Author Topic: Still like the changes?  (Read 6340 times)

Offline bustr

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Re: Still like the changes?
« Reply #105 on: July 09, 2010, 04:21:36 PM »
It's taken HiTech almost 10 years of tweeking the game to finaly flush out the two primary types of Aces High subscribers responding in this thread:

1. The Warrior.

Any fight, any time, any odds. By no means is the Warrior a knukle dragging dunce or nintendo twitch freak. Many of them in this game are highly accomplished practitioners and afficianodos of all aspects related to the game, and so in their real lives. They simply value active in your face, heart pumping combat over trying to use the game as a 3D substitute for playing "GO".

2. The 3D "GO" player.

They value the nuances of the games blind spots to achive personal goals very often not related to personaly defeating other players in combat. In many cases the personal victories are about denying whole groups of players a key element to their happiness. Akin to the move called an "Atari" in "GO". The "GO" player will fight as needed but, I'm not sure they enjoy direct combat. The "GO" player's philosophy in the game seems to be: "Catch me if you can. I just took your toys away from you while your back was turned!" Grizz is no "GO" player and catching him is often more humiliating for players than being picked by him.

So HiTech removed a major blind spot in the game to balance "COMBAT" and the "GO" players are trying to defend to the "Warriors" and HiTech why it benifits the overall GAME to allow them to contiue sneaking around in those afor mentioned blind spots.

So "GO" players and "Warriors", why does the game need "BLIND SPOTS" to enhance the game itself or the "GO" players requirements to sneak around strategicly and take away toys?
bustr - POTW 1st Wing


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Offline Guppy35

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Re: Still like the changes?
« Reply #106 on: July 09, 2010, 04:25:33 PM »
Wrong.  As respectfully as is possible, the above is just wrong.  Once the fighters had the range, why take the bombers along?  Why did the RAF go to night raiding?

Strategic bombing of Germany and Japan was to reduce the ability to wage war.  At first, the targets were factories.  In the end, it was direct attacks on population.  All of which was rationalized as breaking the ability to resist.  History records that this was pretty much a failure, but WWII was the first war in which the combatants had the means to test out the Italian guy's (Douhet?) theories.  Fighter escort became necessary because the bombers could not sustain the losses without them.  Jimmy Doolittle (greatest pilot of all time, BTW) let the escorts loose over Germany to shoot up whatever they could.

Your point about bait may be valid in the lead up to D-Day.  That was about local air supremacy over the invasion fleet.

But, no, bombers were not developed as bait for the enemy.

Jimmy Doolittle was the one who used the bombers as 'bait'.  All you have to do is go back to the early RAF ops over France.  If it was just fighters, the LW didn't waste time engaging.  So the RAF would send a long a few bombers, surrounded by  mobs of fighters.  The goal was to win the war of attrition.

Doolittle's motto was 'in the air and on the ground'.  He wanted the LW to come up and fight.  There was no incentive to defend against fighter sweeps. 

I'm away from the book case right now, but it's Doolittle who I'm taking this from.
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Offline Messiah

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Re: Still like the changes?
« Reply #107 on: July 09, 2010, 04:29:22 PM »
I like to be seen on radar
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Offline Crash Orange

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Re: Still like the changes?
« Reply #108 on: July 09, 2010, 04:31:14 PM »
I’ll bet Goering complained about hordes.

This wins the Quote of the Week award!  :lol  :lol  :lol

Offline BillyD

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Re: Still like the changes?
« Reply #109 on: July 09, 2010, 04:31:32 PM »
I like to be seen on radar

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Offline Crash Orange

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Re: Still like the changes?
« Reply #110 on: July 09, 2010, 04:50:47 PM »
The one thing about the new settings I can't see any good side to for anybody is the confusing mass of overlapping white and red circles all over the map. Trying to tell which parts of the map are and are not covered by each side's dar gives me a headache now. Turning off dar circles takes away the headache but also any chance of determining the coverage.

I wonder if it might be possible to make a slight change to the way dar is indicated on the map to deal with the new circumstances - maybe a very slight white tint over all areas covered by any friendly dar and a very light red (or whatever) tint to all areas covered by any enemy dar.

