And while this was before the 'recent' graphics update, I've heard that if you turn off all the special 'eye candy' that it will perform even better than before on an old system.
Sadly, I have found from first hand experience that this isn't the case. Back before my current system, I was on something just barely able of playing the game "okay-to-smooth" with everything off, but with every minor terrain update, and every little update (CVs getting more details, suddenly trees are different, new ground tiles = different clutter/more polys, etc) it couldn't keep up until I literally had to stop playing for a while until I upgraded.
I also had to fly for a while on a Radeon 9550 with ALL the goodies turned off and I had some issues with FPS, stutters, and overall quality. It wasn't really pretty, but it filled my addiction to AH for a while. The Radeon would run the new terrain with everything off, but it looked like Super Mario Land (square waterways, no water depth perception, ground devoid of detail).
My normal card fried so I had to use that as a replacement until my current card.
I've run AH from AH1 to now on
GeForce 256 32MB
GeForce 2 (AGP yanked out of some OEM box being scrapped) 64MB
GeForce Mx420 (PCI, no better than what I had so gave it to my sister)
GeForce 4400 Ti 128MB
GeForce 7600 GTS 128MB
Radeon 9550 128MB (passive cooling, that one)
GeForce 9600 GSO 1GB (current card)
Pentium 3 (the slot kind) 650 MHz with about 320MB ram
Pentium 4 1.6 GHz 533 MHz FSB with 512MB ram
Pentium 4 ~2GHz 800 MHz FSB with 512MB ram
E6420 2.13GHz C2D 1033 MHz FSB with 512MB, 1.5GB, 1.0GB, then 2.0GB of ram (current CPU)
And a countless number of many other little changes and upgrades along the way.
Seems AH, even when you turn stuff down (which hasn't always been available in the past) still requires more to run than it used to. Nothing leads to more frustration than having the perfect kill shot and the guy warps away or stutters out of our gunsight due to GPU lag. Trust me on that one
