Author Topic: Destructible Environment  (Read 960 times)

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Destructible Environment
« on: July 11, 2010, 03:59:45 PM »
Would a destructible environment be too much to ask for? Like tanks tearing trees down and tanks driving through houses.

I know what the first reply is going to be... "It will use too much computer" I've seen destructible environments in several other games why can't we have it in this game? Is it too hard to make?

Offline AirFlyer

  • Silver Member
  • ****
  • Posts: 1210
Re: Destructible Environment
« Reply #1 on: July 11, 2010, 04:27:59 PM »
Would a destructible environment be too much to ask for? Like tanks tearing trees down and tanks driving through houses.

I know what the first reply is going to be... "It will use too much computer" I've seen destructible environments in several other games why can't we have it in this game? Is it too hard to make?

What game, and how truly destructible was it and not just coded events? An other things to mostly note is just the absolute size of what we see at once in AH is very large compared to many games.
Tours: Airflyer to 69 - 77 | Dustin57 92 - 100 | Spinnich 100 - ?
"You'll always get exactly what you deserve." Neil

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Re: Destructible Environment
« Reply #2 on: July 11, 2010, 05:34:06 PM »
Steel fury is one of them.

http://www.youtube.com/watch?v=SAXvQFsER4Q


0:25 and 0:50 Battlefield 1943 has a destructible environment too.

http://www.youtube.com/watch?v=TbYZA54-hyg&feature=related

at 0:45

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Destructible Environment
« Reply #3 on: July 11, 2010, 05:36:01 PM »
Would a destructible environment be too much to ask for? Like tanks tearing trees down and tanks driving through houses.

I know what the first reply is going to be... "It will use too much computer" I've seen destructible environments in several other games why can't we have it in this game? Is it too hard to make?
No, it won't use too much computer or too much bandwidth.  It is unmanageable in terms of data needed to be tracked by the server though.  Think of how many trees there are on a 512x512 mile map.  Each tree would need to be tracked individually and would, at a minimum, need a destroyed or not destroyed flag in the code.  If trees had a durability that would need to be tracked instead.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Destructible Environment
« Reply #4 on: July 11, 2010, 06:40:48 PM »
This is a Year 2050 gaming request and I can't wait !  :old:

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Re: Destructible Environment
« Reply #5 on: July 11, 2010, 10:19:25 PM »
No, it won't use too much computer or too much bandwidth.  It is unmanageable in terms of data needed to be tracked by the server though.  Think of how many trees there are on a 512x512 mile map.  Each tree would need to be tracked individually and would, at a minimum, need a destroyed or not destroyed flag in the code.  If trees had a durability that would need to be tracked instead.
So it would contribute to lag? Because when they added the new strats I didn't have any lag problems.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Destructible Environment
« Reply #6 on: July 11, 2010, 10:59:26 PM »
So it would contribute to lag? Because when they added the new strats I didn't have any lag problems.
No, it wouldn't be a lag issue, or rather an insignificant one.  It would be a database issue.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline ebfd11

  • Platinum Member
  • ******
  • Posts: 4151
      • [b]POTW[/b]
Re: Destructible Environment
« Reply #7 on: July 12, 2010, 12:00:26 AM »
Ok I see an alteration on this request. How about the city around the stats be able to be destroyed. It would make for something else to be bombed and as for any points for it make it 1/5 the normal points.
PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Destructible Environment
« Reply #8 on: July 12, 2010, 01:26:08 AM »
Ok I see an alteration on this request. How about the city around the stats be able to be destroyed. It would make for something else to be bombed and as for any points for it make it 1/5 the normal points.

I think you can destroy the town around the strat for 0 points.

Just say you want points for cutting down forests and I'm in.

 :aok

 :rofl

wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Destructible Environment
« Reply #9 on: July 12, 2010, 09:05:01 AM »
I'd settle for being able to knock those banana trees down with a tank or half track instead of being flipped over when I hit one.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline DEECONX

  • Silver Member
  • ****
  • Posts: 1502
Re: Destructible Environment
« Reply #10 on: July 12, 2010, 09:10:07 AM »
I'd settle for being able to knock those banana trees down with a tank or half track instead of being flipped over when I hit one.

+10

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Destructible Environment
« Reply #11 on: July 12, 2010, 09:14:55 AM »
I'd settle for a GV fight style revamp... let us have a reason to drive GVs to cities and throw us multiple cities throughout the map. not just one mega city.
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline WWhiskey

  • Gold Member
  • *****
  • Posts: 3122
Re: Destructible Environment
« Reply #12 on: July 12, 2010, 09:22:23 AM »
how about making it were every main gun round takes out two sides of a building in town instead of nothing then the whole building, then letting a tank knock two sides down while driving into it?
I know fixing the whole terrain for damage would be a large order, but just the town might not be so bad.   then you could drive into a building  while having engagements in town!
 code the tank to take damage as well from the buildings so that you could not drive threw more than two or three before you were tracked or something!
Flying since tour 71.

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Destructible Environment
« Reply #13 on: July 12, 2010, 10:34:49 AM »
Perhaps that's what the new ground objects are leading up to? Have you seen the dev shots on the HTC homepage?
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15851
    • Twitch: Twitch Feed
Re: Destructible Environment
« Reply #14 on: July 12, 2010, 10:45:34 AM »
I think you can destroy the town around the strat for 0 points.

Just say you want points for cutting down forests and I'm in.

 :aok

 :rofl

wrongway
Deforestation. :)
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com