Offline RufusLeaking

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Re: Still like the changes?
« Reply #111 on: July 09, 2010, 04:51:00 PM »
Jimmy Doolittle was the one who used the bombers as 'bait'.  All you have to do is go back to the early RAF ops over France.  If it was just fighters, the LW didn't waste time engaging.  So the RAF would send a long a few bombers, surrounded by  mobs of fighters.  The goal was to win the war of attrition.

Doolittle's motto was 'in the air and on the ground'.  He wanted the LW to come up and fight.  There was no incentive to defend against fighter sweeps.  

I'm away from the book case right now, but it's Doolittle who I'm taking this from.
I Could Never Be So Lucky Again: An Autobiography of James H. ""Jimmy"" Doolittle - I've read it.

The RAF and the German Air Force resorted to night bombing raids as early as 1940, because they wanted to bomb each other while losing the fewest bombers.  Bombers were not used as bait, but as offensive weapons.

Four engine bombers were developed in the belief, as someone earlier quoted, that "the bomber will always get through."   Turns out that they were wrong, but who knew?

Doolittle unleashed 8th AF escorts over Europe to hit targets of opportunity.  To put it in AH terms, he advocated "tool shedding."

Yes, it was a war of attrition.  Given that the US built more than 50% of all aircraft in WWII, it was really not a contest.  Reference: Dirty Little Secrets of World War II: James Dunnigan.  I do not think the Germans entered thinking it would be all about attrition.  To refer to attrition as a "goal" is a stretch.


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Offline RufusLeaking

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Re: Still like the changes?
« Reply #112 on: July 09, 2010, 04:52:46 PM »
... maybe a very slight white tint over all areas covered by any friendly dar and a very light red (or whatever) tint to all areas covered by any enemy dar.
Ever since the Pink Arena, everything is about decorating...
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Offline groundfeeder

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Re: Still like the changes?
« Reply #113 on: July 09, 2010, 05:01:07 PM »
It's taken HiTech almost 10 years of tweeking the game to finaly flush out the two primary types of Aces High subscribers responding in this thread:

1. The Warrior.

Any fight, any time, any odds. By no means is the Warrior a knukle dragging dunce or nintendo twitch freak. Many of them in this game are highly accomplished practitioners and afficianodos of all aspects related to the game, and so in their real lives. They simply value active in your face, heart pumping combat over trying to use the game as a 3D substitute for playing "GO".

2. The 3D "GO" player.

They value the nuances of the games blind spots to achive personal goals very often not related to personaly defeating other players in combat. In many cases the personal victories are about denying whole groups of players a key element to their happiness. Akin to the move called an "Atari" in "GO". The "GO" player will fight as needed but, I'm not sure they enjoy direct combat. The "GO" player's philosophy in the game seems to be: "Catch me if you can. I just took your toys away from you while your back was turned!" Grizz is no "GO" player and catching him is often more humiliating for players than being picked by him.

So HiTech removed a major blind spot in the game to balance "COMBAT" and the "GO" players are trying to defend to the "Warriors" and HiTech why it benifits the overall GAME to allow them to contiue sneaking around in those afor mentioned blind spots.

So "GO" players and "Warriors", why does the game need "BLIND SPOTS" to enhance the game itself or the "GO" players requirements to sneak around strategicly and take away toys?

Wow all those years to turn the MA into the DA, and a mighty long explination to boot :huh

Offline BillyD

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Re: Still like the changes?
« Reply #114 on: July 09, 2010, 05:26:14 PM »
" Grizz is no "GO"  and catching something from him is humiliating, just ask Thing "


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Offline bustr

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Re: Still like the changes?
« Reply #115 on: July 09, 2010, 05:43:50 PM »
Wow all those years to turn the MA into the DA, and a mighty long explination to boot :huh

Lack of time and it's contiguency for experience invalidates you groundfeeder. Because you are a short timer you have no point of refrence other than childish derisive remarks. You weren't there for the great JSO's on Sunday nights that made players logoff in droves because the Rook Warrior squads came together and rolled the maps. I think at the peak they feilded 300+ organised players like a grand FSO each sunday. Made the recent NOE plauges and blind spot sneaking around on the maps you are so fond of a mere childish annoyance in perspective. The Rooks shut whole maps down by coming in above radar and wiping us out. Caused HiTech to introduce ENY. It was the ultimate strategy to winning the whole war in one night. That was since I've been around the grandest AH "GO" move of them all. 300+ players were organized like the real WW2 airforces and shut whole maps down.

