Author Topic: CV groups respawning thingy idea, just look  (Read 647 times)

Offline Avanti

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CV groups respawning thingy idea, just look
« on: June 18, 2010, 07:34:33 AM »
Instead of CV groups disapprearing after a little bit when the carrier is sunk,
we should have to send the group back inside a friendly ports dar ring to get ships back and/or make repairs, the CV group would have to be inside the dar ring for a certain amount of time depends on the ships lost and the amount lost
example; CV takes 35 min to respawn, crusier takes 30 min, frigate takes 15 min etc
this gives the ability to carry on with a 'seige' or fight without having to worry about the ships disappearing,
the CV group will respawn at it's corresponding port after 5 min of the whole fleet being sunk

Also I would like to add,
we could increase the size of the fleets the longer you leave the group in the dar ring for
example; instead of 1 cruiser have 2 maybe even 3
and instead of 4 frigates have 6 or 7
now you might be saying 'but fleets will then be to powerful'
too build up the fleets they must be in that dar ring for that amount of time
another example; 1 crusier + 1 frigate + 1 frigate + 1 crusier = 1 hour and 30 min of waiting before the CV group that you would like is even ready to depart
Now while these are being built to such a strength, the opposing forces could come and take out this fleet and/or even take the base
If the CV group leaves the dar ring at any time, the counter restarts

I would like to be able to have the fleet actually stop at the port for the build up and repairs, but it would be easier for HTC to just let it float around insides the dar ring

post if you have any idea's to improve on this/ or instead of this do this

Avanti


Offline Jayhawk

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Re: CV groups respawning thingy idea, just look
« Reply #1 on: June 18, 2010, 08:41:07 AM »
Here is the problem, what if your cv group is many many sectors away from a port, it would take hours to get that thing back to a port (and that's best case scenario, there are bound to be people who still grab it thinking it's good and move it off course).  In the end, this is just going to mean less fights around CVs.  But are you saying that if ALL the ships are suck, they group will respawn in 5 minutes?  Then you will send that carrier strait into another group, or a field just to get it all sunk, why wait half a day to get new ships when you can get them in 5 minutes.  The opposing team would actually benefit from trying NOT to sink the ships.

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Offline RaptorL

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Re: CV groups respawning thingy idea, just look
« Reply #2 on: June 18, 2010, 12:36:42 PM »
I kind of like the idea.  :aok

Offline Avanti

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Re: CV groups respawning thingy idea, just look
« Reply #3 on: June 18, 2010, 08:22:14 PM »
Here is the problem, what if your cv group is many many sectors away from a port, it would take hours to get that thing back to a port (and that's best case scenario, there are bound to be people who still grab it thinking it's good and move it off course).  In the end, this is just going to mean less fights around CVs.  But are you saying that if ALL the ships are suck, they group will respawn in 5 minutes?  Then you will send that carrier strait into another group, or a field just to get it all sunk, why wait half a day to get new ships when you can get them in 5 minutes.  The opposing team would actually benefit from trying NOT to sink the ships.

-1

Alright I see what your saying, but a CV should be more well defended by the players
and if this does happen deep inside enemy territory, then the CV group can attempt to take a port and get it's Carrier back
this forces the opposing forces to sink the fleet other wise they will loose the base/s
Just cause it looses it's carrier, doesn't make it combat inaffective  ;)

Offline Jayhawk

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Re: CV groups respawning thingy idea, just look
« Reply #4 on: June 18, 2010, 10:46:20 PM »
I think it would be extremely difficult to take a base with only LVTs and a couple ship guns, it would only take a few aircraft to defend a base even if they were vastly outnumbered. 

I would like to see the ability of CVs to repair somehow, like being resupplied by air or ship.
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Offline Lusche

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Re: CV groups respawning thingy idea, just look
« Reply #5 on: June 19, 2010, 08:27:24 AM »
I would like to see the ability of CVs to repair somehow, like being resupplied by air or ship.


Cv do reapair themselves constantly, as do all other ships in a TG. All sunk ships but the CV itself will even resurrect after some time - as long as the CV stays afloat. Only if the CV itself is sunk, the TG will respawn at port.
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Offline Tilt

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Re: CV groups respawning thingy idea, just look
« Reply #6 on: June 19, 2010, 01:04:36 PM »
It might be neat if the respawn time was linked to the strat supplying the origin port
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Offline Jayhawk

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Re: CV groups respawning thingy idea, just look
« Reply #7 on: June 19, 2010, 04:07:10 PM »

Cv do reapair themselves constantly, as do all other ships in a TG. All sunk ships but the CV itself will even resurrect after some time - as long as the CV stays afloat. Only if the CV itself is sunk, the TG will respawn at port.

After nearly 2 years of playing, I never knew that.  Thanks  :aok
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Offline Avanti

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Re: CV groups respawning thingy idea, just look
« Reply #8 on: June 19, 2010, 08:23:00 PM »

Cv do reapair themselves constantly, as do all other ships in a TG. All sunk ships but the CV itself will even resurrect after some time - as long as the CV stays afloat. Only if the CV itself is sunk, the TG will respawn at port.

Oh ok, you seem to know a little more about this than I do so
what are the repair times?? lol

Offline Nemisis

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Re: CV groups respawning thingy idea, just look
« Reply #9 on: June 19, 2010, 08:26:01 PM »
I wouldn't mind the expanding the CV part, you still can't get close to one without a hoard, or flying at 15k even if you TOOK AWAY all the destroyers.

But it would have to be customizable (when the fleet is selected, and in port, you can select what ship(s) to build, and maybe even swap them out, like 3 destroyers for a cruiser.

-1 on the rest.
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Offline slayer1

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Re: CV groups respawning thingy idea, just look
« Reply #10 on: June 19, 2010, 08:56:28 PM »
i like the idea +1  :aok

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Offline Avanti

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Re: CV groups respawning thingy idea, just look
« Reply #11 on: June 19, 2010, 09:07:58 PM »

But it would have to be customizable (when the fleet is selected, and in port, you can select what ship(s) to build, and maybe even swap them out, like 3 destroyers for a cruiser.


I would ultimately like it to be customizable but how could this be done? who ever is in command of the fleet??

Offline Nemisis

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Re: CV groups respawning thingy idea, just look
« Reply #12 on: June 19, 2010, 11:36:26 PM »
Yes, limit it to 3 cruisers and 8 destroyers. I doubt that anyone will dispute that cruisers get priority over destroyers. About the only time they would is if you have an enemy CV nearby, and you need to get out as soon as you get its locations (you have upto 3 more 5" guns firing on the enemy fleet, as opposed to nothing extra).
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Offline EskimoJoe

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Re: CV groups respawning thingy idea, just look
« Reply #13 on: June 20, 2010, 08:00:37 AM »
Why not, for kicks and giggles, enforce a certain # of ships available to a certain country? That way, there aren't 6 task groups causing havoc with 3 cruisers each in a general area. Maybe have up to 5 (or however many) cruisers overall, with say 2 cruisers max in a fleet. This way, 2 of the 5 overall cruisers would be within a fleet, while across the map the rest are battling (or hiding) elsewhere.

It's hard to describe what I'm going for, I'm not much of a writer, but hopefully you gentlemen will get the jist of the post. 5AM without sleep doesn't help either..

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Offline Nemisis

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Re: CV groups respawning thingy idea, just look
« Reply #14 on: June 20, 2010, 03:03:04 PM »
That would leave some fleets without one. Perhaps limit it to 3 cruisers per fleet, and a total of 5 extra per country.

Limit of 8 destroyers per fleet, and a limit of 8 extra per country.
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