Author Topic: town/base capture  (Read 2313 times)

Offline medic341

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Re: town/base capture
« Reply #15 on: July 23, 2010, 03:20:57 PM »
How long do the town buildings stay down ?

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Offline GearJrk

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Re: town/base capture
« Reply #16 on: July 23, 2010, 03:43:05 PM »
I was on for a few hours this morning.  I don't think I saw a single base capture message the whole time I was on.  :O  That being said the air/land battle at 85 was great today. 



:salute to all those involved

If you were a Bish spawning in and were wondering where the 8 in rounds were coming from...that was me.  :D   I LOVE the smoke trails off the 8 inchers, BTW.
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Offline kilz

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Re: town/base capture
« Reply #17 on: July 23, 2010, 03:49:35 PM »
bases are really really easy to deack. i deacked a small airfield with 1 LALA and no damage
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Offline Crash Orange

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Re: town/base capture
« Reply #18 on: July 23, 2010, 04:28:40 PM »
I like the smoke plume idea (but only after all buildings are down). Overall the new town looks great and I think I'll like the effect on play, particularly GV battles in town, but I think it tipped a little too far towards being impossible to say when it's down. It's, one thing to lose a take by occasional sloppiness in missing a building and another if half or more of all potential takes are foiled because it's just too hard to see all the little spread-out buildings.

I was on for about 4 hoours last night and didn't see a single airfield captured the whole time by any side, and I suspect this is the reason. V-bases are a little harder than they were but still doable. I really like the 17 pounder.

Offline stephen

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Re: town/base capture
« Reply #19 on: July 24, 2010, 06:30:16 AM »
The maps need to shrink in size, new towns have changed the whole game, other parts have to addapt, including the old hands. <S>
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Offline JimmyC

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Re: town/base capture
« Reply #20 on: July 24, 2010, 07:09:02 AM »
old french buildings look great...
after the new buildings where done on the city awhile back that all looked like downtown LA ,
I was worried the feel for the era was being lost...But HT pulled it out the bag
 :aok great job...
when I saw the sign to the HQ I was not sure if it was a bluff..military shinanigans
but it turned out to lead straight there...lol
I had in the back of my mind in Kent in the war they took all the road signs down, or pointed them the wrong way  in case the Jerries turned up  :D
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Offline Martyn

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Re: town/base capture
« Reply #21 on: July 24, 2010, 08:09:22 AM »
So, like, I drove into the town (LOVE the signs BTW... I wonder who they could be named after... ;) anyway, saw the restaurant and felt like I could do with a drink. Decided to get myself a bottle de vino so I hit Enter three times and found myself towered.

Moral - don't drive vehicles while drunk - even in AH!   :eek:
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline K-KEN

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Re: town/base capture
« Reply #22 on: July 24, 2010, 04:16:06 PM »
Spend a few hours today "trying" to help capture a field using a CV!  mad2009 and a number of folks were there and after the 3rd try, we took it. It was not for lack of trying either!!  A small building popped and then another, they seemed out of sequence. We backed off and tried again....same. Then we all got together, bum-rushed it, LVTs with guns and LVTs w/troops (several) and a few folks capping, and CV shelling,  ...and it finally gave in.

There will not be many 110 raids, a few, but they will have to be mastered since the towns cover such a large section now.  And a GV'ers heaven, next to a building or hedge-row.  I got nailed in my only GV run and it was wonderful!! I never saw the shot or the shooter.  Awesome!!

Like others stated, communications and team work can prevail but it will need to be 100% to work!

The day I can get out of my jeep, grab me M-1 carbine and look for snipers, will be the day I order my first batch of...Depends!   :D   :old:



Offline Bear76

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Re: town/base capture
« Reply #23 on: July 24, 2010, 05:26:27 PM »
I was thinking that the new towns will be really tough to take down entirely so how about...you only have to take down say 75.Once it`s down to 75% a plum of smoke comes from the map room,so you know it`s ready to be taken.Just a thought.

And maybe the undefended bases on the map will have a milk carton Icon so you won't have to work so hard for a capture  :lol

Offline whiteman

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Re: town/base capture
« Reply #24 on: July 24, 2010, 05:29:15 PM »
Spend a few hours today "trying" to help capture a field using a CV!  mad2009 and a number of folks were there and after the 3rd try, we took it. It was not for lack of trying either!!  A small building popped and then another, they seemed out of sequence. We backed off and tried again....same. Then we all got together, bum-rushed it, LVTs with guns and LVTs w/troops (several) and a few folks capping, and CV shelling,  ...and it finally gave in.

There will not be many 110 raids, a few, but they will have to be mastered since the towns cover such a large section now.  And a GV'ers heaven, next to a building or hedge-row.  I got nailed in my only GV run and it was wonderful!! I never saw the shot or the shooter.  Awesome!!

Like others stated, communications and team work can prevail but it will need to be 100% to work!

The day I can get out of my jeep, grab me M-1 carbine and look for snipers, will be the day I order my first batch of...Depends!   :D   :old:




best thing to do is just hit the field suppress it then start hitting the town, instead of back and forth then you get that out of sequence fun.

Offline froger

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Re: town/base capture
« Reply #25 on: July 24, 2010, 05:55:26 PM »
I was on for a few hours this morning.  I don't think I saw a single base capture message the whole time I was on.  :O  That being said the air/land battle at 85 was great today. 



:salute to all those involved

If you were a Bish spawning in and were wondering where the 8 in rounds were coming from...that was me.  :D   I LOVE the smoke trails off the 8 inchers, BTW.


yup the smokey trailers are cool but makes it a great deal to spot where the rounds come from  :old:



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Offline 1Boner

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Re: town/base capture
« Reply #26 on: July 24, 2010, 06:17:36 PM »
And maybe the undefended bases on the map will have a milk carton Icon so you won't have to work so hard for a capture  :lol

With all the new changes, there should be absolutely NO reason for a base to go undefended. :D

But it will,and the same guys who didn't defend it then, won't it defend now.

Cept, now there are no more excuses.


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Offline USRanger

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Re: town/base capture
« Reply #27 on: July 24, 2010, 06:24:39 PM »
I sent HT $100 for a Ranger's Row in town.  WTF! :furious
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Offline ebfd11

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Re: town/base capture
« Reply #28 on: July 24, 2010, 06:29:02 PM »
Ranger from what I hear my ex-wife has a street named after her...you guess the name
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Offline USRanger

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Re: town/base capture
« Reply #29 on: July 24, 2010, 06:32:11 PM »
 :rofl :aok
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