Then HiTech shut them down because there was no real game to play unless you joined the Rooks in the Mega-Hoard slaughter of the other sides. No ability for defenders to defend. Just like the recent NOE plauge began removing the fight from the maps. Lots of no fight "GO" based nener, nener. But, no fights, just "I took your toys nener, nener, nener. When POTW would finaly do a "GO" move and catch you guys, lots of you were not worth fighting for the effort to find you. Unfortunately the unitended consiquence of the NOE plauge being shut down was to remove blind spots for "Lone Wolves" to sneak around in. A time honored pursuit by a SINGLE daring individual
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline RTHolmes

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Re: Still like the changes?
« Reply #116 on: July 09, 2010, 05:52:46 PM »
The one thing about the new settings I can't see any good side to for anybody is the confusing mass of overlapping white and red circles all over the map. Trying to tell which parts of the map are and are not covered by each side's dar gives me a headache now. Turning off dar circles takes away the headache but also any chance of determining the coverage.

agreed
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Offline sky25

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Re: Still like the changes?
« Reply #117 on: July 09, 2010, 06:52:23 PM »
  Sadly Lusche I feel that players like us are a dying breed, players that can actually read the map and use the dar bar's.    And as a result of our player type dying out HT has to dumb down the arenas for those that can't be bothered with the little effort it takes to actually go find the con in that sector even when 3/4 of it was taken up by a radar ring.  Sadly the MA's are feeling more and more like a fancy dueling arena instead of a place of options and fun.   
I have been playing for 1 1/2 years now and the game your talking about is the game I like to play. So there are a few of us newcomers who also enjoy the stealthy aspects of the game the way it used to be. Yes you are correct, I think the arena has turned into a giant DA since the changes took affect. I enjoyed the chess game aspect before when you had to guess what was about to happen and where the cons in that red dar bar were going. Now that aspect of the game is gone in my opinion. Not hard to guess where those red dots are going from two sectors away. As for the NOE thing. I have spent many nights when not flying with my squad watching for and defending against NOE raids. Nothing is better than popping out of the hanger at the last second and killing the goon or hiding in the woods outside of a V base waiting to kill the goon thats coming in.

If you took time to look at the map and watched which squads were flying in the different countries, you could always have an idea of what bases they were going to try and take. I have hidden way outside of bases and waited for the c-47 to come in after the NOE raid  and drive up and kill it just as it was about to release troops. Thats my idea of fun playing. They hate loosing after all of the effort put into taking a base. Defending against NOE missions is just as fun as doing them. I have read the comments of many people here who say that NOE types are afraid to fight. Afraid to fight!! Fight what, a cartoon airplane? Some people like to do more than mindless furballing.

The squad I fly with is very good at looking at the map and planning routes, tactics, strategies that are needed to achieve the ultimate goal. Taking the map and winning the war!!!

I also enjoyed going on long range bombing mission between radar rings and playing cat and mouse with the con in the Dar Bar that is hunting me. The mindless furball does not appeal to me..


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Offline Blooz

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Re: Still like the changes?
« Reply #118 on: July 09, 2010, 07:17:51 PM »
Oh yes!

Please, oh, please...give us an inch so we can take a mile.....


again.
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Offline sky25

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Re: Still like the changes?
« Reply #119 on: July 09, 2010, 07:33:24 PM »
Oh yes!

Please, oh, please...give us an inch so we can take a mile.....


again.

Blooz , You may be on the wrong forum. The childrens cartoon network forum is in another location....  Childish comments. What can you do?
« Last Edit: July 09, 2010, 07:39:03 PM by sky25 »


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