Author Topic: Current opinions on playability of Microsoft Flight Simulator?  (Read 685 times)

Offline TEShaw

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My old machines have finally died and I've got a couple hotties (dual and tricore) xp and win7 both with powerful vid cards.

Gold version of MSFS is 27 bucks.  Does it work from your experience? I heard a lot of bad reviews early, now people seem ok about it.

I thought I'd ask the pros: you guys.

Thanks.

regards, TEShaw

Offline Swoop

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #1 on: June 01, 2010, 11:57:51 AM »
get FSPassengers with it. Add's a whole new dimension to the game.....


www.fspassengers.com

Offline Chalenge

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #2 on: June 01, 2010, 02:25:41 PM »
When it first came out most people didnt have the hardware it takes to run it. The guy that does tuning experiments with the FSX environment variables (NickN) says the best way to run it is with 6GB of RAM on a 64-bit OS. He also disagrees with Skuzzy and thinks that XP Pro 64 is the best OS ever made. I could list about $500 worth of addons that help it look more and more realistic but I think you will have fun just exploring things on your own.
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Offline Spikes

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #3 on: June 01, 2010, 02:39:55 PM »
get FSPassengers with it. Add's a whole new dimension to the game.....


www.fspassengers.com

I agree FSP is probably the best add on I've gotten!

I have FSX but stuck to FS2004...even though I can run FSX. I may try instlling FSX this coming weekend though.
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Offline TEShaw

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #4 on: June 01, 2010, 03:11:04 PM »
The screaming passengers does sound fun, especially for visiting e-pilots.

Thanks!

Do tell more.

Offline Chalenge

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #5 on: June 01, 2010, 03:19:22 PM »
I have more fun with two addons (outside of graphics improvements). The Flight1 Cessna Citation Mustang is a blast to fly and Cargo Pilot is another addon that I spend a lot of time with. Building an empire around air cargo is time consuming though.

Lately Ive been playing with creating custom soaring competitions in areas I have never experienced like Alice Springs and the Andes.
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Offline Wolfala

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #6 on: June 01, 2010, 04:13:12 PM »
I run everything under xp64 - love every minute of it


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Offline SIM

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #7 on: June 02, 2010, 06:39:15 AM »
Chalenge,
 Check out CumulusX for FSX. Ridge lift is a trip!

 

Offline Chalenge

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #8 on: June 02, 2010, 03:38:32 PM »
Thanks. Discovered it when WinchX came with the Discus package.  :aok
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Offline Swoop

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #9 on: June 02, 2010, 04:24:03 PM »
The screaming passengers does sound fun, especially for visiting e-pilots.

Thanks!

Do tell more.

Well......asside from the extra bits that I'll come to in a minute, FSPassengers adds 2 completely new dimensions to the game.  First and foremost it adds an economic model, every aircraft in the game (and most addon aircraft) come with a payload model that dictates carrying capacity, etc, so you can set your ticket prices, load up and go fly, a successful flight will pay you large amounts of cash with which to repair your aircraft and buy new aircraft.  You can set things like the quality and cost of your on board refreshments, ticket prices for each class, etc.  Any aircraft that doesnt come with a payload model (or an incorrect one) can be edited in the included payload editor (GUI interface, really easy to use).

The second new dimension is a pilot rank and experience model, ie when you first start flying you'll have a C1 rating and only be qualified to fly single engine prop aircraft under 5000lbs, as you make successful flights you'll earn promotions and qualifications to fly heavier (and more profitable) aircraft.  Make a poor flight, eg land too heavily and pop a tyre or roll off the runway, etc, and you'll earn penalty points, possibly enough to be demoted.

All the extras though are brilliant.  Not only will passengers scream and complain in bad weather or when performing unsafe manouvers (aileron roll a 747, oh my god do they scream) but you'll also have a cabin crew on hand to serve drinks, food, start the inflight movie, etc.  You'll also have a co-pilot who'll give you voice info on faults that may develope (my next point), warn you of passing alititude limits, etc.

You're also bound by flight rules now as well and must have the correct lights on your aircraft at all times, for example turning the landing lights off over 10,000ft, etc.  Speed limits (stay under 250kts while under 10,000ft unless you request otherwise from ATC) and so on and so forth.

However, the biggest and best extra that comes with FSPassengers is the faults model.  Your aircraft will have an age in flight hours, you can buy a cheap one with 5000hours on it or a brand spanking new one.....the older an aircraft is, the more chance it'll develope a fault in flight.  You've also got 25 and 100 hour services to pay for (or not) which also make a difference to the faults that might show up.  Instead of scripted faults though, with FSPassengers they're randomised depending on the state of repair of your aircraft.

So far I've seen:

Bird strikes on take off resulting in a slow increase of oil temp in an engine that, unless throttled back, will eventually result in a flame out.
Bird strike on take off resulting in immediate flame out.
Cracked window suddenly causing a depressurisation.
Gear / flaps failing to extend / retract.
Nav light causing a short in the electrical system.
Complete failure of the electrical system.
Tyres bursting on landing due to being under-inflated.

