Author Topic: Squad & Country  (Read 8569 times)

Offline Ardy123

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Re: Squad & Country
« Reply #60 on: April 01, 2010, 05:57:26 PM »
The people doing this sort of thing are eliminating almost any danger to themselves. If the people 'defending' the base think the same way and say the only way to have no danger to ourselves 'manned ack aside' is to not defend the base, what do you then have? a combat simulator with zero combat.

Agreed, so now I try to play the game later at night which has resulted in equally dweeby behavior. Almost no one is willing to fight unless they have 3v1 or greater advantage. Last night in TT, it was 3 hordes hanging near their bases', timidly waiting for 1 person from another horde to get tired of flying in circles and attack them, where then they would all gang the 1 poor plane and go back to hiding in their horde.

There are behaviors that promote combat and there are behaviors that don't, ganging an undefended base with 30+ people or hiding in a horde and only fighting when you have a huge numbers adv, are both of the latter. The lack of a clear objective & unlimited lives, leads to almost a trench warfare style of aerial combat.


« Last Edit: April 01, 2010, 06:26:01 PM by Ardy123 »
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Offline BushLT1

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Re: Squad & Country
« Reply #61 on: April 01, 2010, 06:42:08 PM »
Shamus don't cover your tracks. I switched sides so you vutch me and get your RANK up. Of course us being clowns I went rook and you flew to a knight base . Besides that I love to spi  :noid

Offline 2bighorn

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Re: Squad & Country
« Reply #62 on: April 01, 2010, 07:06:34 PM »
The solution comes from within the space between your ears.
Think about it...

No, you should think about it. What's next? Complaining to be shot at?


No more "you ruined my fun, so I'm gonna ruin your fun".  Time to change mindset and move on.  This is not gradeschool - we shouldn't act like children.

Says the guy playing computer game.


You've really outdone yourself this time...

Offline 2bighorn

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Re: Squad & Country
« Reply #63 on: April 01, 2010, 07:12:09 PM »
He Said...........

Cav, meanings of an answer and solution are not interchangeable.

So yeah, in this case I have to fully agree with TW9.
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« Last Edit: April 01, 2010, 07:14:09 PM by 2bighorn »

Offline Mustaine

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Re: Squad & Country
« Reply #64 on: April 01, 2010, 07:16:56 PM »
...Your answer is to disrupt thier game play, because they disrupted yours.  Yeah, that is going to make everyone happy.

Roy, You know and have met me, we've had our disagreements, but generally thy are semantic. <S> sir, and I fully respect you, and I know you respect anyone who is cordial, un-combatant, and generally peaceful / logical.

I think what my cohort is trying to bring up is exactly what I have quoted from you.

Look at from the view point of TW9 if you may (player Z). Player X found a way to disrupt player Z's preference in game play. Player X called out of course, and did get accomplices, but the end result is the disruption of player Z's ideal.

Now in the past the great post by Dale about the "war" being there to promote dogfights, and game play is legend. We veterans especially know the meaning and desire of HTC as a company that provides us hours, no days of fun. What complicates this is the direction some players have taken.

There is no doubt that over the years the player base has changed a bit. Many older aged veterans have left, though like myself still post (I WISH I could play but can’t afford at this time in my life). Even though, the game play is what it is. Some players want to achieve goal X, others goal Z. Going back a long, long way I remember those goals being mutually productive.

I’ll go a ways back here, I apologize for the length. Back with a map like Mindanao, yes it was a bit lopsided in country neutrality, but anyone who played can remember the complexity near the middle of the map. The “furballers” had to be there to distract the fight, the base takers had to be there to capture the city… but I am reminiscing.

I almost suggest since the AKDESERT map the “mass mission” started to take place. Not a tool of attrition, but a tool of necessity due to the large difference in base altitudes. Now back then the map was great for providing mutual attack zones, and areas for “pure” dogfighting, but I still feel it was a transition to something “different”.

Over the years the conflict between “furballers” and “mission” players has evolved into a virtual war, each thinking the other is less important to the game. Game is actually a strong word. I know some players go WAY beyond what constitutes playing a PC “game”.  There are others (mainly veterans… who call it a “game” [lower case]).  This dichotomy of player base has to be not only confusing, but unintelligible. The desire to encourage new players, yet retain veterans to help said new players is a dilemma that honestly is infuriating.

That all said I don’t see you proposing a realistic solution in any of your posts. One thing said, rand repeated is “go to the arena which caters to his/her stype of play”. Yet you are deflecting the question and not offering a real solution. Which arena are you suggesting? If you truly are saying “go to the DA” then why not come out and say that? I am guessing here, but you can’t formally suggest the DA because you know it doesn’t offer the solution said player is asking for. You seem to be suggestion a course of action that is invisible to many of us. If you have a concrete suggestion I know many here would appreciate it, beyond that I can say I think your words quoted are falling on deaf ears.

