Author Topic: Turning With CH Pro Pedals  (Read 1209 times)

Offline DeltaFox

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Turning With CH Pro Pedals
« on: July 16, 2010, 09:59:42 PM »
Hi,

I just setup my new CH trio of Pro Pedals, Fighterstick and Pro Throttle.  I had to get a powered hub since I am now low on available USB ports.

This is a bit like riding a bicycle.  It took me a good hour to finally get off the runway in the training area, not in autopilot, just to take off.  It ain't pretty.  Some difference from my Saitek twisty stick I've been using the past 3 years.

What is the proper procedure to turn using rudder pedals in conjunction with using the ailerons?  Is up elevator also employed in the process as I turn?

Would a tutorial within Microsoft's Flight Sim be useful to employ with Aces High?  I remember one of my Microsoft Flight Sims had actual people tutors to walk me through the basics of learning to fly; think it was the 2002 package.

I have never used CH Products before and never have used rudder pedals.  I find the controls to be sensitive and demand a light touch feel.

I calibrated each component through Windows game controller in Windows 7, then setup within the mapping controls area of the Aces High clipboard and calibrated everything there too.  I setup my stick scaling "Y" as to Ack-Ack's treatise and "X" as to Ren's.  The CH Control Manager I did load up on my hard drive, but did not get into it much.

I am definitely back to sim flight school with this new setup, forget about air combat for now.

Any help is appreciated.

Offline Dichotomy

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Re: Turning With CH Pro Pedals
« Reply #1 on: July 16, 2010, 10:26:22 PM »
I went to http://www.ch-hangar.com/ and talked to Revvin and he walked me through the sensitivity issue which I'm experimenting with because I have a heavy hand and tend to lean on my pedals.  He also gave me a profile which I'm in the process of tweaking to my tastes but it's a good starting point.  One thing that I remember about the switch from twisty stick to CH gear is getting your muscle memory back where everything is instinctual. 

Best of luck to ya :)
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Offline ImADot

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Re: Turning With CH Pro Pedals
« Reply #2 on: July 17, 2010, 12:01:42 AM »
I would suggest enabling scaling and maybe damping in-game until you get used to them.  Rudder pedals take some getting used to - just remember "push the foot where you want to turn".  So to turn left, push your left foot and aileron roll left.  It doesn't take much.  It's very easy to over-use the rudder with pedals, because your leg muscles are larger (much larger) than your wrist muscles.   ;)

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Offline Dichotomy

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Re: Turning With CH Pro Pedals
« Reply #3 on: July 17, 2010, 12:09:38 AM »
actually my right wrist musc... never mind  :D
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Offline shiv

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Re: Turning With CH Pro Pedals
« Reply #4 on: July 17, 2010, 01:13:05 AM »
Quote
What is the proper procedure to turn using rudder pedals in conjunction with using the ailerons?  Is up elevator also employed in the process as I turn?

So, should you be using them for turning in general?  Like in high-speed turns?  I haven't been using mine until I need to in the course of a fight.  

« Last Edit: July 17, 2010, 01:34:21 AM by shiv »
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Offline Soulyss

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Re: Turning With CH Pro Pedals
« Reply #5 on: July 17, 2010, 01:22:36 AM »
One thing that helped me when I was making the transition to rudder pedals was not actually resting my entire foot in the pedal stirrup.  I found it easier to make fine input adjustments by resting the heels of my feet on the base, in front of the pedals themselves and placing my toes, balls of my feet on the actual pedal. 

I have a tendency to hold rudder input w/out realizing it (especially when I was first getting used to them) and I find it easy to just pick up my toes to at times to make sure I'm rudder neutral.
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Offline flatiron1

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Re: Turning With CH Pro Pedals
« Reply #6 on: July 17, 2010, 02:50:41 AM »
play barefooted or just socks

find a way to keep pedals from moving on the floor

Offline Stoney

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Re: Turning With CH Pro Pedals
« Reply #7 on: July 17, 2010, 06:06:00 AM »
80% of the time, you won't need to worry about them affecting your turning in-game.  There may be times, especially when you get slow, that you may need to "step on the ball" to tighten a turn up, but for combat maneuvering, they don't come into play much.  They come into play nicely once you get slow in the vertical, as you'll need to stay coordinated.

