Author Topic: Hangar spawning  (Read 787 times)

Offline Tigger29

  • Gold Member
  • *****
  • Posts: 2568
Hangar spawning
« on: May 12, 2010, 12:07:01 AM »
I mentioned this idea a long time ago, but here it is again.

How about when you spawn from a hangar, it spawns you out to a random one at whatever base you are at.  Obviously this would 99% apply to vehicles (at v-bases), and obviously it wouldn't put you in a hangar that is destroyed.

For example, V-Bases have three hangars.. we'll call them Main, Map, and Offset.  If the base is full up, you would randomly be placed at any one of the three hangars.  If say the offset hangar is destroyed, then you would randomly be placed at either the main or the map hangar.  If only one hangar remained, you would spawn there.

This makes sense to me to help combat base camping and the false realism of spawning into a hangar that is on fire and burned to the ground.

The same could be applied to Bomber and Fighters as well, but obviously that wouldn't be used as often (except perhaps when a base is being vulched)...

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: Hangar spawning
« Reply #1 on: May 12, 2010, 12:11:49 AM »
+1

It will make it harder for them GVs that park behind you in the VH from killing you.  Not sure if Hitech can make this happen.
Oaktree

56th Fighter group

Offline AirFlyer

  • Silver Member
  • ****
  • Posts: 1210
Re: Hangar spawning
« Reply #2 on: May 12, 2010, 12:23:13 AM »
+1

Heard this one before and still like it, I can't for the life of me remember the counter argument(was there one?).
Tours: Airflyer to 69 - 77 | Dustin57 92 - 100 | Spinnich 100 - ?
"You'll always get exactly what you deserve." Neil

Offline Tigger29

  • Gold Member
  • *****
  • Posts: 2568
Re: Hangar spawning
« Reply #3 on: May 12, 2010, 12:28:07 AM »
The argument was "too hard to code.. too many changes required to make it happen.. blah blah blah".  Since then we've had the graphics updated, shadows added, new damage models introduced (at least the WWI planes).. oh yeah don't forget WWI in general.  Doesn't seem like it would be THAT difficult (relatively)... but even if it is, I hope hi-tech keeps it in mind for the next major 'redo'...

Offline Avanti

  • Copper Member
  • **
  • Posts: 282
Re: Hangar spawning
« Reply #4 on: May 12, 2010, 03:35:45 AM »
THIS IS A GOOD IDEA!!! +1

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: Hangar spawning
« Reply #5 on: May 12, 2010, 06:25:04 AM »
An even easier idea is to stop spawning when the hanger is camped.

Don't whiz on the electric fence   :D
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: Hangar spawning
« Reply #6 on: May 12, 2010, 07:50:52 AM »
 :aok
An even easier idea is to stop spawning when the hanger is camped.

Don't whiz on the electric fence   :D
See Rule #4
Now I only pay because of my friends.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Hangar spawning
« Reply #7 on: May 12, 2010, 10:14:18 AM »
An even easier idea is to stop spawning when the hanger is camped.

Don't whiz on the electric fence   :D
:rofl  Now to be fair to the OP, the idea might prevent some of the lame hangar camping and change some of the dynamics of vbases getting rolled...sometimes getting even 1 tank mobile at a vbase can stop the lame horde base rolling.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: Hangar spawning
« Reply #8 on: May 12, 2010, 10:24:24 AM »
:rofl  Now to be fair to the OP, the idea might prevent some of the lame hangar camping and change some of the dynamics of vbases getting rolled...sometimes getting even 1 tank mobile at a vbase can stop the lame horde base rolling.

How long did it take to drive that tank behind the hanger?

How long was the base flashing before this?

How many "ALERT BASE X" warnings were ignored until someone decided to finally defend the base?

The bottom line is that whomever is camping took some time to get there. 

It wasn't magic.

Scotty did not beam him there.

There was plenty of time to up before the camper showed up and found a good firing position........



Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Hangar spawning
« Reply #9 on: May 12, 2010, 10:29:10 AM »
You have never been the lone defender while 3 or 4 tank dweebs sneak in close...one of them inevitably camps the hangar and if there is no spawn point away from the base (which is the case in some instances)...fact is Von Messa, it happens and I've seen it happen at vbases with multiple defenders.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: Hangar spawning
« Reply #10 on: May 12, 2010, 10:59:33 AM »
You have never been the lone defender while 3 or 4 tank dweebs sneak in close...one of them inevitably camps the hangar and if there is no spawn point away from the base (which is the case in some instances)...fact is Von Messa, it happens and I've seen it happen at vbases with multiple defenders.

Was that a question?

2 guys spawning at at camped hanger is all it takes to shorten the life of a camper.

Sure one guy will get killed, but the other can kill the camper in the time it takes the camper to reload.

Better than getting killed over and over again like a lemming.

How do they sneak in?  They can be heard from the tower from a mile away or more.

I've seen warnings ignored many, many times.

Besides, what if the spawns into hangers were random and there happened to be someone camping the hanger one "randomly" spawns into?

What will the whine be then?

Prior
Proper
Planning
Prevents
Piss
Poor
Performance

Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline 1701E

  • Silver Member
  • ****
  • Posts: 1896
      • VBF-18 Bearcats
Re: Hangar spawning
« Reply #11 on: May 12, 2010, 11:12:17 AM »
Von, there is more then just a LW that this would apply to.  In MW we get many VH campers.  I have signed in to see the numbers: 8/0/9 and still they camped the Knight VH.  I go knight in that case to help and since the VH is camped and an M3/goon is inbound I don't have time to drive a GV/fly a plane all the way there.  A random spawn would greatly help break any camp (assuming they don't kill the VHs).  Even when there are more defenders it gets to the point we are too outnumbered to keep them from camping (happens a lot in MW) so again a random spawn would help.

If it's not too hard to coad I say yes. :)
ID: Xcelsior
R.I.P. Fallen Friends & Family

"The only ones who should kill are those prepared to be killed"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23938
      • Last.FM Profile
Re: Hangar spawning
« Reply #12 on: May 12, 2010, 11:23:48 AM »
I'm all for it.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: Hangar spawning
« Reply #13 on: May 12, 2010, 11:58:06 AM »
I'm not saying that I'm opposed to the idea, but eventually, someone would figure out how to game it.

i.e. Killing 2 hangers ans camping the intact one.
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Hangar spawning
« Reply #14 on: May 12, 2010, 12:29:47 PM »
+1 but Von is right.  It will be gamed once figured out how it works.  All you gotta do is look at the AH leader board to find some experts on these matters... :bolt:
CO for the Pigs On The Wing
& The nicest guy in Aces High!