Author Topic: Vehicle Spawn Variable  (Read 310 times)

Offline ttflier

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Vehicle Spawn Variable
« on: June 17, 2010, 07:47:17 AM »
Give the spawner the capability of varying the appearance point by developing a tool the will shift the point E,W,N or S from the spawn line and also vary the distance by + or - a pre-determined distance, ie: + 1K or - 1K.  This might not stop spawn campers but should make it a bit more difficult get camp kills and also give the spawner a chance to get into the theater.
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Offline 321BAR

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Re: Vehicle Spawn Variable
« Reply #1 on: June 17, 2010, 08:01:23 AM »
Give the spawner the capability of varying the appearance point by developing a tool the will shift the point E,W,N or S from the spawn line and also vary the distance by + or - a pre-determined distance, ie: + 1K or - 1K.  This might not stop spawn campers but should make it a bit more difficult get camp kills and also give the spawner a chance to get into the theater.
ehh...+0.1
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Offline Rino

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Re: Vehicle Spawn Variable
« Reply #2 on: June 17, 2010, 10:03:49 AM »
     So you want a tuneable teleporter for your spawn?  I'm not a big fan of spawn camping, but being able not
only to get a fresh vehicle but adjust the starting point to gain advantage is lame. -1.
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Offline AWwrgwy

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Re: Vehicle Spawn Variable
« Reply #3 on: June 17, 2010, 10:17:46 AM »
You already spawn in somewhat randomly.  If you have ever been the camper rather than the campee you would notice the spawns are not the exact same place every time.

The problem is 1K yards is probably not enough change to make a difference.


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Offline Tilt

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Re: Vehicle Spawn Variable
« Reply #4 on: June 17, 2010, 12:25:47 PM »
This could work but seems a bit complex for the user. I would still like to see the concept of spawn roads. A road between field A & B divided into sections shown on the map. Clicking on the relevent section of the road spawns you onto it. You get to choose how close you spawn to the enemy field and the enemy has some concept of ambush without the luxury of knowing exactly where you will spawn .
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Offline 321BAR

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Re: Vehicle Spawn Variable
« Reply #5 on: June 17, 2010, 02:30:17 PM »
This could work but seems a bit complex for the user. I would still like to see the concept of spawn roads. A road between field A & B divided into sections shown on the map. Clicking on the relevent section of the road spawns you onto it. You get to choose how close you spawn to the enemy field and the enemy has some concept of ambush without the luxury of knowing exactly where you will spawn .
id love this but it may get a little weird. id rather see real roads that affect travel and bridges that affect travel too before this
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