Unless the win the war guys get tired of trying to take bases with an arm tied behind their backs and quit. That would kill the game pretty quick actually, not breathe life into it.
Unfortunately, while I mostly agree with Loon's assessment ... your statement definitely reflects Bish range and country chatter during the day yesterday for a period of time.
Ok, so what is it that has their "arm tied behind their backs"?
I still maintain
unfamiliarity is the biggest problem. Recognizing at a glance ... which hanger is which, where they are, up or down status, remembering where everything is on the 3 different field sizes ... this all takes time to acclimate.
Town is more spread out and determining it's up or down status, while not impossible ... is certainly a
little more difficult. But not hugely IMO. If the truth were told, it is harder to DEFEND a town now from a ground attack perspective. The elevation changes, trees, hedgerows, brick walls, building clusters ... got people augerin' all around me in droves.

Recycle time on town is shorter, it seems to me. Maybe even substantially. Perhaps I missed the memo. As a result, those initial attacks need to be more efficient and effective. But as with A121 in Pink yesterday ... all it takes is one clown who hears "deack and cap, THEN we will start on town" ... to saunter over to the middle of town and take out that big cluster fer points ... guess what, the clock is now ticking ... when we finally get deack and FH down and cap, vulch lamp lit, start working town and get it down, where is the goon? ... OOPS, whats that, pop pop pop ... again, how do you spell "bust"?
Now your into a 3 hour long out of sequence thingey. It's not that is all that much harder in execution or that our hands are tied, it is that we now need more discipline and mutual coordination. Perhaps that's where our hands are tied.

Overall, lots of whining yesterday, no doubt though ...
As a land grabber myself, I still like most of the changes.
