Author Topic: Damage model 2.0?  (Read 4414 times)

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Damage model 2.0?
« Reply #15 on: July 30, 2010, 12:48:56 PM »


Fellow players we all have to accept something right now :)

And that is for all our asks and wants for the game we all will eventually land up needing a room full of interlinked PC towers with more memory than they can hold to run this game. Remember the more we ask for the more storage memory we need on our hard driver's. That's why i believe that HTC do what they think is necessary and keeping the game to a smallish use of storage memory for our hard driver's.

Also they may as well keep up to date with the latest hard drives and how much they store etc and plan for the eventuality of players having these new hard driver's.  ( Wait Stop Bullet Ab-it Off Topic NOW DOH )

But again it would be great to improve the damage model for the game but this may lead to an increase in memory usage that HTC don't want us to use as they probally feel that they don't want us all to have to run out to the shops and buy new computers to run and just run Ace's Alone on that computer. Although i would do it and 90% of the players would do it but they may not see it as a viable option for us. :)

Remember GOOD things come in SMALL package's :)
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline Ghastly

  • Silver Member
  • ****
  • Posts: 1756
Re: Damage model 2.0?
« Reply #16 on: July 30, 2010, 02:26:44 PM »
You Don't See Me But You Hear Me Coming Then Darkness


^^^^^^


Wrong - we'd smell the BS from a mile and a half away, and know you were coming.  :D

<S>

P.S. It's hard drive.  And as a percentage of total resources in the average system, disk storage is the LEAST of the reasons why HTC might choose not to implement a specific feature as a rule.

"Curse your sudden (but inevitable!) betrayal!"
Grue

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Damage model 2.0?
« Reply #17 on: July 30, 2010, 02:32:11 PM »

^^^^^^


Wrong - we'd smell the BS from a mile and a half away, and know you were coming.  :D

<S>

P.S. It's hard drive.  And as a percentage of total resources in the average system, disk storage is the LEAST of the reasons why HTC might choose not to implement a specific feature as a rule.



Yes But To Quote Myself

" GOOD THINGS COME IN SMALL PACKAGES "
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline Enker

  • Silver Member
  • ****
  • Posts: 1553
Re: Damage model 2.0?
« Reply #18 on: July 30, 2010, 02:35:03 PM »
Yes But To Quote Myself

" GOOD THINGS COME IN SMALL PACKAGES "
How does that even apply?
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Damage model 2.0?
« Reply #19 on: July 30, 2010, 02:40:45 PM »
How does that even apply?

I don't know Ah yes wait i do now. Ace's for a multiplayer on line Combat sim Takes up less room on the hard drive than the like's of iL2 and microsoft combat flight sim. And Ace's s way better than them :)
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Damage model 2.0?
« Reply #20 on: July 30, 2010, 02:42:17 PM »
Yes But To Quote Myself

" GOOD THINGS COME IN SMALL PACKAGES "

Really?  When I quote you, it says:

Remember GOOD things come in SMALL package's

 :rofl


Besides, what HTC puts or does not put into their game is their business and decision.  I would guess some part of that is the size of the download, since it is most commonly delivered to new guys as a download and not a CD installation.  Which is also a big part of why they are so strict on MA terrains and skins.

And, the damage model in WWI has been said by HTC will be coming to the WWII arenas when they update the plane models and are ready for that kind of update.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Damage model 2.0?
« Reply #21 on: July 30, 2010, 02:43:32 PM »
Really?  When I quote you, it says:

 :rofl


Besides, what HTC puts or does not put into their game is their business and decision.  I would guess some part of that is the size of the download, since it is most commonly delivered to new guys as a download and not a CD installation.  Which is also a big part of why they are so strict on MA terrains and skins.

And, the damage model in WWI has been said by HTC will be coming to the WWII arenas when they update the plane models and are ready for that kind of update.

EXACTO MUNDO LOL
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Damage model 2.0?
« Reply #22 on: July 30, 2010, 04:05:38 PM »
Do you think they would help get circulation to my velcro'd feet?  Idk, they are on there pretty tight...

Don't know about that but according to Chalenge, they keep the toes nice and toasty at 35,000ft.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline killnu

  • Gold Member
  • *****
  • Posts: 3056
Re: Damage model 2.0?
« Reply #23 on: July 30, 2010, 04:35:40 PM »
compression socks might help with that...
Karma, it follows you every where you go...

++The Blue Knights++

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Damage model 2.0?
« Reply #24 on: July 30, 2010, 07:00:03 PM »
compression socks might help with that...
Pantyhose work better, especially when worn under cotton socks...  :D



Now I have to figure out how Bullet in his infinitely minute wisdom associated the amount of space taken up on a hard drive by the software with the amount of data from the damage model being used in memory. I hope he realizes that it's a relatively small amount of data that gets passed between the local pc and the servers, and that the damage textures as well as the damage model data are local. The complete game folder on a hard drive including terrains and skins is just a bit over 1GB of hard disc space, a more complex damage system with the appropriate textures wouldn't significantly increase the size.






