Perhaps the following extract will convince you that these forces are real and significant:
I never said that they aren't. You still didn't answer the question I asked. Once again Camel and Dr.I both have rotary engines turning clockwise from the pilot's pov. Differences in the distancies between the engines and the CoG aren't going to make the plane with smaller lift coefficient to turn better.
And of course, as a pure force of nature which would exist even without the aircraft being in flight (it could for instance be taxying) the aerodynamic forces are not affected. This is an additional force outside of the flight envelope which applies to the mass of the aircraft as it attempts to manoeuvre. This is simple physics and I really don't want to embarrass you further on this point.
I never claimed that it isn't an intependent force. I said that it has to contribute/interact with the forces that are involved with a turning aircraft.
As for my data from the turn tests, yet again you misunderstand the results. The similarity in the figures achieved only serves to emphasise my theory (that gyro effects are either not modelled or are under modelled).
I should have been more clear. Yes, they don't show a difference between left and right turns but they don't show that Dr.I turns better either. I still am quite sure it does in the game though. I have to do some testing of my own sometime. There are so many handling quirks evident in these planes that tell the gyroscopic effects are very much present. How can you not see them?
From HTC 2.18 version's release notes:
"The Dr.I and the F.1 Camel both use rotary engines. The large spinning mass of these engines makes gyroscopic precession a large factor in how these planes fly. With the clockwise rotating engines of these planes, a pitch up movement will create a yaw to the right, a pitch down movement will create a yaw to the left, a yaw to the left will create a pitch down and a yaw to the right will create a pitch up."One of the wilder effects is how these planes depart sideways after going over the top of a loop when the speed gets too low. That's what I try to use against them while flying a D.VII.
Wmaker I've reached saturation point with your faulty logic,
Right back at you.

inability to understand simple explanations and endless demands.
Regarding the simple explanations...Heh, whatever.

You never explained what was
needed to be explained. If you keep thinking I don't know how a gyroscope works, that's ok.

Whatever.

Endless demands....ahh well...
I don't see a sheriff badge so I'm just going to move along now, and bid you have a nice day.
Yeh, I'm no sheriff here.

But you still won't get very far even if there's something wrong with the AH modelling if you can't bring hard data to the discussion which proves your point. Anecdotes can be interpreted in many many different ways.
But I'd like to see the expression on your face if maybe one day you ever took the controls of a sports airplane and got a handful of precession just from the prop spinning, let alone a thumping great rotary engine whizzing around behind it.
Yeh, that is one of the dreams of mine. Allthough, especially with a rotary engined plane, I'd most probably would be scared sh*tless and the expression on my face would probably show that very well.

I guess you can't help not knowing something but why so stubborn? It's not like I'm trying to preach a flat world or something. Good luck with it anyway, you'll figure it out eventually.... Salute.
I was asking you to prove there's something wrong with the AH's Camel and you never did. That's the first step of getting something changed. I'm well aware of the gyroscopic effects and how they work but I don't see how they overcome significant differences in lifting properties of the wings of airplanes (ie. making Camel turn better than the Dr.I, for example), especially when both planes are equipped with a similar rotary engine.
<S> SCTusk Have fun in the WWI arena!