Author Topic: An ideo to prevent "spies"  (Read 3106 times)

Offline humble

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Re: An ideo to prevent "spies"
« Reply #15 on: July 22, 2010, 11:22:42 AM »
The guys with the pink farie dust over at WoW are looking for a few good men....just a hint.

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Offline ImADot

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Re: An ideo to prevent "spies"
« Reply #16 on: July 22, 2010, 12:08:08 PM »
 :rofl

NOE misshun encounters resistance "4k higher than us".  What do you expect?  When you're <100'  EVERYONE is higher than you...it doesn't take long to get there.   :headscratch:
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Offline Spawn

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Re: An ideo to prevent "spies"
« Reply #17 on: July 22, 2010, 12:10:40 PM »
As a member of the same squadron, I can personally vouch for the events that passed.  Never have I seen 30+ aircraft launch in defence of a field that hadn't previously been under attack.  In fact, the nearest friendly aircraft was at least 1 sector away.  So, how did this so conveniently happen?  The enemy aircraft intercepted us at the halfway point of our journey and knew exactly where we were.  Yes, one or two planes broke the NOE, but I've never seen 30+ aircraft up to take down one or two planes.  As for the "4k" above us, that took place on a high-altitude bombing mission.  Also, this isn't the first time we've suffered from the "coincidental" interception of numerous planes by another team that knew EXACTLY where we were.

I personally would like to see something, ANYTHING, done to prevent such things from happening.  While I do not believe MarineUS' solution is the best idea out there, I would like to see something that keeps all squadron members on the same side.  If not that, then at least a system that prevents you from switching sides for, say, more than once per day.

If I'm gonna pay $15 a month to play a game, I want to know that I can log on, play the game, and enjoy it, not have to put up with ultra melons that have nothing better in life other than to ruin someone's day.  If I wanted to sit around for hours on end waiting for the possibility of combat and not enjoy but a few minutes I'll go play EVE Online again.  If you want to annoy someone, go join the other 6 year-olds on Call of Duty and "pwn sum noobs."

Offline humble

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Re: An ideo to prevent "spies"
« Reply #18 on: July 22, 2010, 12:24:05 PM »
Hmmm....

Seems like you don't have to wait long, just up and let the "spies" send folks your way.

The simple reality is that other folks are always actively looking for "you" and they rarely know "exactly" where you are. However its not all that hard to figure out logical places to look. Further more every side has a few squads that are similar and it's not uncommon to run into "the other guys". Looking briefly at your stats and marineUS my guess is your still at a stage where you'd be hard pressed without an advantage to exploit.

Basically it sounds like anytime you blunder into others they tend to piss in your cheerio's and you need to blame it on something.

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Offline Ack-Ack

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Re: An ideo to prevent "spies"
« Reply #19 on: July 22, 2010, 12:29:35 PM »
What cracks me up is that he keeps a "list" ... :rofl


He's making a list
And checking it twice
Gonna find out who's been naughty and nice
MarineUS is coming to town


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Offline 1Boner

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Re: An ideo to prevent "spies"
« Reply #20 on: July 22, 2010, 12:37:39 PM »
If spying promotes "combat", I'm all for it!!

Though it should be perked!! :bolt:
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Offline Ack-Ack

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Re: An ideo to prevent "spies"
« Reply #21 on: July 22, 2010, 12:44:18 PM »
As a member of the same squadron, I can personally vouch for the events that passed.  Never have I seen 30+ aircraft launch in defence of a field that hadn't previously been under attack.  In fact, the nearest friendly aircraft was at least 1 sector away.  So, how did this so conveniently happen?  The enemy aircraft intercepted us at the halfway point of our journey and knew exactly where we were.  Yes, one or two planes broke the NOE, but I've never seen 30+ aircraft up to take down one or two planes. 

