First, I love the F4U!
I think we have a good first implementation of the F4U as compared to the other planes. Remember that this is still beta and that there are a few things that needs work on the flight models for all the planes. One thing that effects the Corsairs handling more then the other planes is the understated torque, most all the effects of the prop and engine are modeled in AH, but not anywhere near realistic levels. I would like to see it turned up, but I can see how that could be a problem for the new guy, turning on the engine at full throttle and promptly flipping his new ride on its back.
That said, the F4U was made as a carrier fighter, not the most forgiving, but still, it was flown in that roll. What that implies are things like very low stall speed and very good low speed handling. The thing that can’t be done in real life is gunning the engine from idle to WEP at a hundred knots and expecting it keep flying.
I don’t expect to sustain a turn inside a spit with the hawg, but I do expect to outmaneuver it. Using E fighting tactics and the strong points of its flight characteristics, low speed handling, vertical moves, acceleration, deceleration, roll rate, effective rudder, flaps and so on. My point is, don’t be surprised if a plane that can’t flat out outturn you, win over you in a turn fight.
-Jinx
The Flying Pigs
[This message has been edited by Jinx (edited 12-14-1999).]