That being said, I use mine for correcting shots or to aim shots.  I fly Jugs a lot, and sometimes can't make them turn as sharply as I need for a shot, so I wind up skidding into the turn to take a tighter shot than I could actually fly.

My recommendation is to not use any scaling at all for the rudders or brakes.  I don't use scaling for ailerons either but that's up to you.  Use enough deadband to keep your normal, resting foot pressure from adding unwanted rudder input.  In time, you'll get used to them.

Last, one thing I recommend is to keep an eye on the calibration, especially the brakes.  I have to recal my brakes from time to time--my left one has a tendency to create a "dragging brake" effect from introducing a little brake input, even when I'm not putting any input in.

p.s.  socks or barefoot.

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Offline FLS

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Re: Turning With CH Pro Pedals
« Reply #8 on: July 17, 2010, 09:21:50 AM »
Deltafox, as Stoney mentioned, rudder pedals are used to co-ordinate your turns.

When you use the ailerons to roll into the turn you create adverse yaw. The rising wing has more induced drag than the descending wing so the nose of your aircraft moves away from the turn. You add rudder as you roll into the turn to correct this. Once you are establised in the turn you may not need any rudder input until you roll out.

Watch the ball on the Turn and Bank Indicator when you maneuver. When the ball is centered you don't need rudder input. Whichever side the ball moves to is the side where you need to push the pedal to center it. This is called "stepping on the ball".

If the ball is off to the side when you're flying straight just center it with rudder trim.

Offline The Fugitive

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Re: Turning With CH Pro Pedals
« Reply #9 on: July 17, 2010, 09:28:23 AM »
Congrats on the purchase of the last control set you'll ever buy!  :devil

Using rudders in turns is called co-ordinated turns. If you look at the dash there is a graphic of a glass tube with a ball in it, the tube is shaped like a smile. When turning the idea is to add enough rudder to keep the ball centered. The idea is that by making a co-ordinated turn you will be smoother, saving "E".

I use to be pretty heavy handed.... and footed  :D but after being here for years I think I have gotten much easier/smoother on the controls. With that being said below is how I have my controls set....






Offline Dichotomy

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Re: Turning With CH Pro Pedals
« Reply #10 on: July 17, 2010, 01:06:16 PM »

p.s.  socks or barefoot.



Crocks bro... Crocks ;)

Interesting POV though. 
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Offline Mace2004

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Re: Turning With CH Pro Pedals
« Reply #11 on: July 17, 2010, 09:39:06 PM »
The OP's original questions require more detail to accurately answer.  Yes, rudder is used during a turn to counteract the tendancy of roll, torque and P-factor to create a yawing moment (usually away from the turn direction).  The use of rudder counteracts the undesired yaw and creates what is called a coordinated turn in which the airplane has no sideslip in the turn.  This is the most efficient type of turn but in AH the gain is very small.  Actually, 99% of the time AH airplanes will turn close to a coordinated turn just fine without it.

That said, do not forget all the other things rudders do for you.  First off they create (or counter) yaw as mentioned above; however, due to dihedral effect they will create a rolling moment.  Left rudder = left roll and right rudder = right roll. So, the OP's question of:
Quote
What is the proper procedure to turn using rudder pedals in conjunction with using the ailerons?
is a little more complicated than just using rudder for coordinated flight that others have adequately addressed.  Many planes suffer from low roll rates, particularly at slow speeds.  What's this got to do with rudder?  Well, remember what I said about dihedral effect?  Stuff in a bootful of rudder in the desired direction of turn along with the normal aileron input and dihedral effect increases the airplane's roll rate making it much easier and quicker to change directions.  This is much more important in AH than coordinated turns.  So, the rule here is to always use rudder into the desired direction of turn along with aileron to position your lift vector in the direction of turn more quickly. 