The catch 22 of your post I originally quoted is that there is currently no game mechanic available for TW9 to disrupt the game play of those who intentionally disrupt his. Let’s pose a hypothetical there are 4 of each on each side. 4 “TW9’s”; and 4 “others”. Caught in the middle unspoken are the players who make enough to show a full bar of radar in the sector on the map in question. That sounds like 20+ players minimum; if I understand the map correctly. Now the “others” think that group of possibly 20 players could be better used attacking / defending a base somewhere else on the map. Those “others” have it in their ability to disrupt the conflict in question with or without help. Possibly they ask for help, possibly they don’t. Either way those 4 (on the same country, acting of their own accord regardless to objection) effected the game play of 4 (minimum) of their country-mates.

Remember now that was a minority (based on the amount of players AH requires to show a “full” bar radar in a sector for 2 sides) effecting the game play of many (upwards of 20 counting both sides on estimate). You mention “disrupt thier game play, because they disrupted yours” I am sorry Roy but I have to ask you the pivotal question (And with due all respect you are being facetious):

How can “player TW9” honestly disrupt the game play of player “other”? As I mentioned I a posing a hypothetical situation, but the basis is the same. There almost seems to be no true answer. I guess what I am bringing up here is a fundamental flaw, or caveat that says “HTC wants players, proceed at your own risk”.

I don’t imagine Dale, you, Doug, or anyone is of that mindset; though you are in the business of making money and I don’t fault you for that. I have a plethora of ideas on matters like this, and I will be sending you an email in a day or so; but until then please read what I said, and take it to heart. I know there are many players you want, and many you’d like to keep. Please think about that and all of this when you make decisions.

<S>
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Offline Simba

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Re: Squad & Country
« Reply #65 on: April 01, 2010, 08:12:25 PM »
"spies should be hung"

Pheasants are hung, Stodd; men are hanged.

 :cool:
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Offline SunBat

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Re: Squad & Country
« Reply #66 on: April 01, 2010, 08:23:56 PM »
 IMO, this is the answer to so many problems:

WWII dogfight arena like the WWI arena.

Perks implemented.  (Can you guess why some grow weary of the DA?)

No ords.

no troops.


I'd be there.



With all due respect Skuzzy, you know where I'm coming from...
« Last Edit: April 01, 2010, 08:29:35 PM by SunBat »
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Offline The Fugitive

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Re: Squad & Country
« Reply #67 on: April 01, 2010, 08:42:53 PM »
I'll admit it, I want everyone to play my way.

I want everyone to play with a little class,
I want everyone to actually fight for the kill, not vulch, pick, ho, or any other thing to AVOID a fight
I want buffs to drop there bombs and fight there way back to LAND
I want people to fight for bases in stead of sneaking them or coming in with such a big horde that there is no fight.

I really don't think its much to ask in a "combat" game really   :(

Offline cactuskooler

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Re: Squad & Country
« Reply #68 on: April 01, 2010, 09:00:35 PM »
WWII dogfight arena like the WWI arena.

Perks implemented.  (Can you guess why some grow weary of the DA?)

No ords.

no troops.


I'd be there.



Throw in no score whatsoever, disable the "Joe has landed x kills" message, and we'll be on the road to nirvana.
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Offline BowHTR

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Re: Squad & Country
« Reply #69 on: April 01, 2010, 09:26:36 PM »
I want everyone to actually fight for the kill, not vulch, pick, ho, or any other thing to AVOID a fight
I want people to fight for bases in stead of sneaking them or coming in with such a big horde that there is no fight.

I really don't think its much to ask in a "combat" game really   :(

Didnt pilots vulch and ho and avoid fights in WWII. Didnt they sneak bases and come in with huge missions?
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Offline TW9

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Re: Squad & Country
« Reply #70 on: April 01, 2010, 09:34:30 PM »
Didnt pilots vulch and ho and avoid fights in WWII. Didnt they sneak bases and come in with huge missions?

this isnt wwII its a game. in ww2 u didnt care what the enemy thinks. wwII wasnt about fun. in game we all suppose to be in it for the same thing. having fun.
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Offline Ack-Ack

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Re: Squad & Country
« Reply #71 on: April 01, 2010, 09:46:03 PM »
Didnt pilots vulch and ho and avoid fights in WWII. Didnt they sneak bases and come in with huge missions?

No, pilots did not avoid fights in WW2.  The whole doctrine of the USAAF strategy in the SWPA was to destroy the Japanese air forces in the that theater by forcing the them to fight.  The 8th AF employed the same strategy in the ETO, the main object was to destroy the Luftwaffe by making them come up and fight. 

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Offline Wmaker

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Re: Squad & Country
« Reply #72 on: April 01, 2010, 10:11:43 PM »
...nvm, wrong thread
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Offline BowHTR

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Re: Squad & Country
« Reply #73 on: April 01, 2010, 10:18:21 PM »
No, pilots did not avoid fights in WW2.  The whole doctrine of the USAAF strategy in the SWPA was to destroy the Japanese air forces in the that theater by forcing the them to fight.  The 8th AF employed the same strategy in the ETO, the main object was to destroy the Luftwaffe by making them come up and fight. 

ack-ack

Exactly, they forced them to fight. which means those that were being attack were once trying to get away, which they couldnt so they had to fight.
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Offline Slash27

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Re: Squad & Country
« Reply #74 on: April 01, 2010, 10:44:00 PM »
I thought the 8th would just bailout after they dropped their bombs?