Amazing...you just said the reason why your mission was discovered and yet you still claim there is a spy that blew your mission.  When someone sees a dot pop up on 'dar that is flying NOE, it can be rightly assumed that there is going to be more than one bandit flying NOE. In fact, past history has shown that most engage in NOE missions using multiple aircraft to overwhelm any opposition.  The defenders probably thinking that there is a sizable force inbound to attack their base took off in force to defend it.  You would be surprised how many will up a base and defend it when notified of an inbound NOE raid.  No spying took place, blame it on bad luck and poor flying discipline on the part of the player that popped on 'dar and gave away your position.

Quote
As for the "4k" above us, that took place on a high-altitude bombing mission.  Also, this isn't the first time we've suffered from the "coincidental" interception of numerous planes by another team that knew EXACTLY where we were.

If you were on 'dar and showing a dot, of course they are going to know exactly where you're at.  It is also easy to approximate your target by your line of travel and from that you can get a good idea of what altitude the bombers will be at and then call in for help to intercept.

Quote
I personally would like to see something, ANYTHING, done to prevent such things from happening.  While I do not believe MarineUS' solution is the best idea out there, I would like to see something that keeps all squadron members on the same side.  If not that, then at least a system that prevents you from switching sides for, say, more than once per day.

Personally, I would like to see the whiners who have their missions busted up stop crying about 'spies' just because their mission failed and they just can't understand that it was either 1) poor mission planning 2) poor execution/flying or 3)just simple bad luck that caused their mission to fail.  I guess it's just easier to blame others for your own screw ups instead of looking at the true reasons.

Quote
If I'm gonna pay $15 a month to play a game, I want to know that I can log on, play the game, and enjoy it, not have to put up with ultra melons that have nothing better in life other than to ruin someone's day.  If I wanted to sit around for hours on end waiting for the possibility of combat and not enjoy but a few minutes I'll go play EVE Online again.  If you want to annoy someone, go join the other 6 year-olds on Call of Duty and "pwn sum noobs."

For someone that claims they don't want to sit around for hours waiting for the possibiliby of combat, you would think flying an NOE mission to avoid combat would be the last thing one would do.  Just sayin'.


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Offline SlapShot

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Re: An ideo to prevent "spies"
« Reply #22 on: July 22, 2010, 01:01:00 PM »
Yes, one or two planes broke the NOE, but I've never seen 30+ aircraft up to take down one or two planes.

And you wonder why there was a rallied response after a couple of pilots broke the NOE barrier ?

All I need to do is see the dot ... look at the map to see where you most likely came from ... determine the best possible targeted field ... and I will run directly into you. No spies needed.

I think your embellishing here ... no way 30+ planes ... 10+ very possible ... there are those that, like myself, will drop anything they are doing to thwart an inbound NOE but I have never seen 30+ people respond to an NOE call.

As I have said before ... "There is always a small microcosm of people who need to explain away their suckage."
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Offline BulletVI

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Re: An ideo to prevent "spies"
« Reply #23 on: July 22, 2010, 01:14:16 PM »


Well try for a start sent some small and fast aircraft in first and knock out their Radar and Dar. then launch a big offensive to take the base as you wont be seen on the map. as i have noticed when flying from a base to defend it if the radar is out i don't see red dot's in the zone and if the Dar is out 2 i don't have a red bar on the map:) the Dar bar i believe is linked to a single radar mast and 1 building around 10 K out from the base :) as i have knocked out that radar tower and the Base and towns radar towers and Wham they have no radar or Dar bar :) and it has been done to bases i have defended :)
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Offline Spawn

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Re: An ideo to prevent "spies"
« Reply #24 on: July 22, 2010, 01:19:42 PM »
I do not claim to be an expert pilot nor will I claim that I know EVERYTHING about this game.  However, I fly with a group of veteran pilots, and when ALL of them immediately start questioning the events that transpired, especially considering they transpired within 15 minutes of each other at completely different fields I begin to question things myself.

As to 30+ aircraft, that is simply what I was told by several members of the squadron.  Though I personally do not know the exact number of hostiles, there were more than enough to take on our entire group, which consisted of at least 25 planes, within a matter of seconds.  As I recall, the planes were running NOE, same as we were and would have had to up within a minute or two of our launch.

