I will have to give a -1 to the smoke plume from map room when town is down and a definite -1 to the town being only 75% down.
This new town layout is a gvers wet dream. There are a lot of good spots for a tank to sit, but there are some definite sweet spots for a TD or towed AT gun to sit. The town is more realistic as well, as something that small generally did not have fixed AA emplacements, but was instead, defended by ground vehicle's and towed AA. Makes me wonder if we'll get towed AA and/or AT guns eventually. I doubt the towed AA would be used much (unless it's the 8.8 cm FlaK

), but the towed AT would probably get used a little bit.
The two problems I have with the Ship Tracers/SB tracer are, 1) Makes it that much easier for a 5in gunner to pick you out of the sky, 2) and the most important one at this moment, you can see it through anything, and I do mean ANYTHING. I can see it through buildings, my AT gun's shield, trees, mountains and even through the cockpit of my aircraft. Now I do like the tracer's (looks so friggen cool when both cv groups are completely manned), but me thinks the tracers shouldn't be seen through solid objects.

The new town layout helps against someone soloing the town. No more lone flaks coming in to level the town in one minute, then bailing to sneak m3 in. If they go in alone, it's going to take them a little time to level the town on their own. At THAT point, it's the defending country's fault for not paying attention or giving a spit.

You can't land a goon next to the map room either, adding to the realism.
The only problem I see at this point is, just like the old towns, people will get use to the orientation (like it would actually matter that much w/old towns

). If only the towns would be random with their direction (IE North of town will not always be facing North, if that makes any sense). I'm not saying, it changes every time it switches hands, but each time the map is reset. Example: A163's town will have it's N pointing SE. Until you fly over, or get into town, you won't be sure of how it might be defended, quickest way to map room, etc. I think this would help game play wise, although it would likely be a coding NIGHTMARE.

What do you guys think about that? If the coding wasn't an issue, would town directional layout be something you'd like to see?