Author Topic: change the result of HQ destruction  (Read 531 times)

Offline caldera

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change the result of HQ destruction
« on: June 16, 2010, 09:57:44 AM »
I think the radar going out country-wide as a result of HQ going down is a bad idea.  The victim country is usually being outnumbered and overrun.  The current setup just rewards sledgehammer tactics and rolling bases with impunity.  Taking bases promotes fights, but without radar or darbars, it means you have to search for the enemy (yawn). 

I propose that killing the HQ should instead disable troops for the victim country.  That way, they can still put up a fight.  The basetakers on the troopless side could run M3s and goons to the HQ (since they have no problem of doing that on offense) and the sledgehammer side will be happy because they won't lose a base - albeit temporarily. 

The best part is that there will be more fighting and less searching for the enemy.  Fun for everyone.  :aok
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Offline Spikes

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Re: change the result of HQ destruction
« Reply #1 on: June 16, 2010, 09:59:35 AM »
How would they run M3s and Goons to the HQ if troops and supplies are down?
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Offline guncrasher

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Re: change the result of HQ destruction
« Reply #2 on: June 16, 2010, 10:01:18 AM »
Disable troops only not supplies.


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Offline caldera

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Re: change the result of HQ destruction
« Reply #3 on: June 16, 2010, 10:08:21 AM »
How would they run M3s and Goons to the HQ if troops and supplies are down?

Doh!  Well that's that.  :lol
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Offline oakranger

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Re: change the result of HQ destruction
« Reply #4 on: June 16, 2010, 10:53:38 AM »
It is funny how knights is out numbers, most of the time, and either bish or rooks sets up a HQ raid yet they can not win the map from that alone. 
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Offline LLogann

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Re: change the result of HQ destruction
« Reply #5 on: June 16, 2010, 12:11:00 PM »
See I beg to differ.......  Last tour, or maybe the one before that, Knights were rolling maps almost everyday.  This is something that fluctuates greatly.

It is funny how knights is out numbers, most of the time, and either bish or rooks sets up a HQ raid yet they can not win the map from that alone. 
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Offline Spikes

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Re: change the result of HQ destruction
« Reply #6 on: June 16, 2010, 12:15:37 PM »
Doh!  Well that's that.  :lol
I suppose it could be changed, just a rewrite of the code a bit.

Logan, for most of the time I've been playing, Nits have been out numbered for a great amount of the time. Sometimes they have numbers but generally that is not the case.
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Offline LLogann

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Re: change the result of HQ destruction
« Reply #7 on: June 16, 2010, 12:22:26 PM »
Don't get me wrong my Arado Flyer........  I would probably agree with you.  I was just bringing up that 2 week period a few months ago.  Where it was literally a new map almost everyday and it was always Knits winning them. 

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Offline 321BAR

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Re: change the result of HQ destruction
« Reply #8 on: June 17, 2010, 06:41:04 AM »
---idea--- what if HQ destruction causes vox transmission for 5 minutes or typing for 5 minutes to show a sort of information transmission between forces that would happen if the HQ was truly destroyed? or just make it squad transmissions country and vox. and let range stay up.
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Offline Lusche

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Re: change the result of HQ destruction
« Reply #9 on: June 17, 2010, 08:05:41 AM »
---idea--- what if HQ destruction causes vox transmission for 5 minutes or typing for 5 minutes to show a sort of information transmission between forces that would happen if the HQ was truly destroyed? or just make it squad transmissions country and vox. and let range stay up.

Doesn't work, because it has a different impact on players that are using other means of communications like Teamspeak.
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Offline 321BAR

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Re: change the result of HQ destruction
« Reply #10 on: June 17, 2010, 08:10:59 AM »
Doesn't work, because it has a different impact on players that are using other means of communications like Teamspeak.
forgot about that...
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Offline Infidelz

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Re: change the result of HQ destruction
« Reply #11 on: June 18, 2010, 05:37:26 AM »
Does it stay down unless resupplied by players?

Offline grizz441

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Re: change the result of HQ destruction
« Reply #12 on: June 18, 2010, 06:49:37 AM »
HQ raids are easy to stop with Me163s.