vulching is the lamest activity one can do in AH.
Oh, come on, it is FAR from the lamest activity. Vulching is (a) not dishonest, (b) easily avoidable by the other guy, and (c) sometimes serves a legitimate purpose.
Offhand I'd say killing shades is the lamest, followed by moving CVs to a convenient spot and taking control so no one can turn them while your friends bomb them. I'm sure there must be a good dozen other things lamer than vulching.
Now vulching and then thinking it makes you a good pilot is lame, but I don't think anyone here is saying that. It goes on your score, sure, but so do all those even lamer dishonest things. There's no way for score to be a perfect reflection of skill. There's always going to be some way to game the game if you really want to.
I get vulched a lot trying to defend fields, but I don't complain about it. If you don't want to get vulched, up somewhere else. The up side is that even if you get vulched two or three times before finally staying up, you're getting back in action a lot faster than flying in from 20 miles away, and if the enemies are flying in from that far away too, you'll eventually win the battle of attrition and get the fight back to a more even basis. You just need to be able to judge when you might get up and/or kill an attacker after a few tries and when it's truly hopeless. OTOH, you're padding the vulchers' scores. But then we're back to: who cares about score? You and they both know they didn't really beat you fighting.
And if they're just vulching and not trying to take the base, why even consider upping there? Go somewhere else and they'll get bored and have to go find a real fight.