Not arguing, but could you go into depth about why that makes it better.
Hitboxes is an old damage system that's been around for a long time. It has been refined but for 3d damage detection and modelling it's not as accurate as a polygon collision mesh system.

Below is a very simplistic view of a hitbox system.  



Each grid would be a 3D cube known as a zone. The zones may touch, overlap or have spaces in between. Looking at the head, notice an impact in any square surrounding the head can be registered as a hit, even if it's a miss. Same goes for the hands, chest, torso, legs, etc... That is the flaw in using hit boxes, they cannot be made to fit the contour of the model as close as what my understanding of the AH damage system uses. HiTech has not stated exactly what the damage system uses but watch enough game recordings and you can see it's a lot more accurate. From what I understand, the new damage system is even more granular.
« Last Edit: July 30, 2010, 07:03:12 PM by gyrene81 »
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Damage model 2.0?
« Reply #25 on: July 30, 2010, 07:30:15 PM »
Pantyhose work better, especially when worn under cotton socks...  :D



Now I have to figure out how Bullet in his infinitely minute wisdom associated the amount of space taken up on a hard drive by the software with the amount of data from the damage model being used in memory. I hope he realizes that it's a relatively small amount of data that gets passed between the local pc and the servers, and that the damage textures as well as the damage model data are local. The complete game folder on a hard drive including terrains and skins is just a bit over 1GB of hard disc space, a more complex damage system with the appropriate textures wouldn't significantly increase the size.





Hitboxes is an old damage system that's been around for a long time. It has been refined but for 3d damage detection and modelling it's not as accurate as a polygon collision mesh system.

Below is a very simplistic view of a hitbox system.  

(Image removed from quote.)

Each grid would be a 3D cube known as a zone. The zones may touch, overlap or have spaces in between. Looking at the head, notice an impact in any square surrounding the head can be registered as a hit, even if it's a miss. Same goes for the hands, chest, torso, legs, etc... That is the flaw in using hit boxes, they cannot be made to fit the contour of the model as close as what my understanding of the AH damage system uses. HiTech has not stated exactly what the damage system uses but watch enough game recordings and you can see it's a lot more accurate. From what I understand, the new damage system is even more granular.

Ok if you read my post you shall see me saying whoa big boy stop. But it is logical that if HTC keep on adding and adding the game will eventually require a whole hard drive space then some more wont it ????
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Damage model 2.0?
« Reply #26 on: July 30, 2010, 07:40:27 PM »
If you mean, "Will WW2 plane damage look like WW1 plane damage" then the answer is "No."

Going forward, do you know if WW2 planes will eventually follow suit, or is this only for the cloth covered biplanes?

WW1 planes are the only ones who will have this.

However, the damage model itself is probably on version 20.0, rather than 2.0. They seem to constantly be making new changes to it (minor stuff). When the B-25 came out I was impressed with the flaps/controls damage, but also surprised that you can shoot the gear doors off without damaging the gear! Then comes more and more detailed graphics like on the I-16 where you see the metal framework and ribs/frames when the wing is ripped off. Now we get single H-stabs that are removable (instead of both). It's not as if they haven't been working on it.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Damage model 2.0?
« Reply #27 on: July 30, 2010, 07:42:44 PM »
Nope, not really.

Early versions of AH were I believe in the 10 to 12 mb size range.
Later it got pushed up into the 20's. Currently I believe we are in the mid 30's.
While it does take a bit longer to download on a dial up connection. It doesn't even come close to impacting hard drive space.

Not unless your using an old 80 - 120 mb drive.

Any current 150 gig drive or bigger would have no issues for the foreseeable future.

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Damage model 2.0?
« Reply #28 on: July 30, 2010, 07:46:50 PM »
Nope, not really.

Early versions of AH were I believe in the 10 to 12 mb size range.
Later it got pushed up into the 20's. Currently I believe we are in the mid 30's.
While it does take a bit longer to download on a dial up connection. It doesn't even come close to impacting hard drive space.

Not unless your using an old 80 - 120 mb drive.

Any current 150 gig drive or bigger would have no issues for the foreseeable future.


Yes true but at the rate the wish list is going we going to need 60 State o the Art PC's to run Aces LOL  :rofl :rofl :rofl :rofl :rofl :rofl :rofl
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Damage model 2.0?
« Reply #29 on: July 30, 2010, 07:49:45 PM »
Wish list remains 99% unfullfilled, 1% thought about long and hard before seeing if it is possible, and if it is desired.

Don't sweat the wish list.