place a sachel charge in buildings until the town is destroyed.  Would be interesting also, if opposing troops could rebuild or retake captured buildings (thus involving troops on both sides in a ground struggle).

In my case, at the minimum, troops would have to act similar to a tracked vehicle, a new vehicle option would need to be added as well as adding the "medic", which would act like vehicle supplies do, but only affecting troops.

Offline Dadsguns

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Re: New Base Capture System / Troop Involvement
« Reply #18 on: April 01, 2010, 02:14:14 PM »
Cool, maybe we could have a MASH Unit stationed nearby to send the more severely wounded to the rear.......  :huh   :D    :bolt:


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Offline Bronk

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Re: New Base Capture System / Troop Involvement
« Reply #19 on: April 01, 2010, 04:03:05 PM »
Cool, maybe we could have a MASH Unit stationed nearby to send the more severely wounded to the rear.......  :huh   :D    :bolt:
:rofl Nice :aok
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Offline Bronk

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Re: New Base Capture System / Troop Involvement
« Reply #20 on: April 01, 2010, 04:08:15 PM »
No Bronk.  :headscratch: Wrong again.  Let's make the game more fun.  NOE Lancasters, is that what you prefer?  For once I would like to know what you object to about Medics, rather than a missed attempt at characterizing my intentions.  But thanks for reading my post (or did you?)
Yea I read your post. What you want is basically a supplies box for your troops.  I strafe your troops you hit the "medic" he runs out and fixes your troops. Why don't you just ask for all troop carriers to have drones.  That way you get 2 do overs instead of 1 with a medic.....

Again you just want EZ base capture.

Lemme help you with that.

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Offline hitech

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Re: New Base Capture System / Troop Involvement
« Reply #21 on: April 01, 2010, 04:44:30 PM »
Chille: You have now lost me, is the medic a player, or computer controlled.

HiTech

Offline Bronk

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Re: New Base Capture System / Troop Involvement
« Reply #22 on: April 01, 2010, 04:48:47 PM »
Chille: You have now lost me, is the medic a player, or computer controlled.

HiTech
If he had the ability to bail from his transport and act as a medic... that might be interesting.
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Offline sparow

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Re: New Base Capture System / Troop Involvement
« Reply #23 on: April 01, 2010, 06:03:17 PM »
Chilli,

Why not up the ante a bit higher? This is a wishlist, afterall... Why not wish a little bit more? Like:

- Increase the number of troops needed for a capture to, at least, 1 squad alive capturing the Map Room (read more, you'll get it).

- Implement the AI controlled Troop Town/Airfield/Vehicle Base Defense Corps (tied to Barracks).

- Animated troops totally AI or player controled. You may drop a stick of "dum AI" paratroopers or you jump leading a platoon and you may give them directions and orders (hide, duck, spread, attack, defend, destroy building, whatever); troops will act like "drones"... you may spawn a couple of trucks - that we don't have - a Skdf or M3 with troops - say a whole platoon and be able to choose to drive them only or to lead them aswell (you drive the truck, kick their b**s when you like, all walk from there to the target;

- Implement differentiated armament in within the platoon: rifles, tommy-guns, one .30, one bazooka, maybe one light mortar, a few hand-grenades for all, a couple of sticky explosive satchels, one wireless operator.

How would work captures, then? Well, by entering and HOLDING the map room for 60 seconds.

This would allow several new things: you could attack or defend a field, start ground battles, lead platoons against AI or human controlled platoons, captures would be more realistic. A whole new game within the game... without going to extremes like in other games...
Also, this would allow to play it the same way you do now: fly/drive them to target and let them loose like lemmings running straight to the map room...

Would this be too hard to implement? Maybe. Maybe not. Just dreaming...
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Offline 321BAR

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Re: New Base Capture System / Troop Involvement
« Reply #24 on: April 01, 2010, 07:07:21 PM »
Is any one else getting this also?
hey well we already implemented towns... how long ago now? and now we have automaton friggn EVIL 110 BLOW UPER 37MM in town and on base!!! :furious im all for a small increase in chance for captures. one more thing to look for while defending and one more thing necessary to shoot at
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Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #25 on: April 01, 2010, 08:48:07 PM »
HiTech,

Bronk partially has it right this time.  The "medic" is AI computer controlled, whether it is simply a box of medical supplies or an actual trooper that is able to "rally/treat" a "wounded" trooper within a short range is okay with me.  Where his assumption is wrong, troopers would not be healed immediately and not all injured troopers I released would be miraculously saved.  I am not in favor of two for one troop carry, just another tool in my belt to offset, the gamer who just shot one  or two troops, and effectively made 15 minutes of teamwork a waste. 

I have been there many times, with base capped, town capped and one lucky La7 streaks in and poof there goes a troop.

Yea I read your post. What you want is basically a supplies box for your troops.  I strafe your troops you hit the "medic" he runs out and fixes your troops. Why don't you just ask for all troop carriers to have drones.  That way you get 2 do overs instead of 1 with a medic.....

Again you just want EZ base capture.

Lemme help you with that.

(Image removed from quote.)


Offline Bronk

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Re: New Base Capture System / Troop Involvement
« Reply #26 on: April 01, 2010, 08:51:35 PM »
HiTech,


I have been there many times, with base capped, town capped and one lucky La7 streaks in and poof there goes a troop.


Awww like i said EZ base capture.
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Offline 5PointOh

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Re: New Base Capture System / Troop Involvement
« Reply #27 on: April 02, 2010, 02:07:41 AM »
I'd rather see the troops to capture a base increased, 10 troops for a small base, 20 for a medium and 30 for a large field.  V-base and standard ports would still take 10.  Just my .02 cents
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Offline guncrasher

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Re: New Base Capture System / Troop Involvement
« Reply #28 on: April 02, 2010, 02:40:36 AM »
I think he was suggesting that every m3 also carries a medic.  where you would either drop troops and let them run then press backspace and send the medic if needed.  kinda like selecting between firing primary or secondary weapons.  would make for interesting base take.

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Offline Chilli

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Re: New Base Capture System / Troop Involvement
« Reply #29 on: April 02, 2010, 04:03:33 AM »
Yea I read your post. What you want is basically a supplies box for your troops.  I strafe your troops you hit the "medic" he runs out and fixes your troops. Why don't you just ask for all troop carriers to have drones.  That way you get 2 do overs instead of 1 with a medic.....

Again you just want EZ base capture.

Lemme help you with that.

(Image removed from quote.)

It doesn't matter how many times you say it, still doesn't make it so.  Without getting personal, I did some research on the last month's tallies.  I doubt if there were more than 15 base captures total if you added up all of those who posted here.  Boy, we are really tearing it up huh?  :lol  I had 2 field captures  :cheers: and couldn't tell you how many attempts (no stats  :headscratch: ). 

So, if you are among those who think that field captures should involve only large over bearing tactics, I believe that you already have your wish.  My wish is only to build a better experience for those who are willing to work together on a goal. 

I'm moving on now.  I appreciate other good points and ideas put forth in this thread.  I am looking into another post about troop advancement maps.  With the new city advancement and retreat features (yes, I noticed the system: messages HiTech)  :aok I think a change in map coloring would be a great way to explain at a glance what the message means.