Author Topic: SPACE SPITFIRES  (Read 2028 times)

Offline grizz441

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Re: SPACE SPITFIRES
« Reply #30 on: April 26, 2010, 01:22:20 AM »
That isn't a Space Spitfire...

THIS IS!!!!

(Image removed from quote.)

Am I a total dork for knowing that is TIE Defender?

Offline Chalenge

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Re: SPACE SPITFIRES
« Reply #31 on: April 26, 2010, 03:44:39 AM »
Am I a total dork for knowing that is TIE Defender?

No your a total dork for completely unrelated reasons. Recognizing a TIE Defender makes you a nerd. If you could also build a custom scale cockpit of a TIE Defender that would make you a geek. So in reality your a dorky nerd thats is dumber that a geek.  :D
« Last Edit: April 26, 2010, 03:55:50 AM by Chalenge »
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Offline Saxman

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Re: SPACE SPITFIRES
« Reply #32 on: April 26, 2010, 07:21:26 AM »
Is that from a game?  If so what, and is it worth playing?

StarFury was from the TV series Babylon 5.

It WOULD have been a game. Sierra was developing a space-combat simulator that would have used real-world Newtonian physics and, from the demos that were released, would have been WELL ahead of its time as far as visuals go. But this was in the late-90s/early-2000s when Sierra was beginning its rapid spiral down the tubes by canceling what would have been GREAT games (Aces of the Pacific II, Desert Fighters, its ENTIRE adventure game lineup) in favor of Hoyle Classic Cards and Super Professional Championship Bull Riding.
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Offline 321BAR

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Re: SPACE SPITFIRES
« Reply #33 on: April 26, 2010, 07:38:40 AM »
That was the case of the TIE starfighter, Interceptor and bomber.

The X-wing games WAY over-modeled the B-wing. The only thing the games had in common with the original movie design was pure firepower. If you go by what the SFX production teams used to compare performance when setting the space battle scenes in Return of the Jedi, the B-wing was very slow and not very maneuverable (slower and even less maneuverable than the Y-wing, which is routinely UNDER-modeled by the games). The B-wing fills a role more akin to the B-25H: she's a heavy gunship, not a fighter.
i know this. i liked big and heavy weapons in those games... Personally i'd take a Tie Phantom over anything... but i actually liked game verisons. too bad its wrong...
« Last Edit: April 26, 2010, 07:40:55 AM by 321BAR »
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Offline 321BAR

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Re: SPACE SPITFIRES
« Reply #34 on: April 26, 2010, 07:40:19 AM »
StarFury was from the TV series Babylon 5.

It WOULD have been a game. Sierra was developing a space-combat simulator that would have used real-world Newtonian physics and, from the demos that were released, would have been WELL ahead of its time as far as visuals go. But this was in the late-90s/early-2000s when Sierra was beginning its rapid spiral down the tubes by canceling what would have been GREAT games (Aces of the Pacific II, Desert Fighters, its ENTIRE adventure game lineup) in favor of Hoyle Classic Cards and Super Professional Championship Bull Riding.
Sierra actually made World in Conflict last year (or two years ago?)
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Offline Reschke

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Re: SPACE SPITFIRES
« Reply #35 on: April 26, 2010, 07:43:55 AM »
Once upon a time Sierra was a great game company...too bad they don't actually do anything but publish stuff these days...especially since they were a great simulation maker as well. I was part of the early Beta test group for Desert Fighters and it was outstanding with very few gameplay bugs and they were hammering on the flight model and from what I remember it was very good compared to the games of its time, both online and offline.
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Offline 321BAR

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Re: SPACE SPITFIRES
« Reply #36 on: April 26, 2010, 07:54:42 AM »
Sierra needs to make a comeback :aok
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Offline CAP1

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Re: SPACE SPITFIRES
« Reply #37 on: April 26, 2010, 07:57:05 AM »
Space spits was meh.

I'm hanging out for the Blink sequel (Blink had to be the best Dr Who episode of all time).

If you want something scary to watch, Blink ... late at night... alone... will have you hiding behind the couch like you did when you were a kid :D

blink was the best episode yet. if the sequel to it is nearly as good, it should send shivers up n down your spine.  :aok
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Offline 321BAR

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Re: SPACE SPITFIRES
« Reply #38 on: April 26, 2010, 08:17:14 AM »
blink was the best episode yet. if the sequel to it is nearly as good, it should send shivers up n down your spine.  :aok
blink was 2nd to the return of Davros :D
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Offline Saxman

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Re: SPACE SPITFIRES
« Reply #39 on: April 26, 2010, 09:05:47 AM »
Sierra needs to make a comeback :aok

Sierra doesn't exist anymore. The name is only used for branding now but that's all it is.

And how's this for a coincidence:

In the late-90s Sierra was bought out by Vivendi, which was either itself or was owned by some French water company (I can't remember which off-hand, but either way WTF?!) This was about the same time Sierra began its trip down the tubes.

In the early/mid-2000s Universal, who owned the SciFi Channel, was bought out by Vivendi. Right about the same time as the sale, SciFi began its own downward spiral (see the "Best Three hours of Television" thread).

Things that make you go, "Hmmmm...."
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Offline Black Sheep

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Re: SPACE SPITFIRES
« Reply #40 on: April 26, 2010, 05:12:44 PM »
I just started watching again - I took a 20 year hiatus from the older ones. Is the Blink episode the one about the statues that kill and cover thier eyes when you are looking at them - but move at ya when you turn or blink?

Offline Wolfala

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Re: SPACE SPITFIRES
« Reply #41 on: April 26, 2010, 05:47:21 PM »
Am I a total dork for knowing that is TIE Defender?

nope. I knew it. Was waiting for the missile boat to pop up


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Offline CAP1

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Re: SPACE SPITFIRES
« Reply #42 on: April 26, 2010, 05:49:19 PM »
I just started watching again - I took a 20 year hiatus from the older ones. Is the Blink episode the one about the statues that kill and cover thier eyes when you are looking at them - but move at ya when you turn or blink?

YEP.
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