Author Topic: New Sound settings in AH (respectful)  (Read 6500 times)

Offline oTRALFZo

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Re: New Sound settings in AH (respectful)
« Reply #75 on: July 23, 2010, 05:29:16 PM »
A very good take to have on this IMO.  There was too much exploiting going on in this game, weather people want to admit it or not.  People whos "skill" was just that they knew what sounds to crank down and up so that the game's audio acted like a dinner bell alerting you to when and where the enemy was coming from.
No matter what you do, people are going to game the game. Also realize that there are legit ppl  (ie. ME) that have trouble hearing (my right hear). which throws everything off. Im all for the change and Ill be patient to see what they come with but now the game is just too annoying to play with the current sound setup.
Im happy they got rid of that annoying siren, but even if I started my membership today with the new settings, I could honestly say that its just too much to deal with.
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Offline Stoliman

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Re: New Sound settings in AH (respectful)
« Reply #76 on: July 23, 2010, 05:33:05 PM »
On the individual sound controls, it's not going to be feasible.  We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds.  We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway.  As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things).  Just because we're not going to do the former doesn't mean we have no interest in the latter.  We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider.  There are limitations to how far we'll take that.

I can understand that.  How about at least just killing off altogether the "base under attack" warning and air raid siren?  I personally know of no one - literally - who had those turned up to listen to.
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Offline Mustaine

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Re: New Sound settings in AH (respectful)
« Reply #77 on: July 23, 2010, 05:33:15 PM »
On the individual sound controls, it's not going to be feasible.  We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds.  We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway.  As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things).  Just because we're not going to do the former doesn't mean we have no interest in the latter.  We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider.  There are limitations to how far we'll take that.

<S> sir thank you for the reply.

I haven't read the whole topic since I started it, but I didn't see any edits that would show it got out of control... so I'm glad everyone has kept it civil.

As I stated I think the old "adjust every sound" was clunky, and I agree it wouldn't be the best option. I also believe the HTC staff has put out a great product for years. I believve you are continually making improvements, and I just wanted to give my input. I'm glad to hear about some of the changes, and I wish all of the HTC staff a hopefully relaxing weekend. <S> and keep up the great work.
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Offline Dichotomy

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Re: New Sound settings in AH (respectful)
« Reply #78 on: July 23, 2010, 05:36:40 PM »
depends on your definition of civil Must <S>
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Offline AWwrgwy

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Re: New Sound settings in AH (respectful)
« Reply #79 on: July 23, 2010, 05:38:19 PM »
Seriously and honestly, what was wrong with the way things were?

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You must have missed this.  Six posts back, although I think I've read the same thing three or four times in this thread already:

(I made it bigger so you can see it)

On the individual sound controls, it's not going to be feasible.  We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds.  We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway.  As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things).  Just because we're not going to do the former doesn't mean we have no interest in the latter.   We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider.  There are limitations to how far we'll take that.
   



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Offline Babalonian

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Re: New Sound settings in AH (respectful)
« Reply #80 on: July 23, 2010, 05:40:26 PM »
No matter what you do, people are going to game the game. Also realize that there are legit ppl  (ie. ME) that have trouble hearing (my right hear). which throws everything off. Im all for the change and Ill be patient to see what they come with but now the game is just too annoying to play with the current sound setup.
Im happy they got rid of that annoying siren, but even if I started my membership today with the new settings, I could honestly say that its just too much to deal with.

Would a slider or option in-game to output all sound to just one speaker/headphone be of a great assistance to your need?  Or an option to turn off effects such as hearing only a sound out in the right speaker if the sound is originating in-game somewhere off to your right (so that you can hear it in your left speaker)?

This is what I'm saying, too many people here that are jsut giving up on this game rather than taking a few minutes to think about what additions to this new feature would make or break your experience.
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Offline oTRALFZo

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Re: New Sound settings in AH (respectful)
« Reply #81 on: July 23, 2010, 06:40:28 PM »
Would a slider or option in-game to output all sound to just one speaker/headphone be of a great assistance to your need?  Or an option to turn off effects such as hearing only a sound out in the right speaker if the sound is originating in-game somewhere off to your right (so that you can hear it in your left speaker)?