This leads to the OP's second question:
Quote
Is up elevator also employed in the process as I turn?
  Absolutely!  No turn can be executed without applying G.  If you roll the airplane either with aileron, rudder or both but don't pull back on the stick you've just got a roll, not a turn.  Standard turns are always initiated by setting the direction of the turn with roll then pulling G with aft stick.

There are other things that smart rudder useage will give you such as vertical reversals, snap rolls, and better speed control but figure out the basics first and then move on to the more advanced stuff.  Also, do a search here on this forum as there are many threads about the use of rudder for advanced techniques.
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Offline Ghastly

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Re: Turning With CH Pro Pedals
« Reply #12 on: July 18, 2010, 06:04:13 AM »
Crocks bro... Crocks ;)

Interesting POV though. 

Nope, you're all wrong.  Get a pair of $10 water shoes, and wear them over a pair of cotton dress socks if you want optimum control and comfort.  The rubber soles grip against the pedals and they are thin enough that you have plenty of "feel" for what you are doing, and the dress socks keep your feet from sweating or being abraded by the seams of the water shoes.

My wife thinks they look dorky, but I just smile and say "Yes dear, I know."  I mean seriously - how much more dorkiness can a pair of water shoes over Argyle dress socks add to a middle aged man playing fighter pilot with other middle aged men over the Internet? 

I think dorkiness is kind of like pouring water in a five gallon bucket - at some point, no matter how much more you add you've already got as much as you can get.

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Offline DeltaFox

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Re: Turning With CH Pro Pedals
« Reply #13 on: July 18, 2010, 07:56:53 AM »
I definitely like the Fighterstick.  It seems to be weighted and counterbalanced much better than the Saitek AV8R twisty I have been using and much more accurate as to its moves especially in the wirble and field gun.  Of course it is brand new and no wear as of yet to compensate for. 

Spent all day yesterday just using the Fighterstick and not having the Pro Throttle even plugged in, yet.  To get a better feel for the rudder pedals, I bypassed the Auto Takeoff feature and take off manually.  Landing is interesting.

Yeah, socks work.  Hospital visits I get the "rubber" soled slipper socks.  I save 'em and bring 'em home; a little better traction on the pedals.  I even bring home the graduated beakers, urinals and measuring cups come in handy in the shop when measuring something, though metric.  The vomit trays are nice inserts for my bench grinder water troughs.    Yeah, I know, I am nuts!  LOL!   

Thanks for the very useful replies.

Hi,

I just setup my new CH trio of Pro Pedals, Fighterstick and Pro Throttle.  I had to get a powered hub since I am now low on available USB ports.

This is a bit like riding a bicycle.  It took me a good hour to finally get off the runway in the training area, not in autopilot, just to take off.  It ain't pretty.  Some difference from my Saitek twisty stick I've been using the past 3 years.

What is the proper procedure to turn using rudder pedals in conjunction with using the ailerons?  Is up elevator also employed in the process as I turn?

Would a tutorial within Microsoft's Flight Sim be useful to employ with Aces High?  I remember one of my Microsoft Flight Sims had actual people tutors to walk me through the basics of learning to fly; think it was the 2002 package.

I have never used CH Products before and never have used rudder pedals.  I find the controls to be sensitive and demand a light touch feel.

I calibrated each component through Windows game controller in Windows 7, then setup within the mapping controls area of the Aces High clipboard and calibrated everything there too.  I setup my stick scaling "Y" as to Ack-Ack's treatise and "X" as to Ren's.  The CH Control Manager I did load up on my hard drive, but did not get into it much.

I am definitely back to sim flight school with this new setup, forget about air combat for now.

Any help is appreciated.

Offline Stoney

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Re: Turning With CH Pro Pedals
« Reply #14 on: July 18, 2010, 04:37:42 PM »
...urinals and measuring cups come in handy...

As I was reading this, I thought you were going to go into some sort of "hard-core, I have my own relief tube so I don't have to leave the game..." kind-of-thing...
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech