Author Topic: Re-arming at "porked" airfield and Fuel availability...  (Read 1384 times)

Offline SmokinLoon

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #15 on: September 12, 2010, 03:02:37 PM »
Because then the attacking force would only target the fuel dumps to prevent anyone from taking off.  In the old days if you porked the fuel it lowered the available fuel you could take (25%) which caused the porking of all front line bases to prevent the defenders from being to up and defend a nearby base because they didn't have the fuel to make. 

ack-ack

Having no DT and %75 max at take off, either fresh or via re-arm/re-fuel pad would hardly prevent anyone from taking off.  It might, however, shrink the plane set a wee bit due to range issues.  Planes like the La5/7, Spits, and a few other short legged planes wont make the jaunt like a many others.

OH... and that would lend more to the strategic game, too.  Or... would that be a travesty to re-supply a base?  Remember, the strategic OBJ on a base are only down an hour at the current settings.  That makes for a QUICK resupply.   ;)      
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline OOZ662

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #16 on: September 12, 2010, 03:10:07 PM »
OH... and that would lend more to the strategic game, too.  Or... would that be a travesty to re-supply a base?  Remember, the strategic OBJ on a base are only down an hour at the current settings.  That makes for a QUICK resupply.   ;)       

Unless they've changed the settings (and I never saw that they had), downtime varies between 45 minutes and 2 hours. However, since nobody bothers bombing the strats any more, they tend to stay pegged at 45 minutes. A set of supplies will shave 15 minutes off the downtime.

Link
Note that the downtime is two hours, but the supply convoys come at specific intervals. I believe these work out to a downtime of 45 minutes without any player interaction.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline SmokinLoon

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #17 on: September 12, 2010, 03:17:25 PM »
Unless they've changed the settings (and I never saw that they had), downtime varies between 45 minutes and 2 hours. However, since nobody bothers bombing the strats any more, they tend to stay pegged at 45 minutes. A set of supplies will shave 15 minutes off the downtime.

Link
Note that the downtime is two hours, but the supply convoys come at specific intervals. I believe these work out to a downtime of 45 minutes without any player interaction.

Many things have changed and HTC has NOT announced them.  Namely, the radar settings.  The radar floor settings are DIFFERENT yet again and the radar ring and radar bar have 2 different heights in which the aircraft are detected (experiment and learn for yourself).  Also, the ordnance bunkers, fuel tanks, barracks, and radar stay down for a single HOUR now, not 2 hours.  Obviously, the destruction of the supply convoys will lengthen the "natural" re-supply times.  The AH trainers website is out-dated, be very wary of what you read there.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline 321BAR

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #18 on: September 12, 2010, 04:20:02 PM »
Fit fuel to 50% for fully porking a base and take away ord rearm at a field where ord is down. makes perfect sense. and this will bring more porking to the game and less furballing. It would start more teamwork
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Offline guncrasher

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #19 on: September 12, 2010, 10:30:03 PM »
Having no DT and %75 max at take off, either fresh or via re-arm/re-fuel pad would hardly prevent anyone from taking off.  It might, however, shrink the plane set a wee bit due to range issues.  Planes like the La5/7, Spits, and a few other short legged planes wont make the jaunt like a many others.

OH... and that would lend more to the strategic game, too.  Or... would that be a travesty to re-supply a base?  Remember, the strategic OBJ on a base are only down an hour at the current settings.  That makes for a QUICK resupply.   ;)       

spit8 can last forever on 75% fuel.

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Offline Volron

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #20 on: September 13, 2010, 09:16:50 PM »
SmokinLoon
It doesn't seem like fuel stay's down for 1 hour.  Ords and dar, I would believe, but fuel always seems to come back up well before ords and dar.  That's what I have noticed anyways.  :headscratch:


When it comes to hitting the Capitol, you now need a group of people to do it effectively (which does add to the fun).  But good luck in getting a group of folks to regularly do something like that (or even once in a while outside of Titanic Tuesday).  :lol  Well, for Rooks, only when Swoops runs his Epic's, does any effort get put into doing damage to the Capitol.  :lol   I am curious at what percentage the Industrial Center needs to be at before the outlying strats down times are affected.  I've heard someone say 30% or less.  Maybe someone could clarify?


