Author Topic: Quick and dirty terrain Clipboard map  (Read 2800 times)

Offline jimson

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Quick and dirty terrain Clipboard map
« on: May 10, 2010, 02:08:26 AM »
After building my test terrain the only thing that shows on the clipboard map in game is the field icon and number. No water, no land mass, nothing.

I'm sure I followed midi's instructions correctly.

What am I doing wrong?

Offline dkff49

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Re: Quick and dirty terrain Clipboard map
« Reply #1 on: May 10, 2010, 07:09:17 AM »
Sounds like you did not have the grid option checked in the TE when you clikced on "Make Map".

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Offline mrmidi

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Re: Quick and dirty terrain Clipboard map
« Reply #2 on: May 10, 2010, 07:10:27 AM »
jimson it sounds like you may have forgot to have the grid display checked in the main editor window options prior to
selecting the make map.




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Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #3 on: May 10, 2010, 09:27:47 AM »
No, I've re-done it several times, including trashing it and starting from scratch.
This is what I got
In the editor itself, the map in the lower right corner is black with white field numbers.

I'd show that but don't know how to take a screenshot from the editor.

Offline Denholm

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Re: Quick and dirty terrain Clipboard map
« Reply #4 on: May 10, 2010, 09:55:17 AM »
Jimson, are you taking the Terrain Editor's clipboard map file and placing it in your terrain's "texsrc" folder? I'm not sure if this is still required, however, did you also convert the bitmap file into a 256-color bitmap?
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Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #5 on: May 10, 2010, 10:09:35 AM »
That is correct, sir.

Offline mrmidi

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Re: Quick and dirty terrain Clipboard map
« Reply #6 on: May 10, 2010, 12:50:17 PM »
Did you rename the CBM to the name of your terrain...ex. test.bmp...?

Also with the TE open and the CBM in there showing just hit the "Prt Scrn button on the keyboard. then close down the editor and open paint, Photo Shop or what ever your
graphics editor is and create a new file and then paste into the new file.
 thats an easy way to get a screen shot.

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Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #7 on: May 10, 2010, 01:32:31 PM »
Did you rename the CBM to the name of your terrain...ex. test.bmp...?
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I did do this as well, here is the screen shot, don't know if it helps the troubleshooting or not

Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #8 on: May 10, 2010, 01:43:17 PM »
More screen shots





Offline Easyscor

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Re: Quick and dirty terrain Clipboard map
« Reply #9 on: May 10, 2010, 03:04:45 PM »
Someone said it, but again, what is the color depth of your CBM?

It needs to be 256 color, not RGB.
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Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #10 on: May 10, 2010, 04:51:59 PM »

Offline dkff49

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Re: Quick and dirty terrain Clipboard map
« Reply #11 on: May 10, 2010, 07:09:20 PM »
Stupid question...


After checking all that have you re-made your map, saved, and rebuilt your terrain?

I only ask because after you make those changes you will need to rebuild the terrain since the CBM is in the .res file (after building the terrain) and not from your texsrc folder.
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Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #12 on: May 10, 2010, 08:43:35 PM »
Yes sir, I did that as well. Sorry to be such a pain in the neck guys , I appreciate your efforts to help me figure it out.

Would someone be willing to build one from the same exact instructions, see if they can duplicate the issue?

It only takes a few minutes.
« Last Edit: May 10, 2010, 08:46:43 PM by jimson »

Offline mrmidi

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Re: Quick and dirty terrain Clipboard map
« Reply #13 on: May 10, 2010, 09:05:45 PM »
jimson could you zip up your terrains source...the test folder and send it tp me and I'll take a look at it...


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Offline jimson

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Re: Quick and dirty terrain Clipboard map
« Reply #14 on: May 10, 2010, 09:18:29 PM »
mrmidi, I went back and deleted all the files (again) and built it all over and sure enough it worked as it is supposed to.

I know I must have missed something up until this time, but I honestly did it the same (I thought) as all the previous tries so I sure wouldn't be able to pinpoint what I was doing wrong.

Anyway thanks everyone, this was a sticking point I needed to figure out before I could start trying my other experiments.