And I've read on the forums about a passenger emergency requiring an immediate landing but have not experienced it yet.

Apparently there's an update coming soon as well which'll include lots of new faults.

Finally, the results of all flights can be automatically exported to the FSPassengers Virtual Airlines database and be browsed online on the website or linked externally from your own website.

Offline Halo

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #10 on: June 02, 2010, 08:12:48 PM »
I've always kept a version of Microsoft Flight Simulator handy, mostly because its external flight views of aircraft are the best anywhere that I've found. Rather a pain finding and adding the precise aircraft you prefer, e.g., Waco biplane, PBY.

Every computer I've had has NOT been able to run the most detailed MFS graphics, so aircraft performance and scenery always are compromises. Buzzing around in a pokey ultralight allows for the most interesting scenery.

I use MFS mostly for flying around areas I'm particularly interested in, cheap sight seeing. Taking off and landing at tough iffy fields is also fun.

I'm surprised that MFS and Google Earth haven't collaborated on something.  :joystick:
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Offline Swoop

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Offline Spikes

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #12 on: June 02, 2010, 08:39:28 PM »
Well......asside from the extra bits that I'll come to in a minute, FSPassengers adds 2 completely new dimensions to the game.  First and foremost it adds an economic model, every aircraft in the game (and most addon aircraft) come with a payload model that dictates carrying capacity, etc, so you can set your ticket prices, load up and go fly, a successful flight will pay you large amounts of cash with which to repair your aircraft and buy new aircraft.  You can set things like the quality and cost of your on board refreshments, ticket prices for each class, etc.  Any aircraft that doesnt come with a payload model (or an incorrect one) can be edited in the included payload editor (GUI interface, really easy to use).

The second new dimension is a pilot rank and experience model, ie when you first start flying you'll have a C1 rating and only be qualified to fly single engine prop aircraft under 5000lbs, as you make successful flights you'll earn promotions and qualifications to fly heavier (and more profitable) aircraft.  Make a poor flight, eg land too heavily and pop a tyre or roll off the runway, etc, and you'll earn penalty points, possibly enough to be demoted.

All the extras though are brilliant.  Not only will passengers scream and complain in bad weather or when performing unsafe manouvers (aileron roll a 747, oh my god do they scream) but you'll also have a cabin crew on hand to serve drinks, food, start the inflight movie, etc.  You'll also have a co-pilot who'll give you voice info on faults that may develope (my next point), warn you of passing alititude limits, etc.

You're also bound by flight rules now as well and must have the correct lights on your aircraft at all times, for example turning the landing lights off over 10,000ft, etc.  Speed limits (stay under 250kts while under 10,000ft unless you request otherwise from ATC) and so on and so forth.

However, the biggest and best extra that comes with FSPassengers is the faults model.  Your aircraft will have an age in flight hours, you can buy a cheap one with 5000hours on it or a brand spanking new one.....the older an aircraft is, the more chance it'll develope a fault in flight.  You've also got 25 and 100 hour services to pay for (or not) which also make a difference to the faults that might show up.  Instead of scripted faults though, with FSPassengers they're randomised depending on the state of repair of your aircraft.

So far I've seen:

Bird strikes on take off resulting in a slow increase of oil temp in an engine that, unless throttled back, will eventually result in a flame out.
Bird strike on take off resulting in immediate flame out.
Cracked window suddenly causing a depressurisation.
Gear / flaps failing to extend / retract.
Nav light causing a short in the electrical system.
Complete failure of the electrical system.
Tyres bursting on landing due to being under-inflated.

And I've read on the forums about a passenger emergency requiring an immediate landing but have not experienced it yet.

Apparently there's an update coming soon as well which'll include lots of new faults.

Finally, the results of all flights can be automatically exported to the FSPassengers Virtual Airlines database and be browsed online on the website or linked externally from your own website.
+1 to all of this.

Oh and barrel rolls are fun too when you don't save the flight :)

Edit: I actually had a bird strike when taking off in a Concorde once, it would be neat if the airport allowed emergency landings...when you've got 2 engines out, it sucks having to wait in line at JFK!
« Last Edit: June 02, 2010, 08:41:01 PM by Spikes »
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Offline Swoop

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #13 on: June 02, 2010, 09:19:25 PM »
Just declare an emergency (ctrl-shift-M), set squawk code 7700 and ignore the instructions ATC give you.

Offline Chalenge

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Re: Current opinions on playability of Microsoft Flight Simulator?
« Reply #14 on: June 02, 2010, 09:31:55 PM »
I've always kept a version of Microsoft Flight Simulator handy, mostly because its external flight views of aircraft are the best anywhere that I've found. Rather a pain finding and adding the precise aircraft you prefer, e.g., Waco biplane, PBY.

There is an app called TileProxy that uses satellite images from several sources but google changed the way their service worked to deny constant downloads from their servers (its a copyright issue). There are still other services that work but mostly TP is for the slower moving planes (under 200 anyway).

Aerosoft has an excellent PBY.  :aok
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.