Author Topic: Capture Strategies  (Read 4469 times)

Offline 321BAR

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Re: Capture Strategies
« Reply #15 on: July 26, 2010, 10:56:35 PM »
With that new town i have completely figured a few tactical decisions critical to town takes. ill be trying them shortly with the squad i hope.

 :lol Eskimo, thats the newbs buddie! not me! :D
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Offline Ghosth

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Re: Capture Strategies
« Reply #16 on: July 27, 2010, 07:15:04 AM »
"Back to my question, does splash damage from a cruiser shell get blocked by dead buildings?"

I can't say for positive, because I have not yet tested for exactly that scenario.
Not to mention it would be a real bugger to test.
But my best guess, yes, dead buildings will stop splash damage.

Shooting at buildings with 75mm he every 2nd or 3rd building only takes a single hit (instead of 2) because of splash damage, I see no reason why it would be different with bigger guns.

So if building is up, it will collect splash damage, make it easier to kill next shot.
Building down, prevents it from hitting the next building.

I could be wrong, but I don't think so.

Offline Vapor

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Re: Capture Strategies
« Reply #17 on: July 27, 2010, 09:59:53 AM »
IMO..base captures really need a combo of bombers, fighters, attack aircraft, and GV mix. Of course depends on the numbers of players working together...cooperation is required more now among all combat styles. There seems to be enough targets for all. There have been many times now a good bomber mission would have been a great help along with accurate artillery and GV attack.
 :salute


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Offline DERK13

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Re: Capture Strategies
« Reply #18 on: July 27, 2010, 10:11:18 AM »
Why capture when you can furball?  :headscratch:

why furball when you can vulch and the take it lol

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Offline DERK13

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Re: Capture Strategies
« Reply #19 on: July 27, 2010, 10:14:28 AM »
muzzy thats a good strategy ill have to make a mission outta that for the squad with some small adjustments

69Cougar

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Offline Cooley

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Re: Capture Strategies
« Reply #20 on: July 28, 2010, 01:44:26 AM »
Better strategy:

Dont take the base and furball  :rock



perdweeb

I bet most the furballs you see are from bases that were captured,
they tend to be shorter flights, If we stayed at the default field positions, most of the maps we play have much longer flights to a fight, you should be thankfull for some of those captures  :rock


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Offline perdue3

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Re: Capture Strategies
« Reply #21 on: July 28, 2010, 01:59:01 AM »
Some of the best furballs are noobs tryin to take bases  :salute to the noobs  :aok



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Offline Muzzy

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Re: Capture Strategies
« Reply #22 on: July 28, 2010, 08:33:50 AM »
muzzy thats a good strategy ill have to make a mission outta that for the squad with some small adjustments

69Cougar

We had some good success the other day with the fighters taking out the outlying buildings and the bombers flattening the center of town.  But yes, if you miss just one crappy little sugar shack, you're screwed.

-Muzzy


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Offline 321BAR

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Re: Capture Strategies
« Reply #23 on: July 28, 2010, 08:42:11 AM »
We had some good success the other day with the fighters taking out the outlying buildings and the bombers flattening the center of town.  But yes, if you miss just one crappy little sugar shack, you're screwed.

-Muzzy
i learned to use a jeep or M8 to scout town for other buildings and point them to the a/c. It speeds up town killing twofold.
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Offline groundfeeder

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Re: Capture Strategies
« Reply #24 on: July 28, 2010, 08:47:10 AM »
Love the new town layout...but I thought HTC ws trying ways to get rid of the horde?   seems to be the only way to capture anything anymore. And thats all you see anymore.

On the bright side...lots of places to hide in town! and the 17 pounders............fun!     :airplane:

Offline Shuffler

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Re: Capture Strategies
« Reply #25 on: July 28, 2010, 12:07:35 PM »
After flying in LW awhile last night I can tell you that most just bomb all the hangers and kill the fight to capture.

As long as we had hangers we held them off.
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Offline grizz441

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Re: Capture Strategies
« Reply #26 on: July 28, 2010, 12:11:28 PM »
After flying in LW awhile last night I can tell you that most just bomb all the hangers and kill the fight to capture.

As long as we had hangers we held them off.

Yep.  The game isn't balanced anymore.

Offline CAP1

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Re: Capture Strategies
« Reply #27 on: July 28, 2010, 12:12:03 PM »
Good idea, but why not just destroy the VH and leave the FH alone and just keep a CAP on the field?

'cause if ya depend on me to keep the bad guys out of the air, you're screwed. my 38 o doom has bullet magnets hidden in it. it sheds parts at the mere sound of gunfire.  :rofl :noid :D :bolt:
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Offline waystin2

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Re: Capture Strategies
« Reply #28 on: July 28, 2010, 12:23:39 PM »
We Pigs held off attacks where there were no hangars at all and red guys aplenty.  Up off a CV, roll a GV from an adjoining base, up a fighter or JABO from an adjacent airfield, their are multiple possibilities for defense.  What I am hearing from some folks is "as long as I do not have to put more than 2-3 minutes into getting to a fight, then we held them off".

Another idea is to intercept the bad guys while they are inbound.  We did this several times last night with great effect.  I highly suggest joining the next Luftwhiner mission as it was fun taking pain to the vulchers fields.

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Offline whiteman

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Re: Capture Strategies
« Reply #29 on: July 28, 2010, 12:31:46 PM »
Go kill there ords and troops, making goons fly 2 sectors gives hangers and guys upping from a sector over time to re-up. I know it's beneath a lot of folks to do so, but the option is there and works. Also JABO missions have been a way our squad has started some fights.