Author Topic: So I guess we're getting AT guns.....  (Read 4311 times)

Offline Rino

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Re: So I guess we're getting AT guns.....
« Reply #45 on: July 02, 2010, 05:21:20 PM »
Negative.   IIRC, they were towed by "Gun Tractors", like the Crusader, etc.   A 1/2 track wouldn't cut it.

     Is the QF-17 that much heavier than an 88mm?  They used halftrack prime movers on those all the time.

Here is a 8 inch artillery piece being towed by a truck, not sure but think it's a 5 ton.  Oops, just read
picture caption, it is a 5 ton truck.  :aok



     Ok this is no 8 inch, but good sized  :D

« Last Edit: July 02, 2010, 05:24:29 PM by Rino »
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Offline Rino

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Re: So I guess we're getting AT guns.....
« Reply #46 on: July 02, 2010, 05:26:06 PM »
Cool,an new dimension added to the game.  :aok
Commence with the whining  about how this will ruin your fun... :bolt:

     Can I get back to you on that?  I can think of anything to whine about at the moment  :D
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Offline falcon23

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Re: So I guess we're getting AT guns.....
« Reply #47 on: July 02, 2010, 05:30:09 PM »
It's a new type of manned field gun.  It is the same gun as on the Firefly so it will be dangerous but it's also easy to take out given that it's a fixed open emplacement.

 I would like to thank PYRO for clarifying where the new gun will be located..does not happen too often... :salute

Offline grumpy37

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Re: So I guess we're getting AT guns.....
« Reply #48 on: July 02, 2010, 05:35:45 PM »
Never mind.  I dont expect everyone to agree but have heard more that one person say something similar to what ive said while playing.  I can tell you that ive been killed way more times diving onto a Vbase to kill troops or radar by a manned gun then by a flack and more times then not its only the manned gun shooting. 
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Offline lyric1

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Re: So I guess we're getting AT guns.....
« Reply #49 on: July 02, 2010, 05:52:44 PM »
Never mind.  I dont expect everyone to agree but have heard more that one person say something similar to what ive said while playing.  I can tell you that ive been killed way more times diving onto a Vbase to kill troops or radar by a manned gun then by a flack and more times then not its only the manned gun shooting. 
First rule in attacking a V-base if no flacks are up. KILL THE SOFT GUN FIRST. Every one worries about the auto's guns first BIG MISTAKE.

Offline Lusche

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Re: So I guess we're getting AT guns.....
« Reply #50 on: July 02, 2010, 05:59:31 PM »
Never mind.  I dont expect everyone to agree but have heard more that one person say something similar to what ive said while playing.  I can tell you that ive been killed way more times diving onto a Vbase to kill troops or radar by a manned gun then by a flack and more times then not its only the manned gun shooting. 

If your online name is Grumpy, you have been killed during the last 12 months

26 times by manned ack
56 times by Wirbelwind
5 times by Ostwind
1 time by M16

And of course you have to take into account that manned ack also includes manned acks on ships - Flakpanzer can't up there.

So all in all, manned ack doesn't seems to be that dominant in your deaths to me.
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Offline grumpy37

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Re: So I guess we're getting AT guns.....
« Reply #51 on: July 02, 2010, 06:25:40 PM »
I really dont think anyone really understands what it is im saying.  You all have your predisposed feeling and go into it with blinders on. Explain to me why getting shot down by a manned ack should count as a death for the pilot while getting killed in the manned ack should have no negative impact?  I have just recently been playing in the LW arenas again, i used to play in MW.  I can tell you from long time experiance in there that having the manned gun up keeps players from upping a wirb or osti until the manned gun is taken down.  How does that promote base defense?  Someone said that lack of score in the MG is what makes players up a GV or plane when I see it as most players see the MG as a free death before having to up something that may affect their score by dying.  That alone is the reason i think MG's should be included in scoring.
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Offline Lusche

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Re: So I guess we're getting AT guns.....
« Reply #52 on: July 02, 2010, 06:31:27 PM »
I have just recently been playing in the LW arenas again, i used to play in MW.  I can tell you from long time experiance in there that having the manned gun up keeps players from upping a wirb or osti until the manned gun is taken down.  

And I can tell from even longer experience that having no score and no perks in manned acks is making players up wirbels or osties  indstead of using the main gun.
The wirbel is the much more preferred means of killing raiders, because of score, perks, and much easier operation. Players are much more uping a FP than hopping into manned ack, if possible.

