Author Topic: Shot down penalty  (Read 1556 times)

Offline Boxboy

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Re: Shot down penalty
« Reply #45 on: May 02, 2010, 08:28:41 PM »
     I think my SA is good enough to know when to disengage or to not engage in the first place   A lesson you
seemingly have yet to learn, ace.  Dar bars, location of friendly and enemy bases, even terrain can make a
difference.  Of course, it's easier to ask the powers that be to change the game first, huh?

     Sometimes just having a fun fight is enough.  I get shot down all the time, the difference between us is that
I don't consider it worth a whine on the BBS.


LOL your good looks are only exceeded by your bombastic attitude, you are obviously the most important poster on this board since any thing that does not meet your approval is a whine or some other sniveling insult.  I can't wait to see your great SA in action, you forgot to mention stick stirring ability, cable pulling and any other thing you have "heard" since all you are able to do is mimic others and have NO original thoughts.  Welcome to the "herd" you are a fine example of a good follower.
Sub Lt BigJim
801 Sqn FAA
Pilot

Offline FLS

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Re: Shot down penalty
« Reply #46 on: May 02, 2010, 09:08:15 PM »
< Looks back, waves to Rino >

Offline CAP1

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Re: Shot down penalty
« Reply #47 on: May 02, 2010, 10:49:43 PM »
You might as well just hang a "Kick Me" sign on your back after posting that  :rofl


ack-ack


 :rofl
ingame 1LTCAP
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Offline EDO43

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Re: Shot down penalty
« Reply #48 on: May 04, 2010, 04:55:30 PM »
I think it's a decent idea that will:

a. Prevent a vulch fest
b. Enable someone to actually disengage and fly home (cause believe it or not, some of us like to actually land our kills).
c. Promote territorial SA in addition to "in-plane" SA.  "The blinking base complacency theory"

However, it will:

a. Allow bases to be taken easier on any given attempt.
b. Piss off whomever decides to up from the capped field.
c. Create HUGE whines on 200 and here.

We in The Flying Circus have a few cardinal rules (that get broken regularly by some of us) and one of those is:  Never fight over an enemy base....  We call it Vati's rule #1. 

Overall, since HTC decided to put the strategic targets as a back seat to the tactics and tactical, (I played back in the early days when things worked somewhat differently) this would allow more fluid battlefield, more resets, map changes and perk points gained.  I would temper the penalty though by making it set you back one base instead of two.  This game, while decent, has gotten that infinite life, first person shooter/Call of Duty mentality for a good part of the community.  Nobody likes the bomb-and-bailers and I think it would be worth trying it at least on an experimental level. 
Mawey -a-  tsmukan

Offline curry1

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Re: Shot down penalty
« Reply #49 on: May 04, 2010, 05:15:29 PM »
Nobody likes the bomb-and-bailers
I like them when they bomb and i already put one round in each of their planes and then they bail
Curry1-Since Tour 101

Offline bravoa8

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Re: Shot down penalty
« Reply #50 on: May 04, 2010, 10:56:42 PM »
-1 If you don't want someone upping at a base bomb their hangars.

Offline LLogann

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Re: Shot down penalty
« Reply #51 on: May 05, 2010, 05:17:18 AM »
I'm usually adding gasoline to such comments........  But ehre is the thing.  If you have time to actualy type such a comment, you can't be too busy in RL.  You get what I mean dude?

please stop now. things have come up, and I ddont want to deal with this now

« Last Edit: May 05, 2010, 05:25:08 AM by LLogann »
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