I am still trying to gauge people's reactions on the ords portion of the subject.  If someone intends to launch a big gv mission against a base, ords are usually taken out before the attack.  A downside I do see to not being able to rearm ords on your A-20 (example plane), at the field being attacked with it's ords down is, you have to fly all the way to a nearby base to rearm.  I was aware of this downside prior to my posting this topic.  Probably should have pointed this out in the 1st post.  While it does make it a little harder to defend, it also hurts the attackers.  I've seen offenses stalled because of lack of ords.  Had they just re-armed instead of landing, they would keep rollin (depending).  Recently, the groups I've been in have been paying attention to where we launched, attacked and whether ords are down if we take the base.  If distance is a little bit of an issue, the mission leads will call for a re-arm and regroup, then head over to take the next base.  This has been successful on more than a few occasions, but accomplished at the very least, buying time.


I am quite sure HiTech has thought about whether or not to remove the ability of fully rearming ords at a field that has them down.  Would it be possible to get your take on this HT?
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Offline SmokinLoon

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #21 on: September 13, 2010, 10:31:29 PM »
SmokinLoon
It doesn't seem like fuel stay's down for 1 hour.  Ords and dar, I would believe, but fuel always seems to come back up well before ords and dar.  That's what I have noticed anyways.  :headscratch:


When it comes to hitting the Capitol, you now need a group of people to do it effectively (which does add to the fun).  But good luck in getting a group of folks to regularly do something like that (or even once in a while outside of Titanic Tuesday).  :lol  Well, for Rooks, only when Swoops runs his Epic's, does any effort get put into doing damage to the Capitol.  :lol   I am curious at what percentage the Industrial Center needs to be at before the outlying strats down times are affected.  I've heard someone say 30% or less.  Maybe someone could clarify?


I am still trying to gauge people's reactions on the ords portion of the subject.  If someone intends to launch a big gv mission against a base, ords are usually taken out before the attack.  A downside I do see to not being able to rearm ords on your A-20 (example plane), at the field being attacked with it's ords down is, you have to fly all the way to a nearby base to rearm.  I was aware of this downside prior to my posting this topic.  Probably should have pointed this out in the 1st post.  While it does make it a little harder to defend, it also hurts the attackers.  I've seen offenses stalled because of lack of ords.  Had they just re-armed instead of landing, they would keep rollin (depending).  Recently, the groups I've been in have been paying attention to where we launched, attacked and whether ords are down if we take the base.  If distance is a little bit of an issue, the mission leads will call for a re-arm and regroup, then head over to take the next base.  This has been successful on more than a few occasions, but accomplished at the very least, buying time.


I am quite sure HiTech has thought about whether or not to remove the ability of fully rearming ords at a field that has them down.  Would it be possible to get your take on this HT?

Regarding the ord, fuel, barracks, and radar... simply test it for yourself.  Take your favorite dive bomber to a V-base and take out the ords or barracks, or even the fuel and watch the clock and check the clipboard map stats (shift-right click on the map at base in question) and it will tell you if it is up or down. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline OOZ662

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #22 on: September 14, 2010, 05:10:24 AM »
I am curious at what percentage the Industrial Center needs to be at before the outlying strats down times are affected.  I've heard someone say 30% or less.  Maybe someone could clarify?

Quote
Each time a train, convoy or barge spawns, it first checks to see if there has been damage to the supplier (cities supply factories and factories supply fields).  The amount of supplies carried to the destination depends on the amount of damage to the supplier.  If the supplier has been damaged by 50%, only one out of every six train cars or convoy trucks will carry supplies.