 :)

(Oh, and including your MW numbers the picture is still the same ;) )
« Last Edit: July 02, 2010, 06:37:37 PM by Lusche »
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Offline E25280

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Re: So I guess we're getting AT guns.....
« Reply #53 on: July 02, 2010, 06:59:51 PM »
I really dont think anyone really understands what it is im saying.  You all have your predisposed feeling and go into it with blinders on. Explain to me why getting shot down by a manned ack should count as a death for the pilot while getting killed in the manned ack should have no negative impact?  I have just recently been playing in the LW arenas again, i used to play in MW.  I can tell you from long time experiance in there that having the manned gun up keeps players from upping a wirb or osti until the manned gun is taken down.  How does that promote base defense?  Someone said that lack of score in the MG is what makes players up a GV or plane when I see it as most players see the MG as a free death before having to up something that may affect their score by dying.  That alone is the reason i think MG's should be included in scoring.
Why should someone shot down by a manned ack get a death?  For the same reason that getting shot down by auto ack or running into a tree should count as a death.  I would say that is a fairly similar concept, yes?

Why should killing a manned gun count as a kill for the pilot or a death by the gunner?  Umm . . . let's see . . .

Unlike a WW or Osti, or even an M3 or M16 for that matter, a manned gun has no armor.  Unlike any of the GVs or another aircraft, a manned ack can not move.  Unlike any GV, you always know precisely where the manned ack is, so it can't even set an ambush.  Unlike any vehicle in the game, a single cannon round anywhere near it destroys it.  So unlike any other player-operated vehicle in the game, the manned ack is DEFENSELESS.

Nope, I would say killing a manned ack is a completely different concept.
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Offline grumpy37

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Re: So I guess we're getting AT guns.....
« Reply #54 on: July 02, 2010, 09:03:29 PM »
And I can tell from even longer experience that having no score and no perks in manned acks is making players up wirbels or osties  indstead of using the main gun.
The wirbel is the much more preferred means of killing raiders, because of score, perks, and much easier operation. Players are much more uping a FP than hopping into manned ack, if possible.



(Oh, and including your MW numbers the picture is still the same ;) )

Considering i attack 30 times more wirbs and ostis then manned guns id say on a percentage level i have better luck against wirbs or ostis....  Number stats dont always reflect the entire picture..  This is just one of those times i have to agree to dissagree and move on   :salute
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Offline 4deck

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Re: So I guess we're getting AT guns.....
« Reply #55 on: July 02, 2010, 11:25:01 PM »
It's a new type of manned field gun.  It is the same gun as on the Firefly so it will be dangerous but it's also easy to take out given that it's a fixed open emplacement.

So this thing wont be able to throw flak in the air? 
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline WWhiskey

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Re: So I guess we're getting AT guns.....
« Reply #56 on: July 02, 2010, 11:50:28 PM »
 :aok!
« Last Edit: July 03, 2010, 12:31:23 AM by WWhiskey »
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Offline AWwrgwy

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Re: So I guess we're getting AT guns.....
« Reply #57 on: July 02, 2010, 11:54:02 PM »
So this thing wont be able to throw flak in the air? 

No more than a tank can now.

Your results may vary.

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Offline Infidelz

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Re: So I guess we're getting AT guns.....
« Reply #58 on: July 03, 2010, 09:04:43 AM »
It's a new type of manned field gun.  It is the same gun as on the Firefly so it will be dangerous but it's also easy to take out given that it's a fixed open emplacement.

There is no surprise this way, why bother?  Random crashes of the game would be more interesting. The gun is where the gun always is. Playing WWII online I enjoyed being able to move quietly about with an AT gun. They were slow but very sneaky. The 57mm was probably just right for 'speed'. The 3 inchers and 17lbs as well as the 88 took forever to move. We mostly got towed to the area of operations and dropped off while the prime mover drove off to set up troop spawns. I miss that stuff, but their lack of 6 dof support finally ticked me off. Tigers were the best kills since their supply was limited. There are no supply limitations in this game, so the biggest challenge of warfare is missing. 

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Offline sunfan1121

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Re: So I guess we're getting AT guns.....
« Reply #59 on: July 03, 2010, 09:12:48 AM »
There are no supply limitations in this game, so the biggest challenge of warfare is missing. 

Infidelz.
That might be because this isn't a war game, just a guess.
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