Author Topic: Turrerts turning at spawn???  (Read 956 times)

Offline kilz

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Re: Turrerts turning at spawn???
« Reply #15 on: July 10, 2010, 07:23:19 AM »
This is called lag. some where along the line you get slow response from your server. PingPlotter will be able to track this. all it is, is when a Tank spawns in the game, the game has to send this info (that a tank spawned) thru the internet to your Computer. some folks have flawless internet, some folks have poor connections. the only way to find this out is download PingPlotter (a free software) and trace your server to HTC's server and back
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Offline E25280

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Re: Turrerts turning at spawn???
« Reply #16 on: July 10, 2010, 07:45:36 AM »
The trick sky25 describes works for the following reason:

The further away from you on the map another player is, the slower his information is updated to your computer.  This allows HTC to limit bandwidth while providing relatively smooth action in close quarters.

When you first move to the far side of the map, you slow the update proccess as much as possible, then, when you return to the field and spawn in, it takes the game time to catch up, thus allowing you time to get the turret turned before you appear to the enemy.

At least that's the way I've heard it and it makes sense.  For that reason hanger camping is a very dangerous proposition.
This one has it.  As two players get closer, the updates come more quickly, and when they are far apart, it can take quite a while.  All the way across the map might be several seconds.

You can observe the same phenomena when you see a con dot just at the edge of your visual range (and well before he is in icon range).  Those very far away dots are standing still . . . and then jump to the next position and stand still . . . and then jump again . . . until they are close enough for the two computers to deem each other more "interesting" and the motion becomes continuous.
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Offline hitech

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Re: Turrerts turning at spawn???
« Reply #17 on: July 10, 2010, 08:38:36 AM »
If you are in a tower,and the enemy is close enough, you already are being updated about the enemy, so when you spawn you see him instantly.

When you spawn, you are a new vehicle in the world. It can take a while before the system starts sending updates on the new vehicle to  the vehicle that was already on the ground.

If you spawn to remote spawn points that are outside update range, it is then pot luck who will see who first.

How long this takes depends on how many people are in the arena.

If you wish to test, have 2 friendly's spawn at the same time same place , and observe the outcomes. Bombers would be best because of external view.

HiTech

Offline coola4me

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Re: Turrerts turning at spawn???
« Reply #18 on: July 10, 2010, 08:50:26 AM »
The problem with people camping a hanger is they like to sit right behind the vh. If you park in the grassy area beside the indestructible about a 1000 yds off the vh instead of the concrete you have a better chance of surviving a shot because:
A. the spawn in gv needs to not only turn the turrent but has to have that extra second to line up a shot
B. theres a better chance of a ricochet because your at an angle to his gun.

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Offline Belial

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Re: Turrerts turning at spawn???
« Reply #19 on: July 10, 2010, 10:36:37 AM »
Harry if you like Gv's find me in the MA sometime, will roll some bases.

Offline falcon23

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Re: Turrerts turning at spawn???
« Reply #20 on: July 12, 2010, 07:57:05 PM »
I am not sure about this,it may be an old wives tail..But i heard that if you fire the machinegun where they are supposed to appear in the hangar,it makes them appear sooner than if you didnt,and thus evens out the gamey lag trick..

Offline guncrasher

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Re: Turrerts turning at spawn???
« Reply #21 on: July 12, 2010, 09:31:51 PM »
Ever gone to a field spawn in runway really fast go a few feet then about a thousand planes appear out of nowhere?  Same thing.

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Offline 321BAR

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Re: Turrerts turning at spawn???
« Reply #22 on: July 12, 2010, 09:35:26 PM »
Because on his FE he spawns instantly and turns his turret.
When the information that he has spawned reaches your computer, his turret has been turning towards you for however long it took for the information to get from his FE to the server to your FE.
quick edit... HiTech stepped in and i didn't see it
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