Author Topic: desert terrain  (Read 1931 times)

Offline SlapShot

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Re: desert terrain
« Reply #30 on: June 28, 2010, 02:50:27 PM »
I miss  AKdesert map   :cry

Me too ... Fighting in those 10,000 ft canyons was the bomb ... the CV/Airfield battles were epic ... along with the GV battles on the perimeter.


Is that the map that was call PIZZA map in the good old days :old:

Yup ... fondly known as "The Pizza Map".
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Offline HawkerMKII

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Re: desert terrain
« Reply #31 on: June 28, 2010, 03:12:05 PM »
Me too ... Fighting in those 10,000 ft canyons was the bomb ... the CV/Airfield battles were epic ... along with the GV battles on the perimeter.

Yup ... fondly known as "The Pizza Map".
I miss that map, anyway to bring it back :cry
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Offline Wildcat1

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Re: desert terrain
« Reply #32 on: June 28, 2010, 10:22:23 PM »
ive thought about this alot but what if we had a desert arena/map whichever 1 with like cacti and canyons and huge rocks and plateaus just an idea and i know WW2 didnt have all desert but come on it wasnt all palm trees either and also maybe some snow maps, ive seen a few pics of snow covered land and all in pics but never been in that kind of situation. but id like to see some furballs over desert landscape in canyons and all id think it would look good

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Offline BulletVI

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Re: desert terrain
« Reply #33 on: July 04, 2010, 06:28:27 PM »
MA terrains have nothing to do with the real war.  There are no historical terrains in the MA, they are designed around 3 sided gameplay and purely fictional.

Could you please name one MA terrain based on an historical campaign?

 :)
they may be fictional but i cant see HTC having a Desert map for the M/A as it only involved 3 countrys to start with it was just the Brits and the Italians. Cos as you may notice all of HTC 's Main arena maps use all aircraft from all side's Europe and the Pacific.
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Offline Plazus

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Re: desert terrain
« Reply #34 on: July 04, 2010, 06:46:17 PM »
I believe that for the M/A a desert map would be fun but there's a problem i believe aces high wont wear it because the desert campain was for around 1 year fought between Britain ,Germany , And Italy. thus America was never involved with the desert campain for the final 2and a half months. and that was just mainly the ground forces. So i think they wouldn't do it due to the fact that there was no American or Russian or Japanese involvement during the desert war in Africa. only after Sicily was taken was the US airforce in Africa to strike at Italy. And i believe that Hitech creations are only focusing on the biggest campains for maps.

But great idea go and creat the map and submit it to Ace's High II they may say Yes Or They May Say NO.

You never know you may be able to hold African Desert Campains in the Special Arena One day.  :aok  :rock :salute  :cheers:  :airplane:

This is incorrect. The United States' involvement in North Africa exends well before the invasion of Sicily. The US began the North African campaign in 1942, starting with Morocco and working their way East. They had to push back German forces and capture Tunisia in order to launch a successful invasion on Sicily. So the US, in fact, saw combat in the desert.

And what does the US, Japanese, and Russian involvement with desert terrain have to do with the map selection in the MAs? I see no point in making an argument against adding a desert terrain to the MAs. If anything, I think it would spark some added interest in the MAs due to the variety. Desert plane and GV skins would have more use and value IMO.
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Offline SmokinLoon

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Re: desert terrain
« Reply #35 on: July 04, 2010, 11:39:35 PM »
There are some splendid desert maps used in the North African scenarios.  Someone please explain the process in which those same desert textures can be picked up and moved onto any of the current maps we play on in the MA's.  The same goes for the winter textures in the European maps for those winter scenarios.  Those maps are amazing.  Why is that kind of eye candy and talent reserved for the scenarios when the bulk of the trigger pullin' is done in the MA's?

Playing on maps that have fewer trees, different colors than the green summers of Europe and South Pacific, and long lanes of fire for the gv's has a huge appeal to it.  I'm sure I can speak for a great many on that subject.   :D

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Easyscor

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Re: desert terrain
« Reply #36 on: July 05, 2010, 01:36:34 AM »
There are some splendid desert maps used in the North African scenarios.  Someone please explain the process in which those same desert textures can be picked up and moved onto any of the current maps we play on in the MA's.  The same goes for the winter textures in the European maps for those winter scenarios.  Those maps are amazing.  Why is that kind of eye candy and talent reserved for the scenarios when the bulk of the trigger pullin' is done in the MA's?

Playing on maps that have fewer trees, different colors than the green summers of Europe and South Pacific, and long lanes of fire for the gv's has a huge appeal to it.  I'm sure I can speak for a great many on that subject.   :D



Dux made those wonderful desert textures for the CM terrain team. Unfortunately, they are no longer usable because of the scale, it changed with the new terrain engine (a bush is the size of bomber hanger lol). Same for the old winter textures.

There is nothing to prevent a player from building and submitting a terrain for the MA with desert tiles, and there's nothing preventing another player from creating a complete set of desert textures, and donating them to the community. Nothing except for the inordinate amount of time it takes to create over 60 textures, but you will gain a much greater appreciation for htc if you undertake such a project.
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Offline SmokinLoon

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Re: desert terrain
« Reply #37 on: July 05, 2010, 09:12:19 AM »
Dux made those wonderful desert textures for the CM terrain team. Unfortunately, they are no longer usable because of the scale, it changed with the new terrain engine (a bush is the size of bomber hanger lol). Same for the old winter textures.

There is nothing to prevent a player from building and submitting a terrain for the MA with desert tiles, and there's nothing preventing another player from creating a complete set of desert textures, and donating them to the community. Nothing except for the inordinate amount of time it takes to create over 60 textures, but you will gain a much greater appreciation for htc if you undertake such a project.

Hmm... I 'spose there is no better time to learn how to texture than now.  I have not taken a computer class for "coading" purposes since 1996, and that was all DOS.  Thing is, just how open is HTC to receiving new textures for existing maps?  Is it even an option?  To me, that would be the easiest way to diversify the kinds of maps we play on vs designing entire new maps. 
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Offline BulletVI

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Re: desert terrain
« Reply #38 on: July 05, 2010, 02:43:23 PM »
This is incorrect. The United States' involvement in North Africa exends well before the invasion of Sicily. The US began the North African campaign in 1942, starting with Morocco and working their way East. They had to push back German forces and capture Tunisia in order to launch a successful invasion on Sicily. So the US, in fact, saw combat in the desert.

And what does the US, Japanese, and Russian involvement with desert terrain have to do with the map selection in the MAs? I see no point in making an argument against adding a desert terrain to the MAs. If anything, I think it would spark some added interest in the MAs due to the variety. Desert plane and GV skins would have more use and value IMO.

I did acctually mean the last 2 and a half to 8 month's you may call it as Montgomery said perfect training ground for the U.S Army and Army Air Corp :)

Sorry his word's i think at least i dont realy know whitch General said it or if any did :lol
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Offline Easyscor

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Re: desert terrain
« Reply #39 on: July 05, 2010, 03:03:53 PM »
Hmm... I 'spose there is no better time to learn how to texture than now.  I have not taken a computer class for "coading" purposes since 1996, and that was all DOS.  Thing is, just how open is HTC to receiving new textures for existing maps?  Is it even an option?  To me, that would be the easiest way to diversify the kinds of maps we play on vs designing entire new maps. 

Those are not questions that I can answer.
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