Author Topic: Anisotropic filtering: AH can utilize it or not??  (Read 1223 times)

Offline Anodizer

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Anisotropic filtering: AH can utilize it or not??
« on: April 11, 2010, 01:51:35 AM »
I've recently returned to the game..  I notice quite a few updates happening..  Does the game support AF now? 
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Offline MrRiplEy[H]

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #1 on: April 11, 2010, 02:11:03 AM »
I've recently returned to the game..  I notice quite a few updates happening..  Does the game support AF now? 

If I recall correctly Skuzzy once mentioned that AF in AH is just wasting GPU resources since very little in the game actually would benefit from AF. Texture sharpness is really not so important for me during AH gameplay anyway. There's very little time to view details when you're in combat.
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Offline Anodizer

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #2 on: April 11, 2010, 03:49:52 AM »
If I recall correctly Skuzzy once mentioned that AF in AH is just wasting GPU resources since very little in the game actually would benefit from AF. Texture sharpness is really not so important for me during AH gameplay anyway. There's very little time to view details when you're in combat.

Wow..  Alright then..    :airplane:

Didn't really need to know why it's not important to you...  Only whether it was supported now after the significant texture and terrain update..  But thanks anyway.....? :rolleyes:

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Offline Kazaa

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #3 on: April 11, 2010, 07:29:23 AM »
Someone takes time to respond to you post and you respond with sarcasm, stay classy.



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Offline Kermit de frog

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #4 on: April 11, 2010, 07:34:53 AM »
I noticed a huge difference with the ground textures with AF set to max.
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Offline Krusty

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #5 on: April 11, 2010, 11:45:54 AM »
In another thread talking about large-size TVs/monitors, he made a couple of comments about AF.

By the way, if you run the game and force AF (anisotropic filtering) on, the text is going to be blurry.  Nothing we can do about it.

[...]

You can make it look worse by forcing filters on, when they should not be on.

Offline AirFlyer

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #6 on: April 11, 2010, 02:05:48 PM »
Someone takes time to respond to you post and you respond with sarcasm, stay classy.

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Offline 715

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #7 on: April 11, 2010, 09:01:56 PM »
On my system (ATI 4850) forcing AF makes a subtle but noticeable difference in ground textures at the edges.  Example: without AF the edges of the road texture that runs through vehicle fields looks bad a low angles (say viewed from a tank driver position).  With AF it looks much better.  It's subtle and I doubt most people would notice it or care much.

Offline Kermit de frog

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #8 on: April 11, 2010, 11:47:02 PM »
With AF, the ground textures detail continues to be high quality, even at far distances.  It makes the mountains far away look better, as well as when looking that the ground during takeoff and landing situations due to the low AGL and the angle of the ground texture you are viewing it at.

The text maybe fuzzy, or it may not be, but the text looks great to me with AF set to max of 16x.
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Offline Chalenge

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #9 on: April 12, 2010, 12:26:17 AM »
No one of any significance uses text.  :D
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Offline Anodizer

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #10 on: April 12, 2010, 01:39:17 PM »
Someone takes time to respond to you post and you respond with sarcasm, stay classy.

I didn't ask if it was important to him or not..  All I asked was if it could be utilized.. 
Obviously the guy's been playing for awhile and is proselytizing on how I should play(not worrying about AF and such).. :joystick:

I don't need to hear about how he plays..  I just wanted to know if AF worked.... 
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Offline Anodizer

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #11 on: April 12, 2010, 01:39:53 PM »
My thoughts exactly...

Who cares about your thoughts?
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Offline Anodizer

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #12 on: April 12, 2010, 01:41:10 PM »
On my system (ATI 4850) forcing AF makes a subtle but noticeable difference in ground textures at the edges.  Example: without AF the edges of the road texture that runs through vehicle fields looks bad a low angles (say viewed from a tank driver position).  With AF it looks much better.  It's subtle and I doubt most people would notice it or care much.

Thank you.. :aok
This is the answer I was looking for... :salute
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Offline Ghastly

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #13 on: April 12, 2010, 01:49:19 PM »
Who cares about your thoughts?

Then why didn't you just try it rather than bother to ask?



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Offline MrRiplEy[H]

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Re: Anisotropic filtering: AH can utilize it or not??
« Reply #14 on: April 12, 2010, 10:23:35 PM »
I didn't ask if it was important to him or not..  All I asked was if it could be utilized.. 
Obviously the guy's been playing for awhile and is proselytizing on how I should play(not worrying about AF and such).. :joystick:

I don't need to hear about how he plays..  I just wanted to know if AF worked.... 

I'm not proselytizing on how you should play. I'm saying you should stuff it.  :salute
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