Author Topic: NO KILLSHOOTER!  (Read 983 times)

Offline Rios

  • Zinc Member
  • *
  • Posts: 50
Re: NO KILLSHOOTER!
« Reply #15 on: July 17, 2010, 01:33:38 PM »
Do you have a picture?  I have a big "owned" sign for the 262.


Semp
:rofl :aok :rofl
CO-303rd BG (H) "Hell's Angels" RECRUITING
Ingame ID-barbeque

Offline STEELE

  • Nickel Member
  • ***
  • Posts: 541
Re: NO KILLSHOOTER!
« Reply #16 on: July 18, 2010, 12:20:08 AM »
+954752 on this one! How many times have you been zoomed in on your sight, launching that perfect tater shot and Blammo! Junior swoops in front of you and you'r in tower going WTH just happened?? SA has nothing to do with it in a situation like that. Have it like manned guns, fire at your friends all you want and nothing happens. Maybe have the other arena with killshooter enabled, or have it in preferences (for the ones that want the added "realism")  :D  :neener:
The Kanonenvogel had 6 rounds per pod, this is not even close to being open for debate.

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: NO KILLSHOOTER!
« Reply #17 on: July 18, 2010, 02:25:58 AM »
Jeff Cooper was a smart guy.  The 4 basic gun safety rules apply in our game as much as in the real world. In killshooter OFF events, the rules are even MORE applicable.

Quote
RULE IV: BE SURE OF YOUR TARGET

Know what it is, what is in line with it, and what is behind it. Never shoot at anything you have not positively identified. Be aware of your surroundings, whether on the range or in a fight. Do not assume anything. Know what you are doing.


http://www.thefiringline.com/Misc/safetyrules.html

« Last Edit: July 18, 2010, 02:35:18 AM by kvuo75 »
kvuo75

Kill the manned ack.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: NO KILLSHOOTER!
« Reply #18 on: July 18, 2010, 03:49:17 PM »
If killshooter was disabled there would be nothing to protect me from my squaddies! :uhoh
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline DEECONX

  • Silver Member
  • ****
  • Posts: 1502
Re: NO KILLSHOOTER!
« Reply #19 on: July 18, 2010, 09:23:20 PM »
If killshooter was disabled there would be nothing to protect me from my squaddies! :uhoh


What I was asking for was Killshooter be disabled as to not reflect bullets. I.E. numbers guy on his two week trial comes diving in front of you when you have "the shot" on this baddie, he blocks the round, but nothing happens to you OR him.

But, you guys have shown me the "need", if you will, for killshooter.  :salute

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: NO KILLSHOOTER!
« Reply #20 on: July 18, 2010, 09:44:53 PM »
But, you guys have shown me the "need", if you will, for killshooter.  :salute
Quite refreshing to see someone willing to learn and grow rather than whine louder and stamp feet.

Happy flying.  :aok
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: NO KILLSHOOTER!
« Reply #21 on: July 19, 2010, 07:45:07 PM »
What purpose does Killshooter serve? For example, today my friend lost a 262 because a friendly dove in front of him while he was lighting up a enemy plane. This resulted in the my friend getting hit by his own 30mm. Why? What purpose does this have in game? Why should my friend loose his 262 when friendlies dive in front of his guns? I am not asking for Killshooter to be turned off, I am asking for it to be removed completely. As in, if someone shoots at friendlies NOTHING happens. AT ALL.


That is all.  :salute
That would alter the balance, already tilted towards the attack by lag, into a wholesale slaughter of the defender.

If side A <bleeps>s up and team shoots, they SHOULD be a man down.  The only two ways to accomplish this is either to have friendly fire or kill shooter.  Friendly fire produces more realistic results, if it weren't for the massive greifing that would happen.  That leaves only kill shooter as an option.

The oft mentioned "shoot a friendly, loose your ammo" doesn't work because the defending player isn't aware that my Mossie is suddenly toothless and I can still force him to blow energy and position by flying as though I do have ammo.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Letalis

  • Nickel Member
  • ***
  • Posts: 409
Re: NO KILLSHOOTER!
« Reply #22 on: July 19, 2010, 09:13:17 PM »
Killshooter is a great way of dealing with MA madness.   :aok

If I had my way I'd put friendly fire on and collisions on, it would promote "coordination" prior to Jr cutting in front of "your kill" (if there is such a thing) and drastically change the face of ganging. Friendly fire damage could be evenly shared between offender and victim.  Yes there would be idiots that took advantage of this but if there were a "report friendly fire" option and an automatic 200 perk point penalty for the offender who knows.
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: NO KILLSHOOTER!
« Reply #23 on: July 19, 2010, 09:45:57 PM »
Second hand whines are so unworthy... I checked Salems score expecting to find a lost 262 but it wasnt there. Next time the actually jet flier involved needs to present himself for the whine of shame.

Carry on.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Oleg

  • Silver Member
  • ****
  • Posts: 1000
Re: NO KILLSHOOTER!
« Reply #24 on: July 20, 2010, 01:40:17 AM »
If side A <bleeps>s up and team shoots, they SHOULD be a man down.  The only two ways to accomplish this is either to have friendly fire or kill shooter.  Friendly fire produces more realistic results, if it weren't for the massive greifing that would happen.  That leaves only kill shooter as an option.

Actually, killshooter produces more realistic results, though its not realistic itself. You never want to shot down allies in RL. In game (w/o killshooter) most ppl just dont care if they hit green, even if they dont shot it on purpose.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
Maya Angelou

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
Re: NO KILLSHOOTER!
« Reply #25 on: July 20, 2010, 01:03:11 PM »
Situational Awareness extends beyond the bad guys in the area. :)
80th FS "Headhunters"
I blame mir.

Offline DEECONX

  • Silver Member
  • ****
  • Posts: 1502
Re: NO KILLSHOOTER!
« Reply #26 on: July 20, 2010, 04:49:18 PM »
This discussion is still going on?  :headscratch:

Offline Rios

  • Zinc Member
  • *
  • Posts: 50
Re: NO KILLSHOOTER!
« Reply #27 on: July 20, 2010, 04:51:34 PM »
Second hand whines are so unworthy... I checked Salems score expecting to find a lost 262 but it wasnt there. Next time the actually jet flier involved needs to present himself for the whine of shame.

Carry on.

Did you not read his post? "For example, today my friend lost a 262"

/facepalm at your post
« Last Edit: July 20, 2010, 04:53:07 PM by Rios »
CO-303rd BG (H) "Hell's Angels" RECRUITING
Ingame ID-barbeque