Strat play still seems poor in AH. If strat played a better role we'd see more bombers and then perhaps the bombers could modelled a bit more realistically.
The new strat is a start. It's a work-in-progress. We'll see where it goes.
What bothers me about strat runs we've been on is that the enemy can't help but know we are coming, with the obvious dar-bar & all, but what we've routinely experienced now is the enemy
does not thwart us FROM attacking strat, they wait until we've bombed it & had our fun, AND THEN come after us allllllll the way across back to some base on our home turf for cheap kills & vulches- not that I'm complaining about having multitudes of knits/rooks to turn into hamburger.

That usually is stopped by some of our buddies already up in fighters or just taking off to help bring us in,
BUT, to me it proves yet again the
STRAT IS NOT MATERIALISTICALLY VALUABLE ENOUGH for the enemy to stop us from bombing it. There has to be something the enemy considers valuable enough that they would hate to lose it, and therefore defend it.