Author Topic: A Good Thing?  (Read 1167 times)


Offline gyrene81

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Re: A Good Thing?
« Reply #1 on: April 24, 2010, 09:00:16 AM »
If it truly works...we won't need massive video cards...probably need some large system process to be optimized for it...will be interesting to see if anything comes of it.
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Offline Heater

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Re: A Good Thing?
« Reply #2 on: April 24, 2010, 09:57:28 AM »
If it works...it would change the gaming world..... :cheers:
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Offline Denholm

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Re: A Good Thing?
« Reply #3 on: April 24, 2010, 09:59:49 AM »
I think I'll leave the computer business once people with Intel Celeron processors attempt to run this technology.
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Offline gyrene81

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Re: A Good Thing?
« Reply #4 on: April 24, 2010, 10:37:41 AM »
I think I'll leave the computer business once people with Intel Celeron processors attempt to run this technology.
It's going to happen...some dweeb with a dual core celeron from Dell is going to  :banana: and run it.
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Offline Penguin

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Re: A Good Thing?
« Reply #5 on: April 24, 2010, 08:35:59 PM »
Care to explain?

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Offline Denholm

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Re: A Good Thing?
« Reply #6 on: April 24, 2010, 09:59:09 PM »
The new software or the Intel Celeron processor joke?
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Offline Lepape2

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Re: A Good Thing?
« Reply #7 on: April 24, 2010, 10:16:34 PM »
Wow, I'm stunned. I'm going in Software Engineering next Fall and I sure as hell will keep an eye on this with my teachers and teammates  :O

Lets hope this technology is not scrapped by some super company like ATI or NVidia. Give it some time and see how it all unfolds because when something is too good to be true, a lot of scepticism and proof requirements is on the line.
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Offline Karnak

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Re: A Good Thing?
« Reply #8 on: April 24, 2010, 10:31:03 PM »
My first thoughts after reading that is "cold fusion".

The claims don't add up.
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Offline gyrene81

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Re: A Good Thing?
« Reply #9 on: April 25, 2010, 12:06:18 PM »
My first thoughts after reading that is "cold fusion".

The claims don't add up.
Neither does the big bang theory and dark matter but people are swallowing it whole.
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Offline Karnak

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Re: A Good Thing?
« Reply #10 on: April 25, 2010, 02:16:14 PM »
Neither does the big bang theory and dark matter but people are swallowing it whole.
You might want to read a bit more about the Big Bang theory and the data supporting it before you babble like that....
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Offline AirFlyer

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Re: A Good Thing?
« Reply #11 on: April 25, 2010, 04:02:43 PM »
Optimistic at best, even if it does work I wouldn't be surprised to see ATI or Nvidia put the kibosh on it. If it does work though, I'd love to see it flourish. Guess will see.
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Offline Vulcan

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Re: A Good Thing?
« Reply #12 on: April 25, 2010, 04:58:36 PM »
It's rubbish, the same old voxel technology from the 90's. It has huge limitations which means it will never make it as a complete graphics solution in gaming (or anything else).

Offline Karnak

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Re: A Good Thing?
« Reply #13 on: April 25, 2010, 05:54:11 PM »
It's rubbish, the same old voxel technology from the 90's. It has huge limitations which means it will never make it as a complete graphics solution in gaming (or anything else).
It strikes me that it would almost require more calculations to determine which of a trillion points could be seen than to just render the trillion points in the first place.

You'd start by rendering the points closest to the camera, then as the camera was identified as seeing the point, not bother calculating for points behind that point which would be blocked from view by that point.  Then you'd simply go further and further away, theoretically gradually eliminating the need to calculate the position of most of the points.

Seems very iffy to me.
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Offline Lepape2

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Re: A Good Thing?
« Reply #14 on: April 25, 2010, 07:24:49 PM »
It strikes me that it would almost require more calculations to determine which of a trillion points could be seen than to just render the trillion points in the first place.

You'd start by rendering the points closest to the camera, then as the camera was identified as seeing the point, not bother calculating for points behind that point which would be blocked from view by that point.  Then you'd simply go further and further away, theoretically gradually eliminating the need to calculate the position of most of the points.

Seems very iffy to me.

Yeah but calculating all those trillion points is not really such a large process before selecting the ones that need displaying on the screen. Its the shading, rendering, lightning, shadows, physics, particles, post-effects that take mostly all of the processing and memory power. So the script takes the relevant points and then renders them only, saving probably 80-90% of the work in a complex virtual environment. I might be wrong on the lightning/shadows/physics though, because this technology could use what's left of the CPU to render these effects in post-processing only once the points have been given a basic texture and geometry.

Although, the maker claiming that no memory card is needed and only processing hardware is a bit non sense because you need graphic/memory hardware to render pixels and send them to your computer screen anyway. Its probably just a way of talking us in.

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