Author Topic: Perks for assists  (Read 1545 times)

Offline Avanti

  • Copper Member
  • **
  • Posts: 282
Perks for assists
« on: June 27, 2010, 06:17:53 AM »
Really, it's would be that little bit more satisfying knowing that you and your friends shot down this guy in a furball and everyone gets something for it :)

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Perks for assists
« Reply #1 on: June 27, 2010, 10:04:38 AM »
So you want to be rewarded with points for landing a few non-critical hits on a con, deciding for whatever reason that you can't shoot him down or he out maneuvers you and is now trying to shoot you down, 5 minutes later you are busy with another con and someone else finishes the job on the first con for you.

What an amazing idea, we could all collect points without ever having to actually work for them.   :rofl  :rofl  :rofl  :rofl    NOT
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Killer91

  • Silver Member
  • ****
  • Posts: 801
Re: Perks for assists
« Reply #2 on: June 27, 2010, 10:13:25 AM »
I actually see some good in this. If we get perks for assists then it won't be quite as frustrating
to fight a guy for 10 mins but only getting gets a few hits on him, just to have a friendly swoopin and steal the kill.
This way at least you'll get something for the effort you put into it.
someone named pervert is thanking someone named badboy for a enjoyable night?

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Re: Perks for assists
« Reply #3 on: June 27, 2010, 10:39:43 AM »
     It sounds like a sure fire way to reward horde behavior to me.  Well that and the shoot the one winged tailess
enemy on his way to the ground.  Going to have to go thumbs down.
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Re: Perks for assists
« Reply #4 on: June 27, 2010, 10:50:02 AM »
+1 on original idea, if you can get perks in a bomber for damaging a building but not actually destroying it, you should be able to get perks in a fighter for damaging an enemy even if you don't ultimately destroy them.

That said, I think the number of perks awarded should be small, unless you did a significant amount of damage (i.e. killing the enemy's engine, his radiator, removing part of a wing).

So you want to be rewarded with points for landing a few non-critical hits on a con, deciding for whatever reason that you can't shoot him down or he out maneuvers you and is now trying to shoot you down, 5 minutes later you are busy with another con and someone else finishes the job on the first con for you.

What an amazing idea, we could all collect points without ever having to actually work for them.   :rofl  :rofl  :rofl  :rofl    NOT

The logic fails in this post are too big for me to even bother pointing them out.

     It sounds like a sure fire way to reward horde behavior to me.  Well that and the shoot the one winged tailess
enemy on his way to the ground.  Going to have to go thumbs down.

Hoarding is going to happen whether you get perks for kill assists or not.  If your average player sees a nearby enemy being chased by a friendly, they're going to go after them whatever happens.  Giving perk rewards for landing hits won't change this.  Also, if the number of perks given for an assist varies depending on what parts you destroy, then your last point won't be an issue.
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/Ż________________________
| IMMA FIRIN' MAH 75MM!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23950
      • Last.FM Profile
Re: Perks for assists
« Reply #5 on: June 27, 2010, 11:11:25 AM »
+1 on original idea, if you can get perks in a bomber for damaging a building but not actually destroying it

You do get no perks for non-destroyed objects.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Mus51

  • Nickel Member
  • ***
  • Posts: 482
Re: Perks for assists
« Reply #6 on: June 27, 2010, 11:18:51 AM »
+1 for the idea. Nothing is more frustrating then destroying ones wing without getting the kill/perks for it. I had this happen quite allot lately. I've put 5 30 mm's in an enemy while i still get the assists. Perking the assists would come in handy.
Regards,


DutchGuy

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: Perks for assists
« Reply #7 on: June 27, 2010, 11:24:07 AM »
LOL

Hey gimme perks for getting the engine started.

See Rule #4

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Perks for assists
« Reply #8 on: June 27, 2010, 11:24:57 AM »
+1 on original idea, if you can get perks in a bomber for damaging a building but not actually destroying it, you should be able to get perks in a fighter for damaging an enemy even if you don't ultimately destroy them.

That said, I think the number of perks awarded should be small, unless you did a significant amount of damage (i.e. killing the enemy's engine, his radiator, removing part of a wing).

The logic fails in this post are too big for me to even bother pointing them out.

Hoarding is going to happen whether you get perks for kill assists or not.  If your average player sees a nearby enemy being chased by a friendly, they're going to go after them whatever happens.  Giving perk rewards for landing hits won't change this.  Also, if the number of perks given for an assist varies depending on what parts you destroy, then your last point won't be an issue.
So you think simply landing hits on an enemy should be worthy of a point reward, talk about failure of logic. Your bomber example is applying to rules for apples and applying them to oranges and you do not get perk points for "damaged buildings". Gangbang behavior as well as "strafe and run" behavior will significantly increase if there is any reward for assists.

You should really think about all the whines that occur now from "lame behavior" and consider the ramifications of rewarding further "lame behavior" for the sake of points.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23950
      • Last.FM Profile
Re: Perks for assists
« Reply #9 on: June 27, 2010, 11:32:56 AM »
+1 for the idea. Nothing is more frustrating then destroying ones wing without getting the kill/perks for it.

You guys know that you already get score points, even if you just get "assist" ?
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: Perks for assists
« Reply #10 on: June 27, 2010, 11:35:32 AM »
OOOHHH how about name in lights for assists too?


* snicker
See Rule #4

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Re: Perks for assists
« Reply #11 on: June 27, 2010, 12:54:25 PM »
     <slaps Bronk with a stinky old  flounder for even suggesting this!>  :D
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: Perks for assists
« Reply #12 on: June 27, 2010, 02:00:47 PM »
     <slaps Bronk with a stinky old  flounder for even suggesting this!>  :D
See Rule #4

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Perks for assists
« Reply #13 on: June 27, 2010, 03:15:26 PM »
+1 for the idea. Nothing is more frustrating then destroying ones wing without getting the kill/perks for it. I had this happen quite allot lately. I've put 5 30 mm's in an enemy while i still get the assists. Perking the assists would come in handy.

Quit flying in the horde then.   :neener:

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Re: Perks for assists
« Reply #14 on: June 27, 2010, 03:28:28 PM »
Really, it's would be that little bit more satisfying knowing that you and your friends shot down this guy in a furball and everyone gets something for it :)

Why give an incentive for ganging?  There's enough of that already without giving out perks for it.   
You are in a maze of twisty little passages, all alike.