As for failed NOE runs, I frequently run solo NOE missions.  Now, I don't constantly watch my altimeter or the map to see if I broke NOE, but I rarely see a single hostile aircraft, let alone 10+ during my runs.  I could just be a really good pilot and NEVER break NOE and NEVER be seen by the hostiles, but, based on the number of times I've nearly run into trees and buildings, I wouldn't put too much money on that.

Offline gyrene81

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Re: An ideo to prevent "spies"
« Reply #25 on: July 22, 2010, 01:28:20 PM »

Well try for a start sent some small and fast aircraft in first and knock out their Radar and Dar. then launch a big offensive to take the base as you wont be seen on the map. as i have noticed when flying from a base to defend it if the radar is out i don't see red dot's in the zone and if the Dar is out 2 i don't have a red bar on the map:) the Dar bar i believe is linked to a single radar mast and 1 building around 10 K out from the base :) as i have knocked out that radar tower and the Base and towns radar towers and Wham they have no radar or Dar bar :) and it has been done to bases i have defended :)
LMAO...what?  :headscratch:
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Offline BulletVI

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Re: An ideo to prevent "spies"
« Reply #26 on: July 22, 2010, 02:02:46 PM »
LMAO...what?  :headscratch:
Tried to explain it as best as i could sorry gyrene81. I do suffer from dislexia and it is hard to put from brain to paper.  :salute

What i basicaly mean is if you want to attack a base first take out all radar mast in the base and town then launch a big strike cos if the radar is down they wont see you till they are 6K away from you. Then its a bit of a struggle to mount an effective defence altho the next strick will be tricky. As they know you are coming.  :salute

Oh and there is a small seperate radar mast with a building around 10K from the base and i have seen them and destroyed them and the red and green bars on the map for that sector have disapeared from the map :)
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Offline Soulyss

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Re: An ideo to prevent "spies"
« Reply #27 on: July 22, 2010, 02:13:37 PM »
I don't see how any of the ideas presented here would do much to curb the type of alleged behavior that is taking place, at best they would limit the choices the players have to enjoy the game. With all the possible methods of communicating outside of the AH framework it just won't make much of an impact IMHO.  If I were so inclined to engage in this type of behavior anything that's been mentioned here wouldn't slow me down one bit.

I'm not an expert by any means, but I have been here awhile now and with that time my attitude towards the game has changed a lot.  One thing I learned at one point was that the less time and energy I spent worrying about what other players are doing the more fun I had.  The missions got busted up, but sounds like there could have been a good fight started in the process which in of itself can be fun.
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Offline RufusLeaking

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Re: An ideo to prevent "spies"
« Reply #28 on: July 22, 2010, 02:15:53 PM »
What i basicaly mean is if you want to attack a base first take out all radar mast in the base and town then launch a big strike cos if the radar is down they wont see you till they are 6K away from you.

Oh and there is a small seperate radar mast with a building around 10K from the base and i have seen them and destroyed them and the red and green bars on the map for that sector have disapeared from the map :)
Only the radar on the field counts.  The others in town have no function other that as town buildings to be destroyed for a field capture.

The altitude for visible dots is lower than the altitude to show a dar bar.  I have seen many red dots in a sector with no red dar bar.  It is 65 feet for the dots.  I am not sure what it is for the dar bar.  But, for sure, when there is a red dot and no dar bar, it is a very low plane.
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Offline BulletVI

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Re: An ideo to prevent "spies"
« Reply #29 on: July 22, 2010, 04:02:47 PM »
Only the radar on the field counts.  The others in town have no function other that as town buildings to be destroyed for a field capture.

The altitude for visible dots is lower than the altitude to show a dar bar.  I have seen many red dots in a sector with no red dar bar.  It is 65 feet for the dots.  I am not sure what it is for the dar bar.  But, for sure, when there is a red dot and no dar bar, it is a very low plane.

Ah i see well really im no expert i didn't design and produce the game i have always said if it looks like a radar tower destroy it then hit the base's :)
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