Some love them, some hate them. Nothing new.
Icons will be the same for all three frames.
I personally don't see the logic in being able to ID a friendly at 3K, but an enemy only at 1K.
Another factor is depth perception, which we do not have in AH. Icons are what "simulate" that. Too much "realism" becomes a hindrance if the computer cannot "simulate" it realistically.
It has been stated many times that one of the goals of FSO is to ensure that pilots dont end up flying for an hour with nothing to do... hence the reason for each side knowing what the other sides targets are going to be. This variation of the icon settings seems to be in conflict with that idea.
My guess is that now that everyone is aware of the icon settings (I know it was posted, but I am sure many didnt read it) , and just what their impact is in the arena... you will see more NOE strikes and combat on the deck for frames 2 & 3. No reason to fly above 500' if you can be virtually invisible below it. It will become a contest of who can get lucky and sneak in without getting caught rather than fighting their way through in a more "realistic" type of formation.
Dont get me wrong... I enjoyed flying last night. But more so because it was a Friday night with the squad. Saw very little action. Once you became separated from an enemy and you lost each other icons, it was very difficult for
both sides to re engage. I am sure there were some large furballs out there... but I think that was just due to both sides lucking into being at the right places at the right times.
Now... with all of this said. I think having different icon ranges from time to time is NOT a bad thing. But those ranges need to be the same for both friendly AND foe in any given frame. And the below 500' no icon idea needs to just go out the window. If anything, make it 100' or lower. It is way too easy to fly under 500' in any terrain and avoid detection completely.