Guncrasher, the fact is that collisions are not at all like kills.
If you shoot at someone, on your FE you see the hit sprites, you see the parts falling off.
The game sends that person a packet saying in effect "you've just be shot at, you where hit here, here, and here, causing X damage, die. And that plane blows up.
If you collide with someone, what you see and what they see can be totally different.
If you don't believe me, next time your climbing out with friends or squadmates.
Ask him how far away he see's you at.
At the same time look to see how far away he is according to your end.
The 2 numbers will not match.
Even though the 2 of you are attempting to fly in formation.
As you keep checking the distances between the 2 of you will vary.
This is why collisions MUST be modeled the way they are now. Period.
Anything else either leads to total anarchy, or leads to planes blowing up that clearly missed.
Forget about "it takes 2" planes, or outmoded idea's that both should take damage.
If both "see" the collision both DO take damage.
Lulu, your just plain wrong sir, and not that bright on the face of things.
HT is not going to turn collisions off just because you don't understand them.
The "rules" your complaining about are the same for everyone. So it is a level playing field.
If you fly to miss, you will miss.