What I find amusing is that for a long time parts of the community have been noting the effects of the constant noe missions and the horde. For the same amount of time, the other part of the community has been saying, well, if you don't like, fight it. Now that we have a more fair opportunity to do that, much of a certain sector of the community is upset because they can't walk over bases as easily, to much of a challenge. Funny.
I think everyone has their ideas of what should be changed, and why...some good, some bad. I have no idea why people would see on the front page *combat experience* and believe the sole point of the game is to NOE, horde, and avoid any meaningful combat. But they do. I guess to be fair some would argue that shooting planes down with huge number advantages or alt advantages is combat.
I also gather from some replies that the only difference between the DA and the MA is the ability to secretly attack a base with huge numbers, or attack in a manner that provides little to no opportunity for the other "enemy" players to participate in defense. Again no real combat, no real battle, no real challenge, and poor gameplay.
As I said to snailman earlier, I do have some sympathy for the guys who's play style is being affected, though, their activities (at least I don't think) where reasons for the change.