This is what I'm saying, too many people here that are jsut giving up on this game rather than taking a few minutes to think about what additions to this new feature would make or break your experience.
Not freaking just yet. I know given time, it will work itself out which is why Im done with fiddling with the sound files. Im just saying that the way it is now is horrible. I tried everything that I could do but found that even to get one sortie in, I was leaving my headset off it was so annoying. Hope we can even get close to the option we had before
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Offline DREDIOCK

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Re: New Sound settings in AH (respectful)
« Reply #82 on: July 23, 2010, 06:44:33 PM »
Suggestion.

As well as quite a few tempertantrums
I see alot of people talking about customizing the sounds to a recording level that they like/want.

Rather then and before anyone does either. Why not just "respectfully" as the thread title suggests. Just point out the problems you (the group) are having and Give HTC a chance to do some tweaking first.

If the history of updates here is any indicator, today was the first of what will probably be several patches till as few people are having problems as possible.
Least thats the way it usually runs.

Now if you go customizing things yourself before the patches are complete. I am of the thinking that you will probobly be having to go back and redo things again.
To those of you jumping up and down and throwing a tantrum.
I highly doubt its Hitechs ultimate desire to change the game enough to piss everyone off. C'mon folks, use your heads instead of going off on a panic and having a conniption fit.

To both groups I urge patience. simply put up what the problems are and let HTC have a chance to address them.

We go through this silliness every time there is a major update. Some of you I see carrying on have been here long enough to know better
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Offline Lepape2

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Re: New Sound settings in AH (respectful)
« Reply #83 on: July 23, 2010, 07:10:51 PM »
I respectfully agree Dred  :cool:
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Offline dunnrite

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Re: New Sound settings in AH (respectful)
« Reply #84 on: July 23, 2010, 07:28:15 PM »
Suggestion.

As well as quite a few tempertantrums
I see alot of people talking about customizing the sounds to a recording level that they like/want.

Rather then and before anyone does either. Why not just "respectfully" as the thread title suggests. Just point out the problems you (the group) are having and Give HTC a chance to do some tweaking first.

If the history of updates here is any indicator, today was the first of what will probably be several patches till as few people are having problems as possible.
Least thats the way it usually runs.

Now if you go customizing things yourself before the patches are complete. I am of the thinking that you will probobly be having to go back and redo things again.
To those of you jumping up and down and throwing a tantrum.
I highly doubt its Hitechs ultimate desire to change the game enough to piss everyone off. C'mon folks, use your heads instead of going off on a panic and having a conniption fit.

To both groups I urge patience. simply put up what the problems are and let HTC have a chance to address them.

We go through this silliness every time there is a major update. Some of you I see carrying on have been here long enough to know better


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Offline RealDeal

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Re: New Sound settings in AH (respectful)
« Reply #85 on: July 23, 2010, 08:37:44 PM »
On the individual sound controls, it's not going to be feasible.  We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds.  We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway.  As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things).  Just because we're not going to do the former doesn't mean we have no interest in the latter.  We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider.  There are limitations to how far we'll take that.

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Offline Shuffler

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Re: New Sound settings in AH (respectful)
« Reply #86 on: July 23, 2010, 08:45:19 PM »
I'm all for less sounds with better quality like we had.



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Offline uptown

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Re: New Sound settings in AH (respectful)
« Reply #87 on: July 23, 2010, 08:56:34 PM »
-1 on the sounds
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Offline Dichotomy

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Re: New Sound settings in AH (respectful)
« Reply #88 on: July 23, 2010, 11:11:11 PM »
Dred <S> indeed
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Offline LLogann

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Re: New Sound settings in AH (respectful)
« Reply #89 on: July 23, 2010, 11:46:40 PM »
Maybe, just maybe......  And I know it's out on a proverbial limb here but......  IT'S NOT A BUG!  Foo


Interesting, I must be going blind, I don't see any posts in the bug reports from you guys about the sound problems you're having. Might be a good place to get your issues noted properly.
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