ok knite would you care what exactly is the cesspool you are talking about?
Sure semp, although, I will freely admit my thoughts are based on a "3rd party" notion... that is, as I said in my OP, during conversations about Arena Caps over the years, there has been a lot of talk about basically, the idea that an arena getting too large creates some problems that hinder growth of the game. One reason that seems to pop up again and again is that the larger numbers creates a "cesspool".
My interpretation (which I can fully admit could be incorrect) based on reading a lot of the posts and discussions about caps is that this "cesspool" basically refers to the massive amounts of negativity (in chat) that eventually overtake the non-negative style posts. This breeds animosity amongst the player base, increases the elitism style messages directed towards "newbies",, and alienates some of the older crew that frankly, had grown out of that style of comminications/chat, and makes your chat buffer a huge *bleeping* wall of text that frankly, you can no longer functionally communicate well in.
What I did was basically try to think of "why would that happen"?
One hypothesis I came up with is that the larger the arena grows, the more "anonymous" someone becomes, or at least, feels, giving them the confidence to spew garbage into the text buffer without recourse. The larger the arena, the more this "anonymous" feeling grows, and the less likely "peer pressure" has any ability to curb it.
My concept in the original post was that by trying to force text chat into a more "regionalized" type system, the text buffer would no longer be getting flooded, decreasing the "intimidation factor" for the newer players. The less overall numbers in that "regionalized" type chat system would also mean it'd be easier to "peer pressure" into others some semblance of ... well, politeness isn't the right word, but hopefully gives sort of an idea of what I'm referring to ... due to the text buffer no longer scrolling like it's going out of style. There's less of a feeling of "anonimity" as well, so hopefully that helps reduce the "garbage style" text buffer inputs right out of the gate.
So overall, my thinking was - Closer knit communications, better self-policing peer pressure, easier and more flexible text system, and less text buffer overflow "garbage" may help alleviate some of the problems.
A couple of other specific replies :
@DREDIOCK - The biggest reason I suggested that was because it's like watching a car crash in Nascar, or the current "biggest arena" syndrome AH has. People don't always think about whether or not it's "good for them". I know plenty of people have gotten disgusted at the 200 channel but yet, won't tune it out/off because they are afraid they'll "miss something good" so to speak
@APDrone - I understand what you are saying. I personally disagree that names vs. numbers would cause the problem of mis-communication on a massive scale, especially since often you'll be typing to the intended "joiners" the exact name via text chat, but that's nothing more than difference of opinion. To me, simplicity would be to say "join Channel "Cobras"", and to you it would be "join Channel "135"". Guess we'll just have to disagree on this one =) Re: Vulgar Language, I don't think you'd need to make a new filter for vulgar named chat rooms, primarily because A) if someone tried to type "join me in "MotherShucker", it wouldn't make it to the text box anyway, so no one could join, and B) since chat rooms already aren't listed, and I wasn't planning on having these listed, IMO it'd be one of those "can't see, doesn't matter". Sure, a channel out there may wind up being called "MS", but you wouldn't see it, and no one could type it in text as now anyway. I'm not adverse to a chat room name filter, but if it is a huge increase in overhead to implement, I wouldn't be adverse to not having one either. I would think the current vulgar filter could apply to both?
@Yeager - I'm sorry. I'd love to answer that statement, but I have no clue how squelch relates to a change in the "feeling" of the entire chat structure. Sorry. =(