Sorry, but this opening of this thread seems to be another "there is only one way to play this game and I have it!" threads. Its really sort of religious in that people believe a certain way, and they want to make converts by force or argument. It's sort of like, "if only we can get everyone to believe this same thing, the world (game) will be a better place."
In reality, if this were true, it would just be a religious dictatorship and we've all seen how those work. . .
The reality is that the game is whatever YOU make it, just as the world is. You can believe the base taking game is IT and do that. The reality is that HTC didn't design a game that you "win", they designed a game where the battle is supposed to go on forever. The evidence is there if you want to see it. In a real war, one side or another works very hard to get the edge in:
1. Numbers
2. Equipment
to get territory. They build up armies to overwhelm the other side. In this game, you can side switch, essentially throwing the numbers off. If the point were to win the war, why would you do this? How would WWII have worked if the Soviet armies suddenly changed sides?
As to Equipment, ENY is made to make this basically net even. If you get numbers, you lose in equipment. Generally this is not how a war prosecuted to win works. When you want to win, you work for qualitative and quantitative superiority. ENY's effects work as if, in 1944 when the Allies started to get quantitative superiority, they decided to go back to their 1941 plane set, P40s, Buffalos, P39s, Spit 1s, etc. This is obviously NOT what someone does to win the war.
The fact of the matter is that the base taking "war" is designed to be endless, to NEVER be won. The fact that someone eventually wins the map is due to temporary conditions and shifts that get going with too much momentum to stop. However those are to a great degree a matter of chance and or gaming the system (like rolling bases late at night). If the goal is really to take bases and win the map, you should be lobbying to get rid of side switching and ENY. However, I can guarantee that these mechanisms or something like them, will be part of every iteration of AH

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Now some folks look at this and see it as futile. What matters to them is the air combat or the tank combat or the ship combat and that is what they do. It is NOT wrong, its just approaching it from another level.
If you are looking for the Holy Grail of AH, it is designing things so that no one ultimately "wins" anything, but that combat AT ALL LEVELS should be endless. That makes a good game and a horrible life. This is why it is counter intuitive to lots of folks.
So enjoy the game and for goodness sake, stop trying to tell other people how to play it. They'll just ignore you any way

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