Author Topic: Fighter Score system  (Read 10451 times)

Offline Yarbles

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Fighter Score system
« on: July 07, 2010, 07:21:56 AM »
 :aok

Becase it rewards getting lots of kills in the shortest time and not getting killed.

Ok it also records points which is distorting as the player with more time to play has an advantage. Other than that it all makes sense.

I realise there are those looking for "good fights" which I assume are co alt/e 1v1 or hurling themselves at the enemy horde but since this is supposed to be LOOSELY based on WW2 ideas of how to be a top scoring ace not dead I cant think of a better system.
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Offline Zazen13

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Re: Fighter Score system
« Reply #1 on: July 07, 2010, 08:06:33 AM »
I agree. The only improvement I could think of is if they could devise a method to adjust or modify point allocation to compensate for local numeric disparity. For example; if you and your 30 closest friends are vulch capping a field, the vulch kills wouldn't be worth many, if any, points. Whereas, you and a few teammates carefully culling a herd of 30 enemy over your field would be worth far more points than normal. This would help mitigate the hordfest prevalence and reward those who may not play as much , but do so in a more sportsmanlike manner than primarily subsisting on vulch capping for their kills.
« Last Edit: July 07, 2010, 08:14:45 AM by Zazen13 »
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Offline TW9

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Re: Fighter Score system
« Reply #2 on: July 07, 2010, 08:25:11 AM »
I agree. The only improvement I could think of is if they could devise a method to adjust or modify point allocation to compensate for local numeric disparity. For example; if you and your 30 closest friends are vulch capping a field, the vulch kills wouldn't be worth many, if any, points. Whereas, you and a few teammates carefully culling a herd of 30 enemy over your field would be worth far more points than normal. This would help mitigate the hordfest prevalence and reward those who may not play as much , but do so in a more sportsmanlike manner than primarily subsisting on vulch capping for their kills.

Or somehow coad it to where planes shot on runway are scored in the attack scores. 
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Offline Greebo

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Re: Fighter Score system
« Reply #3 on: July 07, 2010, 09:02:01 AM »
I agree completely Zazen. It seems a pretty simple thing to implement, the FE just tots up the number of red and green icons in visible range at the time of each kill and bases the score multiplier on that. If you want to complicate it a bit further you could weight the effect by each icon's range at that time as well, i.e. closer icons have more effect.

Score isn't about realism anyway, its about making the game work. Currently the score system encourages gang banging and running away if there's any chance of a fair fight etc. This change would encourage people who care about score to seek out more balanced fights and would therefore help those who don't care to find them too. I can't think of anything that would make as a big a difference to MA gameplay for such a small change to the code.

Offline ACE

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Re: Fighter Score system
« Reply #4 on: July 07, 2010, 09:05:15 AM »
Nice Yarbles.
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Offline ImADot

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Re: Fighter Score system
« Reply #5 on: July 07, 2010, 09:36:54 AM »
They could do away with fighter scores; just have Attack, Bomber and GV scores.  Or, just do away with scores.  But since this is a game, and games need some kind of scoring system for those who need to justify their existence, we make do with what we have.  No matter what is done, someone will find a way to work around the rules to artificially inflate their score because they have nothing else in their life to make them feel good about themselves.
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Offline hitech

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Re: Fighter Score system
« Reply #6 on: July 07, 2010, 09:52:03 AM »
I agree. The only improvement I could think of is if they could devise a method to adjust or modify point allocation to compensate for local numeric disparity. For example; if you and your 30 closest friends are vulch capping a field, the vulch kills wouldn't be worth many, if any, points. Whereas, you and a few teammates carefully culling a herd of 30 enemy over your field would be worth far more points than normal. This would help mitigate the hordfest prevalence and reward those who may not play as much , but do so in a more sportsmanlike manner than primarily subsisting on vulch capping for their kills.

Where you fight is your choice, hence it is the players choice how he wants to compete.

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Offline 68Hawk

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Re: Fighter Score system
« Reply #7 on: July 07, 2010, 10:20:36 AM »
"Anyone who shows up for a fair fight is unprepared."

"When going to a gunfight, bring a gun.  Bring two guns.  Bring all your friends with guns."

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Offline Masherbrum

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Re: Fighter Score system
« Reply #8 on: July 07, 2010, 10:32:20 AM »
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Offline 1Boner

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Re: Fighter Score system
« Reply #9 on: July 07, 2010, 02:40:08 PM »
Or somehow coad it to where planes shot on runway are scored in the attack scores. 

I agree!!

Vulchers aren't "fighting" anything.

They may as well be fighting defensless buildings.
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Offline hitech

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Re: Fighter Score system
« Reply #10 on: July 07, 2010, 02:45:41 PM »
I agree!!

Vulchers aren't "fighting" anything.

They may as well be fighting defensless buildings.

Can you see the vulchers from the tower? Yessss.
Can you move to another field? Yesssss.
And who should suffer for your choice?

HiTech

Offline Shuffler

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Re: Fighter Score system
« Reply #11 on: July 07, 2010, 02:50:58 PM »
Can you see the vulchers from the tower? Yessss.
Can you move to another field? Yesssss.
And who should suffer for your choice?

HiTech

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Offline 1Boner

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Re: Fighter Score system
« Reply #12 on: July 07, 2010, 02:55:47 PM »
Can you see the vulchers from the tower? Yessss.
Can you move to another field? Yesssss.
And who should suffer for your choice?

HiTech

After the new anti noe change and ridiculous radar circles, you're kidding right?
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Offline Yeager

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Re: Fighter Score system
« Reply #13 on: July 07, 2010, 03:10:07 PM »
There is a certain satisfaction derived from HOing a vultcher  OTR yes.....
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Offline Masherbrum

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Re: Fighter Score system
« Reply #14 on: July 07, 2010, 03:31:34 PM »
After the new anti noe change and ridiculous radar circles, you're kidding right?

He isn't kidding and he's merely casting light on a facet of game play.
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