Author Topic: Nice! but lose the walking...  (Read 1888 times)

majikul

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Nice! but lose the walking...
« Reply #30 on: September 30, 1999, 09:24:00 PM »
Pyro gave his reply on this yesterday.

"There will be a speed slider in the setup for how fast you move around. That'll let you zip between places if you want."


Bax

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Nice! but lose the walking...
« Reply #31 on: September 30, 1999, 11:02:00 PM »
Alrighty Funked, I'll go along with that idea. Replaning limitation at the same field, but if you go to a different field, you may replane immediately. Works for me!

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Bax (-baxl-)

funked

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Nice! but lose the walking...
« Reply #32 on: October 01, 1999, 04:55:00 AM »
Great Bax!  Of course it will never be implemented.  Games like this are very aware of the risks of alienating first-time players.

Now go put some pants on!

WMKirk

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Nice! but lose the walking...
« Reply #33 on: October 01, 1999, 01:09:00 PM »
Walking??!! What walking?? My pilot runs like the bionic man, they oughta add whooshing sounds, my skin gets warm from the friction and my lips flap like a flag in a hurricane...dat ain't walking by any means

mabel

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Nice! but lose the walking...
« Reply #34 on: October 01, 1999, 01:43:00 PM »
I think the walking is silly.  As for replanes, why not make a 2 min replane delay for death, one minute for bail,  and no penalty for ditch?  Probably not appropriate for beginner arena(s) but for advanced pilots it should make things more fun knowing that the pilot you just knocked down won't be able to fly for 2 minutes.  

Who knows, might make more people interested in keeping a high kill/death ratio also.........

Bax

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Nice! but lose the walking...
« Reply #35 on: October 01, 1999, 03:01:00 PM »
Not a bad idea, Mabel. It would give a person just enough time to walk the lizard and run to the fridge for another beer.  

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Bax (-baxl-)
"BETA TEST NAKED!"


Offline phaetn

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Nice! but lose the walking...
« Reply #36 on: October 01, 1999, 08:56:00 PM »
Indeed, not a bad idea at all.

Unlike WB where it might cause people to log off and then mean a loss of revenue, here in AH the flate rate means it doesn't matter.

As long as people don't close their accounts because their dislike if it is so strong.

Nice to have a penalty for dying and a reward for actually trying to ditch it.

Cheers,
ph

lister

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Nice! but lose the walking...
« Reply #37 on: October 02, 1999, 03:51:00 PM »
Personally I always liked the 'virtual aerodrome' idea. Have a row of each plane type scattered around the edge of the runway and the pilot has to run to the type and taxi it to the runway. Want to stop all the spit dweebs (like me?   Strafe all the Spits to hell. They'd regenerate in say 20 minutes. And you can strafe anyone running to said aircraft.. could be fun, I think.

Offline CHAPPY

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Re: Nice! but lose the walking...
« Reply #38 on: July 02, 2010, 11:42:34 AM »
See Rule #10
« Last Edit: July 06, 2010, 10:42:10 AM by Skuzzy »

Offline Dragon

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Re: Nice! but lose the walking...
« Reply #39 on: July 02, 2010, 12:05:50 PM »
 :noid
SWchef  Lieutenant Colonel  Squadron Training Officer  125th Spartan Warriors

Offline 1Boner

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Re: Nice! but lose the walking...
« Reply #40 on: July 02, 2010, 12:22:07 PM »
PERK IT!!!









oh wait----nm.
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline uptown

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Re: Nice! but lose the walking...
« Reply #41 on: July 02, 2010, 12:45:11 PM »
this thread is over 10 years old.  :rolleyes:
Lighten up Francis

Offline Dragon

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Re: Nice! but lose the walking...
« Reply #42 on: July 02, 2010, 12:56:33 PM »
SWchef  Lieutenant Colonel  Squadron Training Officer  125th Spartan Warriors