Author Topic: 4th Chess Piece Country  (Read 1569 times)

Offline AKP

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Re: 4th Chess Piece Country
« Reply #15 on: May 12, 2010, 04:34:14 PM »
More importantly, what would you call it?  Pawns?  That'd make for even worse jokes than the Nits...

Queens    :rofl

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Offline oakranger

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Re: 4th Chess Piece Country
« Reply #16 on: May 12, 2010, 04:50:15 PM »
The Clam Humpers are the 4th country. :aok

How about all the mega squads on the 4th country.
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Offline Yossarian

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Re: 4th Chess Piece Country
« Reply #17 on: May 12, 2010, 05:04:11 PM »
Oh, sorry for the misunderstanding.

Np, my bad for not actually saying what I meant to say  ;)
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Offline SmokinLoon

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Re: 4th Chess Piece Country
« Reply #18 on: May 12, 2010, 05:18:31 PM »
In the MA's where is the front line?

The lines between the original set of bases each map has.  The point Im trying to make is that heavy bombers should have to start back a few sectors on most maps.  For them to be able to up and stuka gv's next to the airfield, CV's just off shore, etc is a bit off.
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Offline Tilt

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Re: 4th Chess Piece Country
« Reply #19 on: May 12, 2010, 05:30:25 PM »
PAWNS.

Are moved (when not in flight) from side to side by the server to mantain game play balance.
Enjoy a multiplier of 2 x Perk points when perks earned/lost are positive.
Enjoy a Multiplier of 0.5 x perk points when perks earned/lost are negative.
Are not limited in ride choice by ENY (moot because the server would have moved them to a low side  without ENY limit anyway)
Show no side icon but do show the relevent colour.
Must remain PAWNS for at least 24 hours after  becoming a PAWN.

PAWNS = Mercenaries.

If you want to reduce the Horde effect then the only solution that has been tried and worked is the Zone/Airfield limit. (AW 1998)

PAWNS would not be limited by the Zone/Airfield Limit.  :neener:
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Offline guncrasher

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Re: 4th Chess Piece Country
« Reply #20 on: May 12, 2010, 06:19:14 PM »
Aw zone only limited defending bases since the attackers would come in sets of 25 from different bases.  ever set up a mission in aw where u split among different bases due to base cap?


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Offline uptown

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Re: 4th Chess Piece Country
« Reply #21 on: May 12, 2010, 06:23:06 PM »
We have Bishops, Knights, Rooks and Claim Jumpers. I believe we have 4 countries already  :headscratch:
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Offline The Fugitive

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Re: 4th Chess Piece Country
« Reply #22 on: May 12, 2010, 06:31:58 PM »
Hitech has already posted that they have tried 2, 3, 4, and 5 countries, and 3 works best so that is where it will stay.

Offline 321BAR

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Re: 4th Chess Piece Country
« Reply #23 on: May 12, 2010, 10:13:14 PM »
We have Bishops, Knights, Rooks and Claim Jumpers. I believe we have 4 countries already  :headscratch:
We can call the Claim Jumpers the defect Rook confederacy... Not really a country yet as they cannot do anything but horde take :lol
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Offline oakranger

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Re: 4th Chess Piece Country
« Reply #24 on: May 13, 2010, 12:00:10 AM »
We can call the Claim Jumpers the defect Rook confederacy... Not really a country yet as they cannot do anything but horde take :lol

Pfff, crabs jumpers, i mean, claim jumpers are like all the other mega squads, they are big then die down.  Nothing last for ever.
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Offline OOZ662

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Re: 4th Chess Piece Country
« Reply #25 on: May 13, 2010, 12:39:50 AM »
Yep, the clam rapists are the new LCA. And all the other ones I've pushed out of memory.
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Offline Tilt

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Re: 4th Chess Piece Country
« Reply #26 on: May 14, 2010, 02:19:49 PM »
Aw zone only limited defending bases since the attackers would come in sets of 25 from different bases.  ever set up a mission in aw where u split among different bases due to base cap?
Semp

Yup and thats what you had to do......it was no horde.  Hordes are built from lazy camp followers.......it seems a simple thing to split a mission but the amount of time it ends in tears due to lack of team work and timing is the vast majority

True if two bases are in equal and close attack range of a single defending base then its odds on for a capture.

The reverse is true too............. classic triangulation 2 v 1 wins whether your attacking or defending

but our maps are not set out in nice equalatural triangles so its not that easy.

Zone Limit stopped Hordes
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Offline Hap

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Re: 4th Chess Piece Country
« Reply #27 on: May 14, 2010, 03:30:37 PM »
1 Country.  There. 

Offline Masherbrum

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Re: 4th Chess Piece Country
« Reply #28 on: May 14, 2010, 04:31:18 PM »
Simple request.  Changes to the maps can be done.  Eliminates the horde mentality.  No country will be able to win the war leaving map resets on a timed manner say once a week.

You guys choose to remain Rook.   No one else is to blame but yourselves. 
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Offline oboe

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Re: 4th Chess Piece Country
« Reply #29 on: May 14, 2010, 07:55:29 PM »
I remember the 4 countries from Warbirds - Red, Green, Gold, and Purple.   It was kindof fun to have more countries (supposedly they all had unique personalities), but what happens is the two neighboring countries gang up on the smallest country.  I think HTC went with 3 countries to try to eliminate the imbalance problems with 4.

For a game called Aces High though, I've always thought 4 countries - Spades, Hearts, Diamonds, and Clubs would be more appropriate than Chess pieces...