I would like to note the backwardness of object lighting when looking towards the sun. I noticed when looking at (or near) the sun objects such as ground, sky, and cockpit panels get brighter, unfortunately, I believe this is the opposite of real life. When looking at the sun (in real life, not in the game) objects will appear to get darker because our iris (iris is spelled non-plural because of the game's Cyclops vision which is another can-of-worms) closes and makes objects appear darker, not brighter. This may explain complaints about the sun because of the very un-natural/opposite simulated lighting effects.
I came to this conclusion while driving in my car into the sunset. I was driving up a hill, looking into the sun, with a cop approaching from the opposite direction. I looked down at my speedometer and couldn't see the gauges because they were too dark to see, do to the position of the sun.
n another note a couple of reasons why the sun should be so dimmer in this flight sim.:
1. During WWII most pilots were in their 20's and had good eye vision and function, however, most pilots in this game are far older. At age 40 most (if not all) people start to develop night blindness, meaning their irises will close fast but take much longer to open than a younger individual. This has been studied for older night time driving safety performance for long time, even before dirt was around. Since WWII pilots were young we need to simulate the game's lighting to give older gamers' eyes a break.
2. WWII pilots had their thumb to block the sun; last I checked that option is not available.
3. WWII pilots had sunglasses; I don’t believe this option is around either.