Math time.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline SlapShot

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #23 on: September 14, 2010, 08:25:23 AM »
     Sure, pork all the fields.....we need to spend more time in the tower watching instead of flying  :rolleyes:

And that is the exact reason why fuel can't be porked ... and it should remain "as is".
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Offline Volron

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #24 on: September 15, 2010, 08:18:27 PM »
Math time.

I've seen the Industrial Center down to 70-ish percent and when the outlying strats are hit, they only stay down for 45 mins or so.  An epic mission that Swoops ran a while back, we knocked the Center down to 14%, give or take a few, and hit all the outlying strats.  All that stayed down for hours.  I was asking what the percentage of the Center needs to be before hitting the outlying strats would be worth the time.

Regarding the ord, fuel, barracks, and radar... simply test it for yourself.  Take your favorite dive bomber to a V-base and take out the ords or barracks, or even the fuel and watch the clock and check the clipboard map stats (shift-right click on the map at base in question) and it will tell you if it is up or down. 

Learnin and learnin.  I wasn't aware of the shift-right click thing.  Always used the right click, then cursor over to base status.  :aok
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Offline OOZ662

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #25 on: September 16, 2010, 03:54:26 PM »
I've seen the Industrial Center down to 70-ish percent and when the outlying strats are hit, they only stay down for 45 mins or so.  An epic mission that Swoops ran a while back, we knocked the Center down to 14%, give or take a few, and hit all the outlying strats.  All that stayed down for hours.  I was asking what the percentage of the Center needs to be before hitting the outlying strats would be worth the time.

And I answered. But you have to do the math, because I don't feel like it. :p
(Key point being the downtimes of field objects work the same way as the downtimes of the factories. Field objects are supplies by factories, factories are supplied by the city [or the "industrial center," I guess...].)
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline pinewood

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #26 on: September 18, 2010, 10:29:16 AM »
Fuel Availability:
When I first started playing AH in Aug of last year, I recall hitting an airfield and knocking out all the fuel tanks there.  When I checked the clipboard map, it showed that the fuel availability at that airfield was at 25%.  Maybe I was seeing things?  But if all the fuel tanks are knocked out, I think that being limited to 25% would be plausible.

I would like to see if this could be implemented (again if it was there back then).  You knock out all the fuel tanks at an airfield, you are limited to 25% fuel from said field.  Maybe make the down time the same, or at least half, of what the Ords down time is?

Re-arming at a "porked" airfield:
As it stands, when ever you re-arm at an airfield, even if that airfields ords and fuel have been completely taken out, you get a full resupply on your plane.  I was wondering if it would be feasible to make a change to where, if you re-armed at said, porked airfield, that it would affect what you would get when you re-armed?  Example: I up a P-47 D-25 with 100% fuel, Center DT, 2 1k lb bombs and rockets, and head to an airfield.  After a little bit, we take the airfield but, someone took out all the Ords and fuel (which has happened to most, if not all, of you at one point or another  :lol).  When I land to rearm my plane, I would not get any ords, my DT and would have to take off with 25% fuel because all ords and fuel tanks are knocked out.  The rocket tubes would stay on the plane, in case you wonder what happens to them.  :lol

I would like to see if this could be implemented as well.


That 25% is the fuel available in the vehicles on base.LOL
You'd have to fly with a rubber hose under the seat !
LOL

Offline OOZ662

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #27 on: September 18, 2010, 12:01:51 PM »

That 25% is the fuel available in the vehicles on base.LOL
You'd have to fly with a rubber hose under the seat !
LOL

LOL What? LOL

(People understand you better when you speak their native language, you see.)
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Zygote404

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Re: Re-arming at "porked" airfield and Fuel availability...
« Reply #28 on: September 18, 2010, 12:25:06 PM »
Sounds good to me.  We might be able to see a reset at least once a month if it was put back the way it was.