Author Topic: Seems kinda simple to solve the problem with arena caps  (Read 2886 times)

Offline gyrene81

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #90 on: June 04, 2010, 09:40:22 AM »
A squaddie suggested maybe HTC could come up with an arena that you can only crop dust and take bases, that way there is no combat.  The squads that do this sort of stuff would love it! :aok
I thought that was the EW arena. Wait no, I forgot that's the milkrun perk building arena.
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Offline DrBone1

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #91 on: June 04, 2010, 10:53:30 AM »
 

And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.
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Offline RTHolmes

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #92 on: June 04, 2010, 11:27:21 AM »
And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.  NOE horde?  Still needs to get to the base, which by that time has been flashing, for at least 120 seconds.

nice idea, but when I logged from LWO last night it was 140ish bishrooks "fighting" about 50 Knits. we got our squad together, but theres only so much you can do facing almost 1v3 odds with just a minor ENY restriction. you cant stop that.

likewise the large NOEs - 2mins from the base flashing til theyre all over it (@300mph). great if you're all sitting in the tower watching the map so you can up 10 guys at once to defend, otherwise unstoppable.


edit: the design of the current LWO map (trinity?) doesnt help either - one side getting ganged is inevitable on that map.
« Last Edit: June 04, 2010, 11:29:23 AM by RTHolmes »
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Offline waystin2

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #93 on: June 04, 2010, 11:31:16 AM »
And I find it asinine how many people complain about the hordes they see/hear on a map, yet don't get their squaddies together to stop it.  NOE horde?  Still needs to get to the base, which by that time has been flashing, for at least 120 seconds.  


Hello Llogan,

You know I am a scrapper always have been always will be.  I holler out to the Pigs whenever I spot an incoming horde.  It can take several minutes to get everybody at one location and oriented.  Even if I got all 8-10 Pigs upped in time, we are still usually looking at 3-1 odds with some of these raids.

Good example last night:  I see the base flashing, up a WW to see no less than 25 planes inbound.  I killed 9 outright (landed them kills).  VonMessa witnessed.  Upped again and killed 5 more and the base was taken.  Total time from flash to base take was about 3 minutes.  NOE with overwhelming numbers is near impossible to defend against. I called out to the five Pigs that were on, and two got there and upped before base was taken.

So asinine and complaining?  I think not.  I want to get the fight on.  The squadrons that run these raids do not.

 :salute

Way

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Offline RTHolmes

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #94 on: June 04, 2010, 11:32:49 AM »
I want to get the fight on.  The squadrons that run these raids do not.

:aok
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Offline ink

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #95 on: June 04, 2010, 12:01:56 PM »
sorry but it's a bad idea.

Offline LLogann

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #96 on: June 04, 2010, 01:21:20 PM »
I totally hear where you coming from Holmes, my statement was based more on peak times where there usually equal numbers.   :salute 

nice idea, but when I logged from LWO last night it was 140ish bishrooks "fighting" about 50 Knits. we got our squad together, but theres only so much you can do facing almost 1v3 odds with just a minor ENY restriction. you cant stop that.
likewise the large NOEs - 2mins from the base flashing til theyre all over it (@300mph). great if you're all sitting in the tower watching the map so you can up 10 guys at once to defend, otherwise unstoppable.

You should know better... Never would I say such things about you personally.... :)  I just mean 7 out of 10 of the whiners are the ones that would not up.  Most of you Pigs are a class act and not afraid.   :aok
So asinine and complaining?  I think not.  I want to get the fight on.  The squadrons that run these raids do not.

 :salute

Way
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Offline LLogann

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #97 on: June 04, 2010, 01:23:47 PM »
Double post
« Last Edit: June 04, 2010, 01:43:04 PM by LLogann »
See Rule #4
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Offline Bruv119

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #98 on: June 04, 2010, 05:22:41 PM »
kind of worked this evening,

the map was smaller in blue and we jumped in with about 50 guys in the arena,  started a ding dong furball between  A39 / 49 with rooks and had 3 hours of constant fighting.

Would like to have said the fights were fair and well fought but it was a kill or be killed MA style cluster that some can't handle.  :salute
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