Author Topic: World of Tanks  (Read 27524 times)

Offline Bodhi

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Re: World of Tanks
« Reply #480 on: May 21, 2011, 01:54:23 PM »
Sent my request in

Says you are ineligible for clan ops until the 23rd?  You get a ban?
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Offline Tupac

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Re: World of Tanks
« Reply #481 on: May 21, 2011, 03:42:13 PM »
Says you are ineligible for clan ops until the 23rd?  You get a ban?

No
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Offline Tac

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Re: World of Tanks
« Reply #482 on: May 21, 2011, 07:57:43 PM »
Ugh this is horrid.

This new patch screwed two BIG things for me. Im not even bothering to play until they fix them.

1- Winxp64bit memory leak. Before patch I used Large Memory Address program to force the thing to use my 8gb ram. It worked perfectly. Not a single crash when LMA was used. After the patch however, it crashes real bad after every battle.

2- US SPG major nerf. Apparently in the same code adjustment the devs made so that US tanks could no longer depress their barrels so much they also glitched the SPG's gun... so now, the SPG when taking long range shots in sniper mode will have the shell land outside the aimed circle...and when in TD mode firing at a target just 5m away, either auto-aim or not, the barrel will wildly swing 90 degrees up and lob the shell into orbit. USSR and German SPG's do not have this issue.

There's a third thing this new patch has brought about that is killing my enjoyment of the game... every battle is now a mass of heavy tanks. Mediums and Lights and TD's are simply disappearing because a heavy tank does it all, almost as fast, with bigger guns and better armor. 

Offline M0nkey_Man

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Re: World of Tanks
« Reply #483 on: May 22, 2011, 10:28:00 PM »
Ugh this is horrid.

This new patch screwed two BIG things for me. Im not even bothering to play until they fix them.

1- Winxp64bit memory leak. Before patch I used Large Memory Address program to force the thing to use my 8gb ram. It worked perfectly. Not a single crash when LMA was used. After the patch however, it crashes real bad after every battle.

2- US SPG major nerf. Apparently in the same code adjustment the devs made so that US tanks could no longer depress their barrels so much they also glitched the SPG's gun... so now, the SPG when taking long range shots in sniper mode will have the shell land outside the aimed circle...and when in TD mode firing at a target just 5m away, either auto-aim or not, the barrel will wildly swing 90 degrees up and lob the shell into orbit. USSR and German SPG's do not have this issue.

There's a third thing this new patch has brought about that is killing my enjoyment of the game... every battle is now a mass of heavy tanks. Mediums and Lights and TD's are simply disappearing because a heavy tank does it all, almost as fast, with bigger guns and better armor. 
you must adapt to survive :noid
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Offline phatzo

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Re: World of Tanks
« Reply #484 on: May 22, 2011, 10:31:20 PM »
I've found recent lag has made it almost unplayable, I don't think they were expecting to get 13000 on the American server daily, I might try the European server later.
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