after a solid hour of cruising at that blistering overground speed of 27 knts...
you'd mapped your route well, 95% flatland.
Ridges for only the last 1k or so..
you know yer getting close.... yer almost within a decent gun range, time to find "The Spot", hull down behind a ridge, so's you're harder to spot. and even harder to kill... but with a nice overview of the vehicle/plane spawn point that is your target.
FERGET it!!!!!
Everyone and their brother in at least 2 sectors area knows exactly where ya are.
If not the ground units out to 8 k because of the icons... then the honkin big black dot ya are, that can be seen from 18k out in the air....
(perhaps it's my imagination, but are tank dots actually larger than plane dots currently? until you get closer to them?)
I think ground units should have a 1.5k, (if observing unit, (Ground or air) is moving)-2.5k (if observing ground unit is stopped), maximum range before being so noticable. ie icons don't show until then. (granted how ya gonna hide a yellow/brown tank on all that green, LOL)
Would make for much more intense watchful ness.. (who knows whats lurking behind that ridge you're passing... hehe)
I can understand low flying aircraft moving at 120knts-250knts not being id'd till 3.0k,
but ground units moving at these slow blistering speed of less than 30 knts will tend to catch you're eye a LOT less.
I'd like to see some other workable suggestions, rather than rants.....
Other than that, I'm tickled pink with v1.02..
Luv the limited Bombsight zoom now... will be a lot less 40k bombers. (hard to see all targets from 25k now...)
Can't wait for the squad Nose art of v1.03

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GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew""Fly with Honor"[/i]
"